TCP/UDP流式通信c++实现

TCP服务器端

#include<iostream>
#include<stdio.h>
#include<stdlib.h>
#include "winsock2.h"
#include<cstdlib>
//#define _M_AXP64 //在头文件里定义该宏 
//#include <windows.h> 
#pragma comment(lib,"ws2_32.lib")
//using namespace std;
#define  MY_ERROR -1
int main()
{
	WSADATA wsa;/*初始化socket资源*/
	if (WSAStartup(MAKEWORD(1, 1), &wsa) != 0)
	{
		return MY_ERROR;
	}
	SOCKET Server_Sock = socket(AF_INET, SOCK_STREAM, 0);
	if (Server_Sock == INVALID_SOCKET)
	{
		std::cout << "create error ";
	}
	SOCKADDR_IN serverAddr;
	ZeroMemory((char*)&serverAddr, sizeof(serverAddr));
	serverAddr.sin_family = AF_INET;
	serverAddr.sin_port = htons(8888);//注意端口是否已经被占用
	serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);

	int res =bind(Server_Sock, (struct sockaddr*)&serverAddr, sizeof(serverAddr));//serverAddr 是本端地址,要bind,让客户端知道要传输的地址是哪个。
	if (res!=0)
	{
		return false;
	}
	int lis = listen(Server_Sock, 5);//sockefd指定被监听的socket
	if (lis != 0)
	{
		return false;
	}
	SOCKADDR_IN addrClient;
	int len = sizeof(SOCKADDR);
	SOCKET sockConn;
	sockConn = accept(Server_Sock, (SOCKADDR*)&addrClient, &len);
	while (1)
	{

		char recvBuf[50];
		recv(sockConn, recvBuf, 50, 0);
		printf("%s\n", recvBuf);
		send(sockConn, "ok", 2, 0);
		memset(recvBuf, 0, 50);
	}
	closesocket(sockConn);
	return 0;
}

TCP客户端

#include <stdio.h>
#include <Winsock2.h>
#include<stdio.h>
#define MY_ERROR -1
#pragma comment(lib,"ws2_32.lib")
#include <iostream>
int main()
{
    WORD wVersionRequested;
    WSADATA wsaData;
    int err;

    wVersionRequested = MAKEWORD(1, 1);

    err = WSAStartup(wVersionRequested, &wsaData);
    if (err != 0) {
        return MY_ERROR;
    }

    if (LOBYTE(wsaData.wVersion) != 1 ||
        HIBYTE(wsaData.wVersion) != 1) {
        WSACleanup();
        return 0;
    }
    SOCKET sockClient = socket(AF_INET, SOCK_STREAM, 0);
    if (-1 == sockClient)
    {
        std::cout << "create socket error" << std::endl;
    }
    SOCKADDR_IN addrSrv; //serverAddr.sin_addr.s_addr
   
  //  InetPton(AF_INET, CString(addr.c_str()), &addrSrv.sin_addr);
    addrSrv.sin_family = AF_INET;
    addrSrv.sin_port = htons(8888);
    addrSrv.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");//IP地址
    /* inet_addr 编译不通过就设置SDV改成否试试,这是版本问题*/

    int res = connect(sockClient, (SOCKADDR*)&addrSrv, sizeof(SOCKADDR));
    {
        if (res != 0)
        {
            std::cout << "connect error";
        }
    }
    char buff[128] = {0};
    char recv_buff[128] = { 0 };
    const char * comp = "exit";
    std::string s1;
    while(1)
    {
        gets_s(buff, 128);
            if (memcmp(buff, comp, 4) == 0)//strncmp(buff,"exit",4)==0
            {
                break;
            }
       
        send(sockClient, buff, strlen(buff) + 1, 0);
        recv(sockClient, recv_buff, 50, 0);
        std::cout << recv_buff << std::endl;
        memset(buff, 0, 128);
    }

    closesocket(sockClient);
    WSACleanup();
    return 0;
}

UDP通讯

服务器端

#include<iostream>
#include<stdio.h>
#include<stdlib.h>
#include "winsock2.h"
#include<cstdlib>
//#define _M_AXP64 //在头文件里定义该宏 
//#include <windows.h> 
#pragma comment(lib,"ws2_32.lib")
//using namespace std;
#define  MY_ERROR -1
int main()
{
	WSADATA wsa;/*初始化socket资源*/
	if (WSAStartup(MAKEWORD(1, 1), &wsa) != 0)
	{
		return MY_ERROR;//代表失败
	}
	SOCKET Server_Sock = socket(AF_INET, SOCK_DGRAM ,0);
	if (Server_Sock == INVALID_SOCKET)
	{
		std::cout << "Shezhishibai ";
	}
	SOCKADDR_IN serverAddr;
	ZeroMemory((char*)&serverAddr, sizeof(serverAddr));
	serverAddr.sin_family = AF_INET;
	serverAddr.sin_port = htons(8888);
	serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);

	int res = bind(Server_Sock, (struct sockaddr*)&serverAddr, sizeof(serverAddr));
	if (res != 0)
	{
		return -1;
	}
	/*int lis = listen(Server_Sock, 5);
	if (lis != 0)
	{
		return -1;
	}*/
	SOCKADDR_IN addrClient;
	int len = sizeof(SOCKADDR);
	//SOCKET sockConn;
	//sockConn = accept(Server_Sock, (SOCKADDR*)&addrClient, &len);
	while (1)
	{

		//sprintf(sendBuf, "Welcome %s to here!", inet_ntoa(addrClient.sin_addr));
		//send(sockConn, sendBuf, strlen(sendBuf) + 1, 0);
		char recvBuf[50];
		recvfrom(Server_Sock, recvBuf, 50, 0, (SOCKADDR*)&addrClient,&len );
		printf("%s\n", recvBuf);
		//send(sockConn, "ok", 2, 0);
		//memset(recvBuf, 0, 50);
	}
	closesocket(Server_Sock);
	return 0;
}

UDP客户端

	#include <stdio.h>
#include <Winsock2.h>
#include<stdio.h>
#define MY_ERROR -1
#pragma comment(lib,"ws2_32.lib")
#include <iostream>
int main()
{
    WORD wVersionRequested;
    WSADATA wsaData;
    int err;

    wVersionRequested = MAKEWORD(1, 1);

    err = WSAStartup(wVersionRequested, &wsaData);
    if (err != 0) {
        return MY_ERROR;
    }

    if (LOBYTE(wsaData.wVersion) != 1 ||
        HIBYTE(wsaData.wVersion) != 1) {
        WSACleanup();
        return 0;
    }
    SOCKET sockClient = socket(AF_INET, SOCK_DGRAM, 0);
    if (-1 == sockClient)
    {
        std::cout << "create socket error" << std::endl;
    }
    SOCKADDR_IN addrSrv; //serverAddr.sin_addr.s_addr
    int len = sizeof(addrSrv);
  //  InetPton(AF_INET, CString(addr.c_str()), &addrSrv.sin_addr);
    addrSrv.sin_family = AF_INET;
    addrSrv.sin_port = htons(8888);
    addrSrv.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");//IP地址
    //SOCKADDR_IN addrClient;
    
    int res = connect(sockClient, (SOCKADDR*)&addrSrv, sizeof(SOCKADDR));
    {
        if (res != 0)
        {
            std::cout << "connect error";
        }
    }
    char buff[128] = { 0 };
    char recv_buff[128] = { 0 };
    const char* comp = "exit";
    std::string s1;
    while (1)
    {
        //std::cin >> s1;

        gets_s(buff, 128);
        if (memcmp(buff, comp, 4) == 0)//strncmp(buff,"exit",4)==0
        {
            break;
        }

        sendto(sockClient, buff, strlen(buff) + 1, 0, (SOCKADDR*)&addrSrv,len);
        //recvfrom(sockClient, recv_buff, 50, 0, (SOCKADDR *)&addrSrv,&len);
        //std::cout << recv_buff << std::endl;
        memset(buff, 0, 128);
    }


    // recv(sockClient, buff, 50, 0);
    //printf("%s\n", recvBuf);

    closesocket(sockClient);
    WSACleanup();
    return 0;
}
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