golang使用rocketmq发送 消费消息


前言

提示:rocketmq安装


一、golang引用rocket-client

github文档

go get github.com/apache/rocketmq-client-go/v2

二、发送简单消息

package main

import (
	"context"
	"fmt"

	"github.com/apache/rocketmq-client-go/v2"
	"github.com/apache/rocketmq-client-go/v2/primitive"
	"github.com/apache/rocketmq-client-go/v2/producer"
)

func main() {
	var host = "127.0.0.1" //修改为自己的ip地址
	var port = 9876
	p, err := rocketmq.NewProducer(producer.WithNameServer([]string{fmt.Sprintf("%s:%d", host, port)}))
	if err != nil {
		panic(err)
	}
	err = p.Start()
	defer p.Shutdown()
	if err != nil {
		panic(err)
	}
	res, err := p.SendSync(context.Background(), &primitive.Message{
		Topic: "my_test_topic",
		Body:  []byte("Hello RocketMQ!"),
	})
	if err != nil {
		panic(err)
	} else {
		fmt.Println(res.String())
	}
}


发送成功
在这里插入图片描述

三、接收消息

package main

import (
	"context"
	"fmt"
	"time"

	"github.com/apache/rocketmq-client-go/v2"
	"github.com/apache/rocketmq-client-go/v2/consumer"
	"github.com/apache/rocketmq-client-go/v2/primitive"
)

func main() {

	var host = "127.0.0.1" //修改为自己的ip
	var port = 9876
	c, _ := rocketmq.NewPushConsumer(
		consumer.WithNameServer([]string{fmt.Sprintf("%s:%d", host, port)}),
		consumer.WithGroupName("my_test_group"),
	)
	err := c.Subscribe("my_test_topic",
		consumer.MessageSelector{},
		func(ctx context.Context, msgs ...*primitive.MessageExt) (consumer.ConsumeResult, error) {
			for _, msg := range msgs {
				fmt.Printf("获取到的值为: %s\n", msg.Body)
			}
			return consumer.ConsumeSuccess, nil
		},
	)
	if err != nil {
		fmt.Println(err)
		return
	}

	_ = c.Start()
	defer c.Shutdown()
	time.Sleep(10 * time.Second) //阻塞10s  等待消费 可以修改阻塞时间,下边的发送也可以使用这个接收
}

四、发送其他消息

4.1 延时消息

延时队列的级别
1s 5s 10s 30s 1m 2m 3m 4m 5m 6m 7m 8m 9m 10m 20m 30m 1h 2h

package main

import (
	"context"
	"fmt"

	"github.com/apache/rocketmq-client-go/v2"
	"github.com/apache/rocketmq-client-go/v2/primitive"
	"github.com/apache/rocketmq-client-go/v2/producer"
)

func main() {
	var host = "127.0.0.1"
	var port = 9876
	p, err := rocketmq.NewProducer(producer.WithNameServer([]string{fmt.Sprintf("%s:%d", host, port)}))
	if err != nil {
		panic(err)
	}
	err = p.Start()
	defer p.Shutdown()
	if err != nil {
		panic(err)
	}
	var msg = &primitive.Message{
		Topic: "my_test_topic",
		Body:  []byte("Hello RocketMQ 延时消息!"),
	}
	msg.WithDelayTimeLevel(2) // level = 2 这里是5s
	res, err := p.SendSync(context.Background(),msg)
	if err != nil {
		panic(err)
	} else {
		fmt.Println(res.String())
	}
}

4.2 事务消息

package main

import (
	"context"
	"fmt"
	"time"

	"github.com/apache/rocketmq-client-go/v2"
	"github.com/apache/rocketmq-client-go/v2/primitive"
	"github.com/apache/rocketmq-client-go/v2/producer"
)

type OrderListener struct{}

func (o *OrderListener) ExecuteLocalTransaction(addr *primitive.Message) primitive.LocalTransactionState {
	// TODO: 执行代码逻辑

	fmt.Println("执行本地事务")
	time.Sleep(time.Second * 5) //这里可以修改阻塞时长,这里可以验证 事务检查功能,如果长时间没有返回,则会执行事务检查功能
	fmt.Println("本地事务执行完毕")

	// TODO: 发送half消息 到消息队列
	return primitive.CommitMessageState
	/**
	事务取消
	return primitive.RollbackMessageState
	*/
}

/*
*
事务检查
*/
func (o *OrderListener) CheckLocalTransaction(msg *primitive.MessageExt) primitive.LocalTransactionState {
	fmt.Println("检查本地事务")
	return primitive.RollbackMessageState
}

func main() {
	var host = "127.0.0.1"
	var port = 9876
	p, err := rocketmq.NewTransactionProducer(
		&OrderListener{},
		producer.WithNameServer([]string{fmt.Sprintf("%s:%d", host, port)}),
	)
	if err != nil {
		fmt.Println(err)
		return
	}
	p.Start()
	defer p.Shutdown()

	res, err := p.SendMessageInTransaction(context.Background(), primitive.NewMessage("my-transaction-topic", []byte("这是一个事务消息")))
	if err != nil {
		fmt.Println(err)
		return
	}
	fmt.Println(res.String())
	time.Sleep(time.Hour * 1) // 阻塞等待事务执行完毕
}


总结

感谢观看,加油

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