3.12 MonoForAndroid用户人机界面--具有交互功能的对话框

Main.axml

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent">
    <TextView
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:text="@string/hello" />
    <Button
        android:id="@+id/myButton1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="@string/str_button1" />
</LinearLayout>

MainActivity.cs

using System;

using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;

namespace Ex03_12
{
    [Activity(Label = "Ex03_12", MainLauncher = true, Icon = "@drawable/icon")]
    public class MainActivity : Activity
    {
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            // Set our view from the "main" layout resource
            SetContentView(Resource.Layout.Main);

            // Get our button from the layout resource,
            // and attach an event to it
            Button button = FindViewById<Button>(Resource.Id.myButton1);

            button.Click += delegate {

                new AlertDialog.Builder(this)
                    .SetTitle(Resource.String.app_about)
                    .SetMessage(Resource.String.app_about_msg)
                    .SetPositiveButton(Resource.String.str_ok, handllerNotingButton)
                    .Show();
            };
        }
        void handllerNotingButton(object sender, DialogClickEventArgs e)
        {
            AlertDialog objAlertDialog = sender as AlertDialog;
            Button btnClicked = objAlertDialog.GetButton(e.Which);
            Toast.MakeText(this, "you clicked on " + btnClicked.Text, ToastLength.Long).Show();
        }

    }
}





  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值