test.c
#define _CRT_SECURE_NO_WARNINGS
//利用数组实现三子棋
//test.c//测试游戏的逻辑
//game.c//游戏代码的实现
//game.h//游戏代码的声明(函数声明,符号定义)
#include"game.h"
void menu()
{
printf("********************\n");
printf("*** 1.paly ***\n");
printf("*** ***\n");
printf("*** 0.exit ***\n");
printf("********************\n");
}
void game()
{
char bian = 0;
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘的函数
InitBoard(board, ROW, COL);
DisPlayBoard(board, ROW, COL);
//下棋
while(1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
//打印棋盘
DisPlayBoard(board, ROW, COL);
/*判断输赢*/
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
if (ret == '*')
{
printf("恭喜你赢了!\n");
break;
}
else if (ret == '#')
{
printf("太可惜了,电脑赢了\n");
break;
}
}
//电脑下棋
ComputerMove(board, ROW, COL);
//打印棋盘
DisPlayBoard(board, ROW, COL);
if (bian == 'Q')
{
printf("\n双方平局");
}
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
if (ret == '*')
{
printf("恭喜你赢了!\n");
break;
}
else if (ret == '#')
{
printf("太可惜了,电脑赢了\n");
break;
}
}
}
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();//打印菜单
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 1:
printf("三子棋\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}
game.h
#define _CRT_SECURE_NO_WARNINGS
//利用数组实现三子棋
//test.c//测试游戏的逻辑
//game.c//游戏代码的实现
//game.h//游戏代码的声明(函数声明,符号定义)
#include"game.h"
void menu()
{
printf("********************\n");
printf("*** 1.paly ***\n");
printf("*** ***\n");
printf("*** 0.exit ***\n");
printf("********************\n");
}
void game()
{
char bian = 0;
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘的函数
InitBoard(board, ROW, COL);
DisPlayBoard(board, ROW, COL);
//下棋
while(1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
//打印棋盘
DisPlayBoard(board, ROW, COL);
/*判断输赢*/
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
if (ret == '*')
{
printf("恭喜你赢了!\n");
break;
}
else if (ret == '#')
{
printf("太可惜了,电脑赢了\n");
break;
}
}
//电脑下棋
ComputerMove(board, ROW, COL);
//打印棋盘
DisPlayBoard(board, ROW, COL);
if (bian == 'Q')
{
printf("\n双方平局");
}
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
if (ret == '*')
{
printf("恭喜你赢了!\n");
break;
}
else if (ret == '#')
{
printf("太可惜了,电脑赢了\n");
break;
}
}
}
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();//打印菜单
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 1:
printf("三子棋\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//(1)
//void DisPlayBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// //打印数据
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// if (i == ROW-1)
// {
// break;
// }
// //打印分割线
// printf("---|---|---\n");
// }
//
//}
void DisPlayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row -1)
{
for (j = 0; j < col ; j++)
{
printf("---");
if (j < col-1 )
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋:>\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if ( x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("输入坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:>\n");
//生成下标
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;//0~2
y = rand() % col;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
char IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 'Q';
}
char IsWin(char board[ROW][COL], int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
return board[1][1];
//平局,棋盘满了
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}