游戏介绍:
三子棋又名井字棋,相信大家小时候都玩过,在一个3x3的棋盘上下棋,最先实现三字连成一条线的玩家获得胜利。
一、思路
1.创建game.h 头文件用来放函数的声明
2.创建game.c文件来实现主要功能实现代码
3.创建test.c文件测试
二、步骤
1.创建菜单
void menu() {
printf("****************************\n");
printf("********** 0:退出 *********\n");
printf("********** 1:开始游戏*******\n");
printf("****************************");
}
2.创建棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//1. 打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//2. 打印分割线
if (i < row - 1)
{
//printf("---|---|---\n");
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
3.初始化棋盘
void initial(char board[ROW][COL], int row, int col) {
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
4.玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col) {
int x, y;
printf("请输入要输入的坐标,中间空格分开");
while (1) {
scanf("%d %d", &x, &y);
//确保输入正确
if (x > 0 && x < row || y>0 && y <= col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '*';
break;
}
else
printf("该位置已被占,请重新输入");
}
else
printf("请输入合理范围内数字1 - row/col");
}
}
5.电脑自动下棋
在实现电脑自动下棋这一功能时,我们需要创建随机数,这就需要调用以下头文件:
<stdlib.h>
<time.>
同时,我们还需要使用:
srand((unsigned int)time(NULL)); 来进行初始化
因为random()函数可以返回一个整型随机数值,但是起点是一样的,
所以每次rand的随机值都是一样的
例如这次rand是 2 ,15 ,33 ,1,44,下次程序执行还是 2 ,15 ,33 ,1,44,
srand可以初始化rand的起点,这时候使用time函数给srand随机的值,rand就可以每次返回不同的整型数值了。
void ComputerMove(char board[ROW][COL], int row, int col) {
srand((unsigned int)time(NULL));
int x, y;
while (1) {
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
6.判断赢
char IsWin(char board[ROW][COL], int row, int col) {
//玩家赢 *
//电脑赢 #
//平局 Q
//继续 C
int i = 0;
//行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//平局
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}
7.判断是否棋盘已满
//判断是否为满
int IsFull(char board[ROW][COL], int row, int col) {
int i = 0,count = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
if (board[i][j] != ' ') {
count++;
}
}
}
if (count == 9)
return 1;
else
return 0;
}
三、代码总体实现
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void initial(char board[ROW][COL], int row, int col);//初始画棋盘数据为空
void DisplayBoard(char board[ROW][COL], int row, int col);//打印棋盘即数据
void PlayerMove(char board[ROW][COL], int row, int col);//玩家下棋
void ComputerMove(char board[ROW][COL], int row, int col);//电脑下棋
int IsFull(char board[ROW][COL], int row, int col);//检查棋盘是否满
char IsWin(char board[ROW][COL], int row, int col);//判断是否为赢
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include"game.h"
//初始化棋盘为空格
void initial(char board[ROW][COL], int row, int col) {
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//1. 打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//2. 打印分割线
if (i < row - 1)
{
//printf("---|---|---\n");
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋用*
void PlayerMove(char board[ROW][COL], int row, int col) {
int x, y;
printf("请输入要输入的坐标,中间空格分开");
while (1) {
scanf("%d %d", &x, &y);
//确保输入正确
if (x > 0 && x < row || y>0 && y <= col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '*';
break;
}
else
printf("该位置已被占,请重新输入");
}
else
printf("请输入合理范围内数字1 - row/col");
}
}
//电脑随机下棋
void ComputerMove(char board[ROW][COL], int row, int col) {
srand((unsigned int)time(NULL));
int x, y;
while (1) {
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
//判断是否为满
int IsFull(char board[ROW][COL], int row, int col) {
int i = 0,count = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
if (board[i][j] != ' ') {
count++;
}
}
}
if (count == 9)
return 1;
else
return 0;
}
//判断是否赢
char IsWin(char board[ROW][COL], int row, int col) {
//玩家赢 *
//电脑赢 #
//平局 Q
//继续 C
int i = 0;
//行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//平局
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include "game.h"
void menu() {
printf("****************************\n");
printf("********** 0:退出 *********\n");
printf("********** 1:开始游戏*******\n");
printf("****************************");
}
void game() {
char board[ROW][COL] = { 0 };
//初始化全为零
initial(board, ROW,COL);
//打印初始棋盘
DisplayBoard(board, ROW, COL);
//开始对局
char ret = 0;
while(1) {
//玩家下棋
PlayerMove(board, ROW, COL);
printf("玩家下棋:\n");
DisplayBoard(board, ROW, COL);
//判断继续还是玩家赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
printf("电脑下棋:\n");
DisplayBoard(board, ROW, COL);
//判断继续还是玩家赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家获胜!!!\n请选择继续还是结束\n");
if (ret == '#')
printf("电脑获胜!!!\n请选择继续还是结束\n");
if (ret == 'Q')
printf("平局\n");
}
int main() {
menu();
int n;
while(scanf("%d", &n)!= -1){
switch (n) {
case 1:game(); menu(); break;
case 0:printf("退出游戏!\n"); break;
define:printf("输入有误!\n"); break;
}
}
return 0;
}