绘制分子模型
实验要求:
一个红色大球表示原子,三个黄色小球表示电子,分别绕原子旋转。
实现
#include <GL/glut.h>
void Initial(){
glEnable(GL_DEPTH_TEST);
glClearColor(1.0f,1.0f,1.0f,1.0f);
}
void ChangeSize(int w,int h){
if ( h == 0 ){
h=1; }
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
GLfloat fAspect;
fAspect = (float)w/(float)h;
gluPerspective(45.0,fAspect,1.0,500.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();}
void Display(void){
static float fElect1 = 0.0f;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0f,0.0f,-250.0f);
glColor3f(1.0f,0.0f,0.0f);
glutSolidSphere(12.0f,15,15);
glColor3f(0.0f,0.0f,0.0f);
glPushMatrix();
glRotatef(fElect1,0.0f,1.0f,0.0f);
glTranslatef(90.0f,0.0f,0.0f);
glColor3f(1.0f,1.0f,0.0f);
glutSolidSphere(6.0f,15,15);
glPopMatrix(); glPushMatrix();
glColor3f(1.0f,1.0f,0.0f);
glRotatef(45.0f,0.0f,0.0f,1.0f);
glRotatef(fElect1,0.0f,1.0f,0.0f);
glTranslatef(-70.0f,0.0f,0.0f);
glutSolidSphere(6.0f,15,15);
glPopMatrix(); glPushMatrix();
glColor3f(1.0f,1.0f,0.0f);
glRotatef(-45.0f,0.0f,0.0f,1.0f);
glRotatef(fElect1,0.0f,1.0f,0.0f);
glTranslatef(0.0f,0.0f,60.0f);
glColor3f(1.0f,1.0f,0.0f);
glutSolidSphere(6.0f,15,15);
glPopMatrix();
fElect1 += 10.f;
if(fElect1 > 360.0f)
fElect1 = 10.0f;
glutSwapBuffers();}
void TimerFunc(int value){
glutPostRedisplay();
glutTimerFunc(100,TimerFunc,1);
}
int main(int argc, char **argv){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow(“分子动画事例”);
glutReshapeFunc(ChangeSize);
glutDisplayFunc(Display);
glutTimerFunc(500,TimerFunc,1);
Initial();
glutMainLoop();
return 0;}
实验结果(效果图)
心得
通过此次实验,我学习了绘制分子模型,复习了相关代码,巩固了我所学习的C语言知识,仔细阅读代码后,我对相关函数的构造,调用等有了进一步的掌握,使我的学习能力有了提高。