计算机图形学实验体会,计算机图形学实验四

#include

static GLsizei iMode = 1;static GLfloat xRot = 0.0f;static GLfloat yRot = 0.0f;int winWidth = 400, winHeight = 200;int iPointNum = 0;int x1=0,x2=0,y1=0,y2=0;

GLuint Cube;void initial(void)

{

glClearColor(1.0, 1.0, 1.0, 1.0);

glMatrixMode (GL_PROJECTION);

glLoadIdentity();

gluOrtho2D(-3.0, 3.0, -3.0,3.0);

Cube=glGenLists(1);

glNewList(Cube,GL_COMPILE);

glBegin(GL_TRIANGLE_FAN);

glShadeModel(GL_FLAT);

glColor3f(1.0,0.0,0.0);

glVertex3f(1,1,1);

glVertex3f(2,0,0);

glVertex3f(2,1,0);

glEnd();

glBegin(GL_TRIANGLE_FAN);

glShadeModel(GL_FLAT);

glColor3f(1.0,1.0,0.0);

glVertex3f(1,1,1);

glVertex3f(0,1,0);

glVertex3f(2,1,0);

glEnd();

glBegin(GL_TRIANGLE_FAN);

glShadeModel(GL_FLAT);

glColor3f(0.0,0.0,1.0);

glVertex3f(1,1,1);

glVertex3f(0,1,0);

glVertex3f(2,0,0);

glEnd();

glBegin(GL_TRIANGLE_FAN);

glShadeModel(GL_FLAT);

glColor3f(0.0,1.0,0.0);

glVertex3f(0,1,0);

glVertex3f(2,0,0);

glVertex3f(2,1,0);

glEnd();

glEndList();

}voidtriangle (GLsizei mode)

{if(mode == 1)

{

glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);

glMatrixMode(GL_PROJECTION);

glLoadIdentity();

gluOrtho2D(-5.0,5.0,-5.0,5.0);

glMatrixMode(GL_MODELVIEW);

glPushMatrix();

glLoadIdentity();switch(iMode){case 1:glCallList(Cube);break;case 2:glRotatef(-90.0,1.0,0.0,0.0);glCallList(Cube);break;case 3:glRotatef(90.0,0.0,1.0,0.0);glCallList(Cube);break;

}

glPopMatrix();

}else{

glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);

glMatrixMode(GL_PROJECTION);

glLoadIdentity();

gluPerspective(45.0f,1,1.0f,100.0f);

gluLookAt(0,0,-10,0,0,0,0,1,0);

glMatrixMode(GL_MODELVIEW);

glPushMatrix();

glRotatef(xRot,1.0f,0.0f,0.0f);

glRotatef(yRot,0.0f,1.0f,0.0f);

glCallList(Cube);

glPopMatrix();

glRotatef(xRot,1.0f, 0.0f, 0.0f);

glRotatef(yRot,0.0f, 1.0f, 0.0f);

}

}void Display(void)

{

glClear(GL_COLOR_BUFFER_BIT);

glViewport(0, 0, 200, 200);

triangle(1);

glViewport(200, 0, 200, 200);

triangle(2);

glFlush();

}voidPassiveMouseMove (GLint xMouse, GLint yMouse)

{if(iPointNum == 1) {

x2=xMouse;

y2= winHeight -yMouse;if(y2<=y1) xRot -= 0.05f;if(y2>=y1) xRot += 0.05f;if(x2>=x1) yRot -= 0.05f;if(x2<=x1) yRot += 0.05f;if(xRot > 356.0f) xRot = 0.0f;if(xRot < -1.0f) xRot = 355.0f;if(yRot > 356.0f) yRot = 0.0f;if(yRot < -1.0f) yRot = 355.0f;

glutPostRedisplay();

}

}void ProcessMenu(intvalue)

{

iMode=value;

glutPostRedisplay();

}voidMousePlot(GLint button, GLint action, GLint xMouse, GLint yMouse)

{if(button == GLUT_LEFT_BUTTON && action ==GLUT_DOWN) {if(iPointNum == 0 || iPointNum == 2){

iPointNum= 1;

x1= xMouse; y1 = winHeight -yMouse;

}else{

iPointNum= 2;

x2= xMouse; y2 = winHeight -yMouse;

glutPostRedisplay();

}

}if(button == GLUT_RIGHT_BUTTON && action ==GLUT_DOWN){

iPointNum= 0;

glutPostRedisplay();

}

}voidmain()

{

glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);

glutInitWindowPosition(100, 100);

glutInitWindowSize(400,200);

glutCreateWindow("实验四-三视图与旋转");int nMainMenu =glutCreateMenu(ProcessMenu);

glutAddMenuEntry("正视图",1);

glutAddMenuEntry("俯视图", 2);

glutAddMenuEntry("侧视图", 3);

glutAttachMenu(GLUT_RIGHT_BUTTON);

glutMouseFunc(MousePlot);

glutPassiveMotionFunc(PassiveMouseMove);

initial();

glutDisplayFunc(Display);

glutMainLoop();

}

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