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翻译 Shader之LightingModel的基本使用

下面从官方文档整理的代码,在代码里面以做好解释。 Shader "Custom/OfficialExam2" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _Ramp("Ramp",2D) = ""{} } SubShader { //告诉系统该shader将会在渲染非透明物体时被渲染。 Tags { "R

2014-08-04 21:22:14 712

原创 Shader之CubeMap 和基于法线的CubeMap

//代码来自于官方

2014-08-04 11:06:12 833

原创 shader之DetailTextureInScreenSpace

Shader "Custom/OfficialEaxm6_DetailTextureInScreen" {Properties {_MainTex ("Base (RGB)", 2D) = "white" {}_Detail("Detail (RGB)",2D) = "gray"{}}SubShader {Tags { "RenderType"="Opaque" }LOD 200CGPROGRAM

2014-08-03 22:55:32 563

同济六版 高等数学

网上找到的同济大学的高等数学教材。用来复习的

2014-08-15

unity3d植物大战僵尸源码

u3d植物大战僵尸源码,不含工程文档。喜欢的童鞋

2014-08-14

物体间的自动寻路

最新 U3D物体间自动寻路,触发碰撞代码

2014-08-14

GPU编程与 CG语言 中文版

本书旨在引导初级GPU 学习者步入GPU 编程的大堂,并普及一些在国内资 料中较少见到的GPU 算法,例如光照渲染中的bank BRDF,以及体绘制中的光 线投射(ray-casting)算法。在GPU 编程方面有一定基础的同学,可以将本书的 一些观点作为参考。

2014-08-14

The Cg Tutorial The Definitive Guide to Programmable Real-Time Graphics

Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you to use Cg to create effects never before available for real-time applications." --Larry Gritz, Author of Advanced RenderMan (Morgan Kaufmann, 2000) "An important and timely book: Pixel-level procedural textures--animated clouds, fire, water, the whole bag of procedural tricks--finally go from the movie screen to the desktop. Access to computation of this power through a C-like language will usher in an exciting new era for the graphics community." --Ken Perlin, Professor, New York University Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL(R), DirectX(R), Windows(R), Linux, Mac OS X(R), and console platforms, such as the Xbox(t), without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA(R) Corporation in close collaboration with Microsoft(R) Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0. The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures. Major topics covered include: *3D transformations * Per-vertex and per-pixel lighting * Skinning and key-frame interpolation * Environment mapping * Bump mapping * Fog * Performance optimization * Projective texturing * Cartoon shading * Compositing The accompanying CD-ROM includes the tools needed to run the sample programs in the book.

2014-08-14

数据库系统概论(第四版) PPT

数据库系统概论是初学者学习数据库必备知识,本ppt属于启发类的。请和书本配合使用

2014-08-14

U3D愤怒的小鸟源码

愤怒的小鸟u3d版源代码,希望会对大家有帮助!

2014-08-14

NGUI Tutorials

一则非常基础的英文版NGUI教程,适合初学者,跟着教程一步一步做就行了!

2014-08-14

Unity3d粒子系统(中文翻译)

该文档包含离子系统的基本全面讲解。通过本文档能够了解到粒子系统的基本结构和用法。

2014-07-10

NODEJS 入门

本人 还没有读完这本书 不过我觉得这本书对于刚刚开始接触nodejs的童鞋很有帮助 ps:作为一个初学者

2013-07-11

windows游戏编程大师技巧源码

作为公认的游戏编程经典入门和指导书籍。 这个文档是其源码文件。电子书籍可以百度。

2012-05-05

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