三子棋 小游戏

对c语言有了初步的认识,就尝试写了小游戏,三子棋,个人觉得三子棋的算法还有待提高,电脑落棋靠随机值,但没有更智能的堵并且下直线,算法方便还请多多指教!

现在上代码:

game.h

#ifndef _GAME_H_
#define _GAME_H_
#define  _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <stdlib.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void PrintBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char CheckWin(char board[ROW][COL], int row, int col);
int  Full(char board[ROW][COL], int row, int col);
#endif  //_GAME_H_

game.c

#define  _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
int m = 0;
int n = 0;
void InitBoard(char board[ROW][COL], int row, int col)
{ 
    memset(board, ' ', col*row*sizeof(char));
}
void PrintBoard(char board[ROW][COL], int row, int col)
{
     int i = 0; 
    for (i = 0; i < ROW; i++) 
    { 
        printf(" %c | %c | %c ", board[i][0], board[i][1], board[i][2]); 
        printf("\n");  if (i != 2)   
        printf("---|---|---\n"); 
    }
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
    printf("请输入坐标:>\n"); 
    scanf("%d%d", &m, &n); 
    m--; 
    n--; 
    while (1)                //保证玩家输入,输入错误仍可继续输入,直到输入正确为止 
    {  
        if ((m >= 0) && (m <= 2) && (n <= 2) && (n >= 0))   //判断输入是否越界  
        {   
            if (board[m][n] == ' ')                        //判断位置是否已被占用   
            {    
                board[m][n] = 'X';    
                break;   
            }  
             else                                             //被占用 输入错误    
                printf("输入错误,请重新输入\n");  
        }  
        else                                                //越界 输入错误  
        {  
             printf("输入错误,请重新输入\n");  
        } 
    }
}
void ComputerMove(char board[ROW][COL], int row, int col)
{ 
    while (1) 
    {  
        int x = rand() % 3;  
        int y = rand() % 3;  
        if (board[x][y] == ' ')  
        {   
            board[x][y] = 'O';   
            break;  
        } 
    }
}
int  Full(char board[ROW][COL], int row, int col)
{ 
    int i = 0; 
    int j = 0; 
    for (i = 0; i < row; i++) 
    {  
        for (j = 0; j < col; j++)  
        {   
            if (board[i][j] == ' ')    
            return 1;  
        } 
    } 
    return 0;
}
char CheckWin(char board[ROW][COL], int row, int col)
{ 
    int i = 0; 
    for (i = 0; i < row; i++) 
    {  
        if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && board[i][0] = ' ')   
        
        return board[i][0]; 
    } 
    for (i = 0; i < col; i++) 
    {  
        if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && board[0][i] = ' ')   
        return board[0][i]; 
    } 
    if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && board[0][0] != ' ')  
        return board[0][0]; 
    if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && board[0][2] != ' ') 
        return board[0][2]; 
    return ' '; 
}

test.c
 

#define_CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#include "game.h"
int main()
{ 
    char board[ROW][COL]; 
    char ret = 0; 
    int a = 0; 
    InitBoard(board, ROW, COL); 
    PrintBoard(board, ROW, COL); 
    while (1) 
    {  
        printf("玩家走:>");  
        printf("\n");  
        PlayerMove(board, ROW, COL);  
        PrintBoard(board, ROW, COL);      
        if (Full(board, ROW, COL) == 0)  
        {   
            printf("平局\n");   
            break;  
        }  
        if (CheckWin(board, ROW, COL) != ' ')  
        {   
            printf("电脑赢\n");   
            break;  
        }  
        printf("电脑走:>");  
        printf("\n");  
        ComputerMove(board, ROW, COL);  
        PrintBoard(board, ROW, COL);  
        if (Full(board, ROW, COL) == 0)  
        {   
            printf("平局\n");   
            break;  
        }  
        if (CheckWin(board, ROW, COL) != ' ')  
        {   
            printf("电脑赢\n");   
            break;  
        } 
    } 
    system("pause"); 
    return 0;
}

 

 

 

 

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