前言
经过一段C语言知识的学习,有了一定的知识储备,做一个三子棋小游戏来验证自己的学习成果。
一、三子棋小游戏的设计过程:
1.首先创建一个菜单,供用户选择是否玩游戏或退出
2.初始化三子棋的二维数组
3.封装显示三字棋棋盘的函数
4.封装用户下棋函数
5.封装电脑下棋函数
6.封装判断是都胜利和平局的函数
7.游戏整个实现
二、函数的实现过程
1.首先创建一个菜单,供用户选择是否玩游戏或退出
void menu()
{
printf("***************\n");
printf("****0 exit*****\n");
printf("****1 play*****\n");
printf("***************\n");
}
2.初始化三子棋的二维数组
void InitBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
3.封装三子棋的棋盘显示函数
void DisplayBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (col - 1 != j)
printf("|");
}
printf("\n");
if (row - 1 != i)
{
for (int j = 0; j < col; j++)
{
printf("---");
if (col - 1 != j)
{
printf("|");
}
}
printf("\n");
}
}
}
4.封装用户下棋函数
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋:\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && y >= 1 && x <= ROW && y <= COL)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("该坐标以占用,请重新输入");
}
else
{
printf("坐标越界请重新输入");
}
}
}
5.封装电脑下棋函数
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
6.封装判断是都胜利和平局的函数
int Judge_win(char board[ROW][COL], int row, int col)
{
int Sum = 0;
int Player_xie = 0;
int Computer_xie = 0;
for (int i = 0; i < row; i++)
{
if (board[i][i] == '*') Player_xie++;
if (board[i][i] == '#') Computer_xie++;
if (Player_xie == row)
return 1;
if (Computer_xie == row)
return 2;
int Player_row = 0;
int Computer_row = 0;
int Player_col = 0;
int Computer_col = 0;
for (int j = 0; j < col; j++)
{
if (board[i][j] == '*') Player_row++;
if (board[i][j] == '#') Computer_row++;
if (Player_row == row)
return 1;
if (Computer_row == row)
return 2;
if (board[j][i] == '*') Player_col++;
if (board[j][i] == '#') Computer_col++;
if (Player_col == col)
return 1;
if (Computer_col == col)
return 2;
if (board[i][j] == '*' || board[i][j] == '#')
Sum++;
if (Sum == col*row)
return 3;
}
}
return 0;
}
int Is_over(int n)
{
switch (n)
{
case 1:
printf("玩家获胜了!\n");
return 1;
case 2:
printf("电脑获胜了!\n");
return 1;
case 3:
printf("平局了!\n");
return 1;
default:
return 0;
}
}
7.游戏整个实现
void game()
{
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//显示棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
if (Is_over(Judge_win(board, ROW, COL))) { Sleep(3000); system("cls"); break; }
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
if (Is_over(Judge_win(board, ROW, COL))) { Sleep(3000); system("cls"); break; }
}
}
int main()
{
int input = 0;
do
{
menu();
srand((unsigned int)time(NULL));
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出\n");
break;
case 1:
game();
break;
default:
printf("输入错误,重新输入\n");
break;
}
} while (input);
return 0;
}
总结
文章介绍了三子棋的具体实实现过程,是对自己的学习成功的检验。