datalab 深入理解计算机系统实验

是关于位操作的实验,总体上比较简单。个人感觉bitcount比较难,我参考了stackoverflow中的一篇帖子,讲的挺好。网址是http://stackoverflow.com/questions/3815165/how-to-implement-bitcount-using-only-bitwise-operators

/*
 * CS:APP Data Lab
 *
 * <lwfcgz  StudentID:it is secret >
 *
 * bits.c - Source file with your solutions to the Lab.
 *          This is the file you will hand in to your instructor.
 *
 * WARNING: Do not include the <stdio.h> header; it confuses the dlc
 * compiler. You can still use printf for debugging without including
 * <stdio.h>, although you might get a compiler warning. In general,
 * it's not good practice to ignore compiler warnings, but in this
 * case it's OK.
 */

#if 0
/*
 * Instructions to Students:
 *
 * STEP 1: Read the following instructions carefully.
 */
/*
You will provide your solution to the Data Lab by
editing the collection of functions in this source file.

INTEGER CODING RULES:

  Replace the "return" statement in each function with one
  or more lines of C code that implements the function. Your code
  must conform to the following style:
*/
  int Funct(arg1, arg2, ...) {
      /* brief description of how your implementation works */
      int var1 = Expr1;
      ...
      int varM = ExprM;

      varJ = ExprJ;
      ...
      varN = ExprN;
      return ExprR;
  }
/*
  Each "Expr" is an expression using ONLY the following:
  1. Integer constants 0 through 255 (0xFF), inclusive. You are
    not allowed to use big constants such as 0xffffffff.
  2. Function arguments and local variables (no global variables).
  3. Unary integer operations ! ~
  4. Binary integer operations & ^ | + << >>

  Some of the problems restrict the set of allowed operators even further.
  Each "Expr" may consist of multiple operators. You are not restricted to
  one operator per line.

  You are expressly forbidden to:
  1. Use any control constructs such as if, do, while, for, switch, etc.
  2. Define or use any macros.
  3. Define any additional functions in this file.
  4. Call any functions.
  5. Use any other operations, such as &&, ||, -, or ?:
  6. Use any form of casting.
  7. Use any data type other than int.  This implies that you
     cannot use arrays, structs, or unions.


  You may assume that your machine:
  1. Uses 2s complement, 32-bit representations of integers.
  2. Performs right shifts arithmetically.
  3. Has unpredictable behavior when shifting an integer by more
     than the word size.
*/
// EXAMPLES OF ACCEPTABLE CODING STYLE:
  /*
   * pow2plus1 - returns 2^x + 1, where 0 <= x <= 31
   */
  int pow2plus1(int x) {
     /* exploit ability of shifts to compute powers of 2 */
     return (1 << x) + 1;
  }

  /*
   * pow2plus4 - returns 2^x + 4, where 0 <= x <= 31
   */
  int pow2plus4(int x) {
     /* exploit ability of shifts to compute powers of 2 */
     int result = (1 << x);
     result += 4;
     return result;
  }
/*FLOATING POINT CODING RULES

For the problems that require you to implent floating-point operations,
the coding rules are less strict.  You are allowed to use looping and
conditional control.  You are allowed to use both ints and unsigneds.
You can use arbitrary integer and unsigned constants.

You are expressly forbidden to:
  1. Define or use any macros.
  2. Define any additional functions in this file.
  3. Call any functions.
  4. Use any form of casting.
  5. Use any data type other than int or unsigned.  This means that you
     cannot use arrays, structs, or unions.
  6. Use any floating point data types, operations, or constants.


NOTES:
  1. Use the dlc (data lab checker) compiler (described in the handout) to
     check the legality of your solutions.
  2. Each function has a maximum number of operators (! ~ & ^ | + << >>)
     that you are allowed to use for your implementation of the function.
     The max operator count is checked by dlc. Note that '=' is not
     counted; you may use as many of these as you want without penalty.
  3. Use the btest test harness to check your functions for correctness.
  4. Use the BDD checker to formally verify your functions
  5. The maximum number of ops for each function is given in the
     header comment for each function. If there are any inconsistencies
     between the maximum ops in the writeup and in this file, consider
     this file the authoritative source.
*/
/*
 * STEP 2: Modify the following functions according the coding rules.
 *
 *   IMPORTANT. TO AVOID GRADING SURPRISES:
 *   1. Use the dlc compiler to check that your solutions conform
 *      to the coding rules.
 *   2. Use the BDD checker to formally verify that your solutions produce
 *      the correct answers.
 */


#endif
/*
 * bitAnd - x&y using only ~ and |
 *   Example: bitAnd(6, 5) = 4
 *   Legal ops: ~ |
 *   Max ops: 8
 *   Rating: 1
 */
int bitAnd(int x, int y) {
  return ~((~x)|(~y));
}
/*
 * getByte - Extract byte n from word x
 *   Bytes numbered from 0 (LSB) to 3 (MSB)
 *   Examples: getByte(0x12345678,1) = 0x56
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 6
 *   Rating: 2
 */
int getByte(int x, int n) {
  return (x>>(n<<3))&255;

}
/*
 * logicalShift - shift x to the right by n, using a logical shift
 *   Can assume that 0 <= n <= 31
 *   Examples: logicalShift(0x87654321,4) = 0x08765432
 *   Legal ops: ~ & ^ | + << >>
 *   Max ops: 20
 *   Rating: 3
 */
int logicalShift(int x, int n) {
  int mask=~(((1<<31)>>n)<<1);
  return mask&(x>>n);
}
/*
 * bitCount - returns count of number of 1's in word
 *   Examples: bitCount(5) = 2, bitCount(7) = 3
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 40
 *   Rating: 4
 */
int bitCount(int x) {
        int result;
        //int mask1=(0x55)|(0x55<<8)|(0x55<<16)|(0x55<<24);
        int tmp_mask1=(0x55)|(0x55<<8);
        int mask1=(tmp_mask1)|(tmp_mask1<<16);
        //int mask2=(0x33)|(0x33<<8)|(0x33<<16)|(0x33<<24);
        int tmp_mask2=(0x33)|(0x33<<8);
        int mask2=(tmp_mask2)|(tmp_mask2<<16);
        //int mask3=(0x0f)|(0x0f<<8)|(0x0f<<16)|(0x0f<<24);
        int tmp_mask3=(0x0f)|(0x0f<<8);
        int mask3=(tmp_mask3)|(tmp_mask3<<16);
        int mask4=(0xff)|(0xff<<16);
        int mask5=(0xff)|(0xff<<8);
        //add every two bits
        result=(x&mask1)+((x>>1)&mask1);
        //add every four bits
        result=(result&mask2)+((result>>2)&mask2);
        //add every eight bits
        //result=(result&mask3)+((result>>4)&mask3);
        result=(result+(result>>4))&mask3;
        //add every sixteen bits
        //result=(result&mask4)+((result>>8)&mask4);
        result=(result+(result>>8))&mask4;
        //add every thirty two bits
        //result=(result&mask5)+((result>>16)&mask5);
        result=(result+(result>>16))&mask5;
        return result;
}
/*
 * bang - Compute !x without using !
 *   Examples: bang(3) = 0, bang(0) = 1
 *   Legal ops: ~ & ^ | + << >>
 *   Max ops: 12
 *   Rating: 4
 */
int bang(int x) {
  return (~((x|(~x+1))>>31))&1;
}
/*
 * tmin - return minimum two's complement integer
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 4
 *   Rating: 1
 */
int tmin(void) {
  return 1<<31;
}
/*
 * fitsBits - return 1 if x can be represented as an
 *  n-bit, two's complement integer.
 *   1 <= n <= 32
 *   Examples: fitsBits(5,3) = 0, fitsBits(-4,3) = 1
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 15
 *   Rating: 2
 */
int fitsBits(int x, int n) {
  int shiftNumber=~n+33;
  return !(x^((x<<shiftNumber)>>shiftNumber));
}
/*
 * divpwr2 - Compute x/(2^n), for 0 <= n <= 30
 *  Round toward zero
 *   Examples: divpwr2(15,1) = 7, divpwr2(-33,4) = -2
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 15
 *   Rating: 2
 */
int divpwr2(int x, int n) {
    //all zeros or all ones
    int signx=x>>31;
    //int mask=(1<<n)+(-1);
    int mask=(1<<n)+(~0);
    int bias=signx&mask;
    return (x+bias)>>n;
}
/*
 * negate - return -x
 *   Example: negate(1) = -1.
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 5
 *   Rating: 2
 */
int negate(int x) {
  return ~x+1;
}
/*
 * isPositive - return 1 if x > 0, return 0 otherwise
 *   Example: isPositive(-1) = 0.
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 8
 *   Rating: 3
 */
int isPositive(int x) {
  return !((x>>31)|(!x));
}
/*
 * isLessOrEqual - if x <= y  then return 1, else return 0
 *   Example: isLessOrEqual(4,5) = 1.
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 24
 *   Rating: 3
 */
int isLessOrEqual(int x, int y) {
  int signx=x>>31;
  int signy=y>>31;
  int signSame=((x+(~y))>>31)&(!(signx^signy));
  int signDiffer=signx&(!signy);
  return signDiffer|signSame;
}
/*
 * ilog2 - return floor(log base 2 of x), where x > 0
 *   Example: ilog2(16) = 4
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 90
 *   Rating: 4
 */
int ilog2(int x) {
        int bitsNumber=0;
        //binary search process
        bitsNumber=(!!(x>>16))<<4;
        bitsNumber=bitsNumber+((!!(x>>(bitsNumber+8)))<<3);
        bitsNumber=bitsNumber+((!!(x>>(bitsNumber+4)))<<2);
        bitsNumber=bitsNumber+((!!(x>>(bitsNumber+2)))<<1);
        bitsNumber=bitsNumber+(!!(x>>(bitsNumber+1)));
        //for non zero bitsNumber, it should add 0
        //for zero bitsNumber, it should subtract 1
        bitsNumber=bitsNumber+(!!bitsNumber)+(~0)+(!(1^x));
        return bitsNumber;
}
/*
 * float_neg - Return bit-level equivalent of expression -f for
 *   floating point argument f.
 *   Both the argument and result are passed as unsigned int's, but
 *   they are to be interpreted as the bit-level representations of
 *   single-precision floating point values.
 *   When argument is NaN, return argument.
 *   Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while
 *   Max ops: 10
 *   Rating: 2
 */
unsigned float_neg(unsigned uf) {
  unsigned result;
  unsigned tmp;
  tmp=uf&(0x7fffffff);
  result=uf^0x80000000;
  if(tmp>0x7f800000)
        result=uf;
 return result;
}
/*
 * float_i2f - Return bit-level equivalent of expression (float) x
 *   Result is returned as unsigned int, but
 *   it is to be interpreted as the bit-level representation of a
 *   single-precision floating point values.
 *   Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while
 *   Max ops: 30
 *   Rating: 4
 */
unsigned float_i2f(int x) {
        unsigned shiftLeft=0;
        unsigned afterShift, tmp, flag;
        unsigned absX=x;
        unsigned sign=0;
        //special case
    if (x==0) return 0;
    //if x < 0, sign = 1000...,abs_x = -x
    if (x<0)
    {
        sign=0x80000000;
        absX=-x;
    }
        afterShift=absX;
        //count shift_left and after_shift
        while (1)
        {
                tmp=afterShift;
                afterShift<<=1;
                shiftLeft++;
                if (tmp & 0x80000000) break;
        }
        if ((afterShift & 0x01ff)>0x0100)
                flag=1;
    else if ((afterShift & 0x03ff)==0x0300)
                flag=1;
    else
                flag=0;

        return sign + (afterShift>>9) + ((159-shiftLeft)<<23) + flag;
}
/*
 * float_twice - Return bit-level equivalent of expression 2*f for
 *   floating point argument f.
 *   Both the argument and result are passed as unsigned int's, but
 *   they are to be interpreted as the bit-level representation of
 *   single-precision floating point values.
 *   When argument is NaN, return argument
 *   Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while
 *   Max ops: 30
 *   Rating: 4
 */
unsigned float_twice(unsigned uf) {
     unsigned f=uf;
        /* Computer 2*f. If f is a NaN, then return f. */
    if ((f & 0x7F800000) == 0){
        //shift one bit to left
                f = ((f & 0x007FFFFF)<<1) | (0x80000000 & f);
    }
    else if ((f & 0x7F800000) != 0x7F800000){
        /* Float has a special exponent. */
        /* Increment exponent, effectively multiplying by 2. */
        f =f+0x00800000;
        }
    return f;
}


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### 回答1: 好的,这里是您要求的回答: 这个问题涉及到计算机系统的实验课程——深入理解计算机系统(CS:APP)的第一个lab任务,也称为Data Lab。这个任务要求学生使用C语言编写函数来实现不同的位级操作,从而深入理解计算机中数字的存储和运算。 ### 回答2: 在Data Lab的第二部分中,我们学习了如何用不超过十六个操作来实现不同的位运算。这些操作包括移位,逻辑运算,比较和掩码等。通过这些操作的实现,我们可以进一步理解底层计算机系统中位运算的实现原理。 在实现这些操作时,我们需要了解底层计算机系统的运算和数据类型。如符号扩展、零扩展和反码等。同时,在编写代码时需要熟练使用位运算的操作符号以及一些基本控制流语句如循环、条件语句等。 除了实现这些基本操作,我们也需要应用这些操作来解决一些实际问题。例如,实现一个函数,将一个十六进制数按位翻转,或是计算一个整数二进制表示中1的数量等。 通过Data Lab的学习,我们深入了解了计算机系统中底层的位运算实现原理,并学会了如何用简洁高效的代码实现这些操作。同时,这些操作也常常被用在各种领域的计算机编程中,对于未来的学习与工作都有很大的帮助。 ### 回答3: 在《深入理解计算机系统lab1:data lab(二)中,我们主要学习了位运算和两个的补码表示。这些知识对于我们了解计算机的原理和编码方式非常重要。 在这个实验中,我们需要完成一些与位运算相关的任务。其中包括: 1. 实现位运算。我们需要用 C 语言实现一些常见的位运算,如与、或、非、异或、左移、右移等。 2. 计算 x 的相反数。 3. 检查 x 是否为零。 4. 判断 x 的符号是否为负数。 5. 计算 x 和 y 的和,但不能使用加法运算。 为了完成这些任务,我们需要对 C 语言数据类型的细节和位运算的机器级实现有一定的了解。例如,我们要了解有符号整数和无符号整数的区别,以及它们在机器上的表示方式。我们还需要理解位运算的计算过程,包括位移的规则、符号扩展和逻辑运算等。 通过这个实验,我们可以更深入地理解计算机的工作原理,学会用底层的方式实现高级的运算,掌握常用的位运算技巧。这对于提高编程的效率和代码的可读性都有很大帮助。同时,这也为后续的计算机科学学习打下了坚实的基础。
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