一个粗略的贪吃蛇小游戏(结构体)

效果比较简陋,但功能都可以实现的

先来是上几张图吧

哈哈大体效果就是这样的,Emmmm

#include <stdio.h>
#include <conio.h>
#include <windows.h>
#include <stdlib.h>

#define Hight 20
#define Width 30
#define speed 200

void init();
void show();
void move();  
void gotoxy(int a, int b);
void check();

int length;
char input;
int moveDirection;
int over = 0;
int food_x, food_y;
int i, j;
int flag;

char map[Hight][Width];
int dx[4] = {-1, 0, 1, 0};
int dy[4] = {0, -1, 0, 1};

struct snake { 
	int x, y;
	int Direction;
}fellow[100];

int main()
{
	init();			//初始化
	while (1)
	{
		show();		//显示图形
		move();		//移动
	}
	return 0;
}

/*界面初始化*/    
void init()
{
	int i, j;
	length = 5;
	//设置地图
	for (i = 0; i < Hight; i++)
	{
		for (j = 0; j < Width; j++)
		{	 
			map[i][j] = '*'; 
		}
	}
	for (i = 1; i < Hight - 1; i++)              
	{
		for (j = 1; j < Width - 1; j++)
		{
			map[i][j] = ' ';
		}
	}

	//初始化蛇身蛇头数据
	for (i = 0; i < 100; i++)
	{
		fellow[i].x = 0;
		fellow[i].y = 0;
		fellow[i].Direction = 0;
	}
	fellow[0].x = 1; fellow[0].y = 1;

	fellow[1].x = 1; fellow[1].y = 2;

	fellow[2].x = 1; fellow[2].y = 3;

	fellow[3].x = 1; fellow[3].y = 4;
	 
	fellow[4].x = 1; fellow[4].y = 5;

	fellow[4].Direction = 3;	//初始化默认向右移动

	map[fellow[4].x][fellow[4].y] = '@';
	for (i = 0; i < length - 1; i++)
	{ 
		map[fellow[i].x][fellow[i].y] = 'X';
	}
	
	/*随机产生一个食物*/
	food_x = rand() % 15 + 3;
	food_y = rand() % 20 + 3;
	if (map[food_x][food_y] == ' '&& map[food_x][food_y] != 'X')
	{
		map[food_x][food_y] = 'O';
	}
}
      
/*显示图形*/  
void show()
{
	int i, j;   
	gotoxy(1, 1);
	Sleep(speed);
	for (i = 0; i < Hight; i++)
	{ 
		for (j = 0; j < Width; j++)
		{
			printf("%c", map[i][j]);
		}
		printf("\n");
	} 
}

/*蛇的移动*/
void move()
{
	flag = length; 
	check();
	if (flag == length)
	{
		for (i = 0; i < length - 1; i++)
		{
			if (i == 0)
			{
				//蛇尾清空, 将前一位坐标置给后一位
				map[fellow[i].x][fellow[i].y] = ' ';
				fellow[i].x = fellow[i + 1].x;
				fellow[i].y = fellow[i + 1].y;
			}
			else
			{
				//将前一位坐标置给后一位
				fellow[i].x = fellow[i + 1].x;
				fellow[i].y = fellow[i + 1].y;
			}
			map[fellow[i].x][fellow[i].y] = 'X';
		}
		fellow[length - 1].x = fellow[length - 1].x + dx[fellow[length - 1].Direction];
		fellow[length - 1].y = fellow[length - 1].y + dy[fellow[length - 1].Direction];		//将蛇头按照前进方向移动一个单位
		map[fellow[length - 1].x][fellow[length - 1].y] = '@';
	}
	else
	{
		map[fellow[length - 2].x][fellow[length - 2].y] = 'X';		//原蛇头的位置变成‘X’
		fellow[length - 1].Direction = fellow[length - 2].Direction;
		fellow[length - 1].x = fellow[length - 2].x + dx[fellow[length - 2].Direction];
		fellow[length - 1].y = fellow[length - 2].y + dy[fellow[length - 2].Direction];
		map[fellow[length - 1].x][fellow[length - 1].y] = '@'; 
	}

	if (_kbhit()) 
	{
		input = _getch();  
		switch (input)
		{
			case 'W': fellow[length - 1].Direction = 0; break;		//向上
			case 'A': fellow[length - 1].Direction = 1; break;		//向左
			case 'S': fellow[length - 1].Direction = 2; break;		//向下
			case 'D': fellow[length - 1].Direction = 3; break;		//向右
		}  
	}  
}

/*检测判断函数*/
void check()
{
	int head_x, head_y;
	head_x = fellow[length - 1].x + dx[fellow[length - 1].Direction];
	head_y = fellow[length - 1].y + dy[fellow[length - 1].Direction];

	/*如果小蛇撞墙or碰到自身则游戏结束*/
	if (map[head_x][head_y] == '*' || map[head_x][head_y] == 'X')
	{
		//显示GAME OVER
		map[8][8] = 'G'; map[8][9] = 'A'; map[8][10] = 'M'; map[8][11] = 'E';
		map[8][13] = 'O'; map[8][14] = 'V'; map[8][15] = 'E'; map[8][16] = 'R';
		map[8][12] = ' ';
		show();

		over = 1;   //标志位置1
		if (over)
		{
			over = 0;
			printf("游戏结束重新开始请输入:K\n");
			while (1)
			{
				if (_kbhit())
				{
					input = _getch();
					if (input == 'K')
					{
						system("cls");     //清屏
						for (i = 0; i < Hight; i++)
						{
							for (j = 0; j < Width; j++)
							{
								printf("%c", map[i][j] = ' ');
							}
							printf("\n");
						}                 //清空数组
						init();
						flag = 5;
						break;
					}
				}
			}
		}
	}
	/*检测到是否吃到食物*/
	if (map[head_x][head_y] == 'O')                
	{
		length++;
		map[food_x][food_y] = ' ';		//吃到食物后位置清空

		food_x = rand() % 15 + 3;
		food_y = rand() % 20 + 3;
		if (map[food_x][food_y] == ' ' && map[food_x][food_y] != 'X')
		{
			map[food_x][food_y] = 'O';		//重新再产生一个食物
		}
	}
}

void gotoxy(int a, int b)
{
	COORD pos;
	pos.X = a - 1;
	pos.Y = b - 1;
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}

 

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#include <stdio.h> #include <windows.h> #include <conio.h> #include <time.h> //游戏窗口 #define FrameX 4 //游戏窗口左上角的X轴坐标 #define FrameY 4 //游戏窗口左上角的Y轴坐标 #define Frame_height 20 //游戏窗口的高度 #define Frame_width 20 //游戏窗口的宽度 //定义全局变量 int i,j; int a[2]; //用于记住蛇尾坐标,其中a[0]、a[1]分别表示横、竖坐标 //声明蛇的结构体 struct Snake { int x[100]; //蛇的横坐标,其中x[0]表示蛇尾的横坐标,x[N-1]表示蛇头的横坐标 int y[100]; //蛇的竖坐标,其中y[0]表示蛇尾的竖坐标,y[N-1]表示蛇头的竖坐标 int count; //蛇吃食物的个数 int length; //蛇的长度 int speed; //蛇的速度 }; //声明食物的结构体 struct Food { int x; //食物的横坐标 int y; //食物的竖坐标 }; /******光标移到指定位置**************************************************************/ void gotoxy(HANDLE hOut, int x, int y) //UNKNOW { COORD pos; pos.X = x; //横坐标 pos.Y = y; //纵坐标 SetConsoleCursorPosition(hOut, pos); } /******设置文本为绿色*****************************************************************/ void Set_TextColor_Green (void) { HANDLE Handle = GetStdHandle(STD_OUTPUT_HANDLE); //UNKNOW SetConsoleTextAttribute(Handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN); //UNKNOW } /******制作游戏窗口******************************************************************/ void make_frame() { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+13); //打印选择菜单 printf("Esc 退出游戏"); gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+15); printf("长按方向键:加速"); gotoxy(hOut,FrameX,FrameY); //打印框角 printf("╔"); gotoxy(hOut,FrameX+2*Frame_width-2,FrameY); printf("╗"); gotoxy(hOut,FrameX,FrameY+Frame_height); printf("╚"); gotoxy(hOut,FrameX+2*Frame_width-2,FrameY+Frame_height); printf("╝"); for(i=2;i<2*Frame_width-2;i+=2) { gotoxy(hOut,FrameX+i,FrameY); printf("═"); //打印上横框 } for(i=2;i<2*Frame_width-2;i+=2) { gotoxy(hOut,FrameX+i,FrameY+Frame_height); printf("═"); //打印下横框 } for(i=1;i<Frame_height;i++) { gotoxy(hOut,FrameX,FrameY+i); printf("║"); //打印左竖框 } for(i=1;i<Frame_height;i++) { gotoxy(hOut,FrameX+2*Frame_width-2,FrameY+i); printf("║"); //打印右竖框 } gotoxy(hOut,FrameX+Frame_width-5,FrameY-2); //打印游戏名称 Set_TextColor_Green (); //设置蛇为绿色 printf("贪吃蛇游戏"); } /******结束菜单*******************************************************************/ void over_game() { system("cls"); printf("\n\n\n\n\n\n\n\n\t\t\t\t游戏结束\n\n\n"); Sleep(2000); getch(); } /******菜单信息***************************************************************/ void print_information(HANDLE hOut,struct Snake *snake,struct Food *food) { gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+1); printf("level : %d",snake->count/5+1); //打印游戏等级 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+3); printf("score : %d",10*snake->count); //打印游戏得分 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+5); printf("eat food : %d",snake->count); //打印产生食物个数 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+7); printf("speed : %dms",snake->speed); //打印游戏速度 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+9); printf("foodX : %d",food->x); //打印食物的横坐标 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+11); printf("foodY : %d",food->y); //打印食物的竖坐标 } /******初始化蛇**********************************************************************/ void init_snake(struct Snake *snake) { snake->x[0]=FrameX+2; //初始化蛇的横坐标 snake->y[0]=FrameY+Frame_height/2; //初始化蛇的竖坐标 snake->speed=300; //初始化蛇的速度为300ms snake->length=3; //初始化蛇的长度为3节 snake->count=0; //初始化蛇吃的个数为0 for(i=1;i<snake->length;i++) {/* 依次得到蛇身、蛇头的坐标 */ snake->x[i]=snake->x[i-1]+2; snake->y[i]=snake->y[i-1]; } } /******移动蛇*************************************************************************/ void move_snake(HANDLE hOut,struct Snake *snake) { gotoxy(hOut,snake->x[0],snake->y[0]); printf(" "); /* 清除蛇尾*/ for(i=1;i<snake->length;i++) {/* 后一节的坐标依次取代前一节的坐标 */ snake->x[i-1]=snake->x[i]; snake->y[i-1]=snake->y[i]; } } /******打印蛇*************************************************************************/ void print_snake(HANDLE hOut,struct Snake *snake) { for(i=0;i<snake->length;i++) { gotoxy(hOut,snake->x[i],snake->y[i]); if(i==0) { printf("○"); //打印蛇尾 } else if(i==snake->length-1) { printf("¤"); //打印蛇头 } else { printf("⊙"); //打印蛇身 } } } /******随机产生食物*******************************************************************/ void get_food(HANDLE hOut,struct Snake *snake,struct Food *food) { srand((unsigned)time(NULL)); //初始化随机数 while(1) {/* 产生食物的条件:1.在游戏窗口内 2.不在蛇的身上 */ food->x = rand() % (Frame_width-1); food->y = rand() % Frame_height; if( food->x==0 || food->y==0 ) { continue; } food->x = 2*food->x + FrameX; //得到食物的横坐标 food->y+=FrameY; //得到食物的竖坐标 for(i=0;i<snake->length;i++) {/* 判断食物是否在蛇的身上,如果在蛇身上,则重新产生;否则,打印蛇身 */ if( food->x==snake->x[i] && food->y==snake->y[i] ) { break; } } if(i==snake->length) { gotoxy(hOut,food->x,food->y); printf("⊙"); break; } } } /******吃食物***************************************************************************/ void eat_food(HANDLE hOut,struct Snake *snake,struct Food *food) { if( snake->x[snake->length-1]==food->x && snake->y[snake->length-1]==food->y ) {/* 如果蛇头位置与食物位置相同,吃食物 */ snake->length++; //吃一个食物,蛇身增长一节 for(i=snake->length-1;i>=1;i--) {/* 蛇后节坐标依次赋值给蛇前一节的坐标,依次得到蛇身及蛇头的坐标 */ snake->x[i]=snake->x[i-1]; snake->y[i]=snake->y[i-1]; } snake->x[0]=a[0]; //得到蛇尾移动前的横坐标 snake->y[0]=a[1]; //得到蛇尾移动前的竖坐标 get_food(hOut,snake,food); //重新产生食物 snake->count++; //食物的个数增1 if( snake->count%5==0 ) {/* 当蛇吃Up_level个食物时,速度加快Up_speed毫秒并且升一级 */ snake->speed-=50; } } } /******穿墙**********************************************************************************/ void through_wall(HANDLE hOut,struct Snake *snake,char ch) { if( ch==72 && snake->y[snake->length-1]==FrameY) { snake->y[snake->length-1] = FrameY+Frame_height-1; //如果蛇在上框且向上移动,穿墙 } if( ch==80 && snake->y[snake->length-1]==FrameY+Frame_height ) { snake->y[snake->length-1] = FrameY+1; //如果蛇在下框且向下移动,穿墙 } if( ch==75 && snake->x[snake->length-1]==FrameX ) { snake->x[snake->length-1] = FrameX+2*Frame_width-4; //如果蛇在左框且向左移动,穿墙 } if( ch==77 && snake->x[snake->length-1]==FrameX+2*Frame_width-2 ) { snake->x[snake->length-1] = FrameX+2; //如果蛇在右框且向右移动,穿墙 } } /******判断蛇是否死**************************************************************************/ int if_die(struct Snake *snake) {/* 当蛇头碰到自身时,蛇死 ,返回值为0 */ for(i=0;i<snake->length-1;i++) { if( snake->x[snake->length-1]==snake->x[i] && snake->y[snake->length-1]==snake->y[i] ) { return 0; } } return 1; } /******开始游戏*******************************************************************************/ void start_game() { unsigned char ch=77; //定义用于接收键盘输入的字符变量 HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量 struct Snake s,*snake=&s; //定义蛇的结构体指针并指向蛇的结构体 struct Food f,*food=&f; //定义食物的结构体指针并指向食物的结构体 make_frame(); //制作游戏窗口 init_snake(snake); //初始化蛇 get_food(hOut,snake,food); //随机产生食物 while(1) { print_information(hOut,snake,food); //打印菜单信息 a[0]=snake->x[0]; //记住蛇尾的横坐标 a[1]=snake->y[0]; //记住蛇尾的竖坐标 j=0; if(kbhit()) //unknow {/* 判断是否按下键盘,如果按下,ch接收键盘输入 */ ch=getch(); if(kbhit()) {/* 如果长按键盘,则加速 */ Sleep(20); //unknow j=1; } } switch(ch) { case 72: {/* 向上移动 */ move_snake(hOut,snake); //移动蛇 snake->y[snake->length-1]-=1; //蛇头的竖坐标向上移,即减1 break; } case 80: {/* 向下移动 */ move_snake(hOut,snake); //移动蛇 snake->y[snake->length-1]+=1; //蛇头的竖坐标向下移,即加1 break; } case 75: {/* 向左移动 */ move_snake(hOut,snake); //移动蛇 snake->x[snake->length-1]-=2; //蛇头的横坐标向左移,即减2 break; } case 77: {/* 向右移动 */ move_snake(hOut,snake); //移动蛇 snake->x[snake->length-1]+=2; //蛇头的横坐标向右移,即加2 break; } } through_wall(hOut,snake,ch); //穿墙 eat_food(hOut,snake,food); //吃食物 print_snake(hOut,snake); //打印蛇 if( if_die(snake)==0 || ch==27 || snake->speed==50 ) {/* 游戏结束条件:1.蛇碰到自身 2.按Esc键 3.速度为50ms */ gotoxy(hOut,FrameX+Frame_width-2,FrameY+Frame_height/2-1); printf("Game Over"); Sleep(2000); break; } if(j==0) { Sleep(snake->speed); //延迟时间 } else { Sleep(10); } } } int main() { system("color 0D"); //设置文本为粉红色 start_game(); //开始游戏 over_game(); //结束游戏 }
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