一个LeveListDrawable管理着一组交替的drawable资源。LeveListDrawable里面的每一个drawable资源与一个最大数值结合起来,作为LevelListDrawable资源的一项。
调用Drawable的setLevel()方法可以加载level-list或代码中定义的某个drawable资源,判断加载某项的方式:level-list中某项的android:maxLevel数值大于或者等于setLevel设置的数值,就会被加载。
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文件位置:
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res/drawable/filename.xml
文件名作为资源ID
编译资源类型:
-
指向LevelListDrawable
的指针
资源引用:
-
In Java:
R.drawable.filename
In XML:@[package:]drawable/filename
语法:
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<?xml version="1.0" encoding="utf-8"?> <level-list xmlns:android="http://schemas.android.com/apk/res/android" > <item android:drawable="@drawable/drawable_resource" android:maxLevel="integer" android:minLevel="integer" /> </level-list>
元素:
- 例子:
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<?xml version="1.0" encoding="utf-8"?> <level-list xmlns:android="http://schemas.android.com/apk/res/android" > <item android:drawable="@drawable/status_off" android:maxLevel="0" /> <item android:drawable="@drawable/status_on" android:maxLevel="1" /> </level-list>
当应用于一个View的时后,可以使用setLevel()或者setImageLevel()方法来改变level。setLevel()山谷LevelListDrawable的方法,setImageLevel是某些View的方法
参考:
-
LevelListDrawable
下面看下具体的使用实例:
1、在XML文件中定义
level_list.xml:
<?xml version="1.0" encoding="utf-8"?>
<level-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:maxLevel="1" android:drawable="@drawable/image1" />
<item android:maxLevel="2" android:drawable="@drawable/image2" />
<item android:maxLevel="3" android:drawable="@drawable/image3" />
<item android:maxLevel="4" android:drawable="@drawable/image4" />
<item android:maxLevel="5" android:drawable="@drawable/image5" />
</level-list>
在布局文件main.xml中:
<ImageView
android:id="@+id/imgView"
android:src="@drawable/level_list"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
2、在代码中使用:
因为我所使用的图片过大,会导致内存泄露,所以做了一些处理。
package com.example.drawabletest;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.LevelListDrawable;
import android.os.Bundle;
import android.view.Menu;
import android.view.View;
import android.widget.Button;
import android.widget.ImageView;
import android.widget.Toast;
public class MainActivity extends Activity {
private int[] ids = new int[] { R.drawable.image1, R.drawable.image2, R.drawable.image3,
R.drawable.image4, R.drawable.image5 };
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final ImageView imageView = (ImageView) findViewById(R.id.imgView);
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inJustDecodeBounds = true;
BitmapFactory.decodeResource(getResources(), R.drawable.image1, opts);
opts.inSampleSize = computeSampleSize(opts, -1, 500 * 500);
opts.inJustDecodeBounds = false;
LevelListDrawable levelListDrawable = new LevelListDrawable();//定义一个LevelDrawable
try {
for (int i = 0; i < ids.length; i++) {//for循环,加载5个drawable资源
Bitmap bmp = BitmapFactory.decodeResource(getResources(),ids[i], opts);
BitmapDrawable bitmapDrawable = new BitmapDrawable(bmp);
levelListDrawable.addLevel(i, i+1, bitmapDrawable);//添加到LevelListDrawable
}
imageView.setImageDrawable(levelListDrawable);//设置
} catch (OutOfMemoryError err) {
err.printStackTrace();
}
imageView.setImageLevel(1);//默认的level为0,将到设置为1
Button btn = (Button) findViewById(R.id.btn);
btn.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
int i = imageView.getDrawable().getLevel();
if (i >=5)
i = 0;
// imageView.setImageLevel(++i);//改变level
imageView.getDrawable().setLevel(++i); //能达到同样的效果
}
});
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
public static int computeSampleSize(BitmapFactory.Options options, int minSideLength,
int maxNumOfPixels) {
int initialSize = computeInitialSampleSize(options, minSideLength, maxNumOfPixels);
int roundedSize;
if (initialSize <= 8) {
roundedSize = 1;
while (roundedSize < initialSize) {
roundedSize <<= 1;
}
} else {
roundedSize = (initialSize + 7) / 8 * 8;
}
return roundedSize;
}
private static int computeInitialSampleSize(BitmapFactory.Options options, int minSideLength,
int maxNumOfPixels) {
double w = options.outWidth;
double h = options.outHeight;
int lowerBound = (maxNumOfPixels == -1) ? 1 : (int) Math.ceil(Math.sqrt(w * h
/ maxNumOfPixels));
int upperBound = (minSideLength == -1) ? 128 : (int) Math.min(
Math.floor(w / minSideLength), Math.floor(h / minSideLength));
if (upperBound < lowerBound) {
// return the larger one when there is no overlapping zone.
return lowerBound;
}
if ((maxNumOfPixels == -1) && (minSideLength == -1)) {
return 1;
} else if (minSideLength == -1) {
return lowerBound;
} else {
return upperBound;
}
}
}
使用LevelDrawable注意几点:
1、默认的level为0,如果没有和0匹配的level,那么就不显示。
2、level匹配以maxLevel优先。即如果有个item,min:1,max:2。 另一份item,min:2,max:3。
如果此时设置level=2,那么会匹配第一个item。