基本思路:
打印菜单——选择游戏——打印初始棋盘(棋盘用数组实现)——玩家下棋(输入坐标)——电脑随机下棋(利用rand(srand)的库函数)——判断(棋盘格子是否为空,,棋盘是否满了,判断游戏结果)——结束游戏。
代码实现:
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef GAME_H__
#define GAME_H__
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define ROW 3
#define COL 3
void init_board(char board[ROW][COL], int row, int col); //初始化
void display_board(char board[ROW][COL], int row, int col); //打印
void player_move(char board[ROW][COL], int row, int col); //玩家走
void computer_move(char board[ROW][COL], int row, int col); //电脑走
char check_win(char board[ROW][COL], int row, int col); //判断输赢
#endif
game.c
#include"game.h"
void init_board(char board[ROW][COL], int row, int col)//初始化
{
memset(board,' ',row * col * sizeof(char));
}
void display_board(char board[ROW][COL], int row, int col)//打印
{
int i = 0;
for(i=0; i<row; i++)
{
printf("%c |%c |%c\n",board[i][0],board[i][1],board[i][2]);
if(i < (row-1))
{
printf("--- --- ---\n");
}
}
}
void player_move(char board[ROW][COL], int row, int col)//玩家走
{
int x = 0;
int y = 0;
while(1)
{
printf("请输入坐标:\n");
scanf("%d%d",&x,&y);
x--;
y--;
if(((x>=0)&&(x<=(row-1)))&&((y>=0)&&(y<=(col-1))))
{
if(board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
else
{
printf("坐标已被占用\n");
}
}
else
{
printf("坐标不合法\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)//电脑走
{
int x = 0;
int y = 0;
while(1)
{
x = rand() % 3;
y = rand() % 3;
if(board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
static int is_full(char board[ROW][COL], int row, int col)//判断棋盘是否满了
{
int i = 0;
int j = 0;
for(i=0; i<row; i++)
{
for(j=0; j<col; j++)
{
if(board[i][j] == ' ')
return 0;
}
}
return 1;
}
char check_win(char board[ROW][COL], int row, int col)//判断输赢
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][0] != ' '))
return board[i][0];//横向相同
}
for (j = 0; j < col; j++)
{
if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]) && (board[0][j] != ' '))
return board[0][j];//纵向相同
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[0][0] != ' '))
return board[0][0];//斜线相同
if ((board[2][0] == board[1][1]) && (board[1][1] == board[0][2]) && (board[2][0] != ' '))
return board[2][0];//斜线相同
if (is_full(board, row, col))
return 'Q';
else
return ' ';
}
test.c
#include "game.h"
void menu()
{
printf("************************\n");
printf("******* 1.play *******\n");
printf("******* 0.exit *******\n");
printf("************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
char ret = '0';
init_board(board, ROW, COL);
display_board(board, ROW, COL);
srand((unsigned int)time(NULL));
while(1)
{
printf("该你走啦\n");
player_move(board, ROW, COL);
ret = check_win(board, ROW, COL);
if(ret != ' ')
break;
display_board(board, ROW, COL);
printf("\n");
printf("电脑走\n");
computer_move(board, ROW, COL);
ret = check_win(board, ROW, COL);
if(ret != ' ')
break;
display_board(board, ROW, COL);
}
if('X'==ret)
{
printf("恭喜你赢啦!\n");
}
else if('O'==ret)
{
printf("垃圾,电脑赢了!\n");
}
else if('Q'==ret)
{
printf("很遗憾,平局\n");
}
display_board(board, ROW, COL);
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择:\n");
scanf("%d",&input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入:\n");
break;
}
}while(input);
return 0;
}