设计模式-行为设计模式:命令模式 Command

命令模式 调用方与执行方二者是隔离的不互通的 把变化封装到中间层

直接看代码吧  没学太明白,理解个大概,等以后更明白了再来修改

先有一个人类

 public class People
    {
        public int ID { get; set; }
        public string Name { get; set; }
        public string Class { get; set; }
    }

有一个执行方法父类

 public abstract class BaseReceiver
    {
        public abstract void Show(People people);
    }

两个子类 重写了父方法

 public class ShowNameReceiver:BaseReceiver
    {

        public override void Show(People people)
        {
            Console.WriteLine("我的名字是{0}",people.Name);
        }
    }
public class ShowClassReceiver : BaseReceiver
    {

        public override void Show(People people)
        {
            Console.WriteLine("我的班级是{0}",people.Class);
        }
    }

又来了一个父类 用来调用上面的类

 public abstract class BaseCommand
    {      
        public abstract void  Set(BaseReceiver receiver);
       
        public abstract void Show(People people);
    }

相对应的两个子类

   public class ShowNameCommand : BaseCommand
    {
        private BaseReceiver _receiver = null;
        

        public override void Set(BaseReceiver receiver)
        {
            _receiver = receiver;
        }

        public override void Show(People people)
        {
            _receiver.Show(people);
        }
    }

 public class ShowClassCommand :BaseCommand
    {
        private BaseReceiver _receiver = null;
        

        public override void Set(BaseReceiver receiver)
        {
            _receiver = receiver;
        }

        public override void Show(People people)
        {
            _receiver.Show(people);
        }
    }

最后来一个发布命令的类

public class Invoker
    {
        private BaseCommand _com = null;

        public void Set(BaseCommand com)
        {
            _com = com;
        }

        public void Show(People people)
        {
            _com.Show(people);
        }
    }

调用

 People p = new People()
            {
                ID=1,
                Name="小红帽",
                Class="小班"
            };

            BaseReceiver receiver = new ShowNameReceiver();
            BaseCommand command = new ShowNameCommand();
            Invoker invoker = new Invoker();
            invoker.Set(command);
            command.Set(receiver);
            invoker.Show(p);

结果



先理解一下结构吧,设计模式源于生活,等碰到的时候,就是顿悟的时候吧

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值