vue3的自定义组件的用法跟vue2一致,但是内置的钩子有所不同。
下面根据自定义指令知识点衍生的一个小例子,该例子没有特别的技术难点。只是为了验证一下这两天学习的vue3部分知识点,存粹是一个练手记录~~~
//示例
<template>
<p>
改变方向:<input type="text" v-model="direction" />
</p>
<p>
改变数值:<input type="range" min="0" :max="maxNum" v-model="pinPadding" />
</p>
<p>
<button @click="reset">重置</button>
</p>
<div style="position: relative;border: 1px solid red;width: 800px;height: 400px;margin: 0 auto;">
<p v-pin:[direction]="pinPadding">数据:{{pinPadding}},方向:{{direction}}</p>
</div>
</template>
<script>
import two from './components/two.vue'
import {
ref,
reactive,
defineComponent,
computed
} from 'vue'
export default ({
name: 'lycApp',
components: {
two
},
setup(prop, context) {
const direction = ref('left')
const pinPadding = ref(0)
const reset = () => {
direction.value = 'left'
pinPadding.value = 0
}
const maxNum = computed(()=>{
if(direction.value == 'right' || direction.value == 'left'){
return 650
}else{
return 360
}
})
return {
direction,
pinPadding,
reset,
maxNum
}
},
directives: {
pin: {
mounted(el, binding) {
el.style.position = 'absolute'
const s = binding.arg
el.style[s] = binding.value + 'px'
},
updated(el, binding) {
el.removeAttribute('style')
el.style.position = 'absolute'
const s = binding.arg
el.style[s] = binding.value + 'px'
}
}
}
})
</script>
//效果图
可以在红色线框内随便改变方向跟距离。