# LeetCode478. Generate Random Point in a Circle

Given the radius and x-y positions of the center of a circle, write a function randPoint which generates a uniform random point in the circle.

Note:

1. input and output values are in floating-point.
2. radius and x-y position of the center of the circle is passed into the class constructor.
3. a point on the circumference of the circle is considered to be in the circle.
4. randPoint returns a size 2 array containing x-position and y-position of the random point, in that order.

Example 1:

Input:
["Solution","randPoint","randPoint","randPoint"]
[[1,0,0],[],[],[]]
Output: [null,[-0.72939,-0.65505],[-0.78502,-0.28626],[-0.83119,-0.19803]]


Example 2:

Input:
["Solution","randPoint","randPoint","randPoint"]
[[10,5,-7.5],[],[],[]]
Output: [null,[11.52438,-8.33273],[2.46992,-16.21705],[11.13430,-12.42337]]

Explanation of Input Syntax:

The input is two lists: the subroutines called and their arguments. Solution's constructor has three arguments, the radius, x-position of the center, and y-position of the center of the circle. randPoint has no arguments. Arguments are always wrapped with a list, even if there aren't any.

class Solution {
private:
double r, x_c, y_c;
//static double M_PI = 3.14;
public:
Solution(double radius, double x_center, double y_center) {
this->x_c = x_center;
this->y_c = y_center;
}

vector<double> randPoint() {
double theta = 2 * M_PI * (double(rand()) / RAND_MAX);
double len = sqrt(double(rand()) / RAND_MAX) * this->r;
return { this->x_c + len * cos(theta), this->y_c + len * sin(theta) };
}
};

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