LeetCode 497. Random Point in Non-overlapping Rectangles

Given a list of non-overlapping axis-aligned rectangles rects, write a function pick which randomly and uniformily picks an integer point in the space covered by the rectangles.

Note:

  1. An integer point is a point that has integer coordinates. 
  2. A point on the perimeter of a rectangle is included in the space covered by the rectangles. 
  3. ith rectangle = rects[i] = [x1,y1,x2,y2], where [x1, y1] are the integer coordinates of the bottom-left corner, and [x2, y2] are the integer coordinates of the top-right corner.
  4. length and width of each rectangle does not exceed 2000.
  5. 1 <= rects.length <= 100
  6. pick return a point as an array of integer coordinates [p_x, p_y]
  7. pick is called at most 10000 times.

Example 1:

Input: 
["Solution","pick","pick","pick"]
[[[[1,1,5,5]]],[],[],[]]
Output: 
[null,[4,1],[4,1],[3,3]]

Example 2:

Input: 
["Solution","pick","pick","pick","pick","pick"]
[[[[-2,-2,-1,-1],[1,0,3,0]]],[],[],[],[],[]]
Output: 
[null,[-1,-2],[2,0],[-2,-1],[3,0],[-2,-2]]

Explanation of Input Syntax:

The input is two lists: the subroutines called and their arguments. Solution's constructor has one argument, the array of rectangles rectspick has no arguments. Arguments are always wrapped with a list, even if there aren't any.

思路:

我们先根据面积大小随机选择某一个矩形,然后在生成矩形中的随机点。

class Solution {
private:
	vector<long long> sum;
	vector<vector<int>> rects;
public:
    Solution(vector<vector<int>>& rects) {
		this->sum.push_back(0);
        long long tmp = 0;
		for(vector<int> r:rects){
            tmp += (r[2]-r[0]+1)*(r[3]-r[1]+1);
			this->sum.push_back(tmp);
		}
		this->rects = rects;
    }
    
    vector<int> pick() {
        int range = rand()%this->sum.back();
		auto it = upper_bound(this->sum.begin(), this->sum.end(), range);
		int which = distance(this->sum.begin(), it)-1;
		auto rect = this->rects[which];
		int x = rand()%(rect[2]-rect[0]+1)+rect[0];
		int y = rand()%(rect[3]-rect[1]+1)+rect[1];
		return {x, y};
    }
};

 

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