UDP配合socketIO实现消息的推送(二)
前文讲了UDP接收文件,现在结合前面的UDP,把接收的文件通过socketIO推送给前端,实现实时显示数据。
这里讲socketIO的使用步骤:
①导包
<dependency>
<groupId>com.corundumstudio.socketio</groupId>
<artifactId>netty-socketio</artifactId>
<version>1.7.7</version>
</dependency>
②配置yml
# host在本地测试可以设置为localhost或者本机IP,在Linux服务器跑可换成服务器IP
socketio.host=localhost
socketio.port=9099
# 设置最大每帧处理数据的长度,防止他人利用大数据来攻击服务器
socketio.maxFramePayloadLength=1048576
# 设置http交互最大内容长度
socketio.maxHttpContentLength=1048576
# socket连接数大小(如只监听一个端口boss线程组为1即可)
socketio.bossCount=1
socketio.workCount=100
socketio.allowCustomRequests=true
# 协议升级超时时间(毫秒),默认10秒。HTTP握手升级为ws协议超时时间
socketio.upgradeTimeout=1000000
# Ping消息超时时间(毫秒),默认60秒,这个时间间隔内没有接收到心跳消息就会发送超时事件
socketio.pingTimeout=6000000
# Ping消息间隔(毫秒),默认25秒。客户端向服务器发送一条心跳消息间隔
socketio.pingInterval=25000
③写个配置类
/**
* Socket.io不是Websocket,它只是将Websocket和轮询 (Polling)机制以及其它的实时通信方式封装成了通用的接口,
* 并且在服务端实现了这些实时机制的相应代码。也就是说,Websocket仅仅是 Socket.io实现实时通信的一个子集。
* 因此Websocket客户端连接不上Socket.io服务端,当然Socket.io客户端也连接不上Websocket服务端。
*/
@Configuration
@Slf4j
public class SocketIOConfig {
@Value("${socketio.host}")
private String host;
@Value("${socketio.port}")
private Integer port;
@Value("${socketio.bossCount}")
private int bossCount;
@Value("${socketio.workCount}")
private int workCount;
@Value("${socketio.allowCustomRequests}")
private boolean allowCustomRequests;
@Value("${socketio.upgradeTimeout}")
private int upgradeTimeout;
@Value("${socketio.pingTimeout}")
private int pingTimeout;
@Value("${socketio.pingInterval}")
private int pingInterval;
/**
* 以下配置在上面的application.properties中已经注明
* @return
*/
@Bean
public SocketIOServer socketIOServer() {
SocketConfig socketConfig = new SocketConfig();
socketConfig.setTcpNoDelay(true);
socketConfig.setSoLinger(0);
com.corundumstudio.socketio.Configuration config = new com.corundumstudio.socketio.Configuration();
config.setSocketConfig(socketConfig);
config.setHostname(host);
config.setPort(port);
config.setBossThreads(bossCount);
config.setWorkerThreads(workCount);
config.setAllowCustomRequests(allowCustomRequests);
config.setUpgradeTimeout(upgradeTimeout);
config.setPingTimeout(pingTimeout);
config.setPingInterval(pingInterval);
log.info("=============socket.io配置加载,ip:{},端口:{}====================",host,port);
return new SocketIOServer(config);
}
}
④ 写接口和实现类
------------------接口----------------------------------
public interface ISocketIOService {
//推送的事件
public static final String PUSH_EVENT = "push_event";
// 启动服务
void start() throws Exception;
// 停止服务
void stop();
// 推送信息
void pushMessageToUser(PushMessage pushMessage);
/**
* 推送信息给指定客户端
*
* @param userId: 客户端唯一标识
* @param msgContent: 消息内容
*/
void pushMessageToUser(String userId, String msgContent);
}
---------------------------实现类------------------------------------
package com.sinux.cete.socket.socketio.service.impl;
import cn.hutool.core.date.DateUtil;
import com.corundumstudio.socketio.SocketIOClient;
import com.corundumstudio.socketio.SocketIOServer;
import com.sinux.cete.socket.socketio.entity.PushMessage;
import com.sinux.cete.socket.socketio.service.ISocketIOService;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Service;
import org.springframework.util.CollectionUtils;
import javax.annotation.PostConstruct;
import javax.annotation.PreDestroy;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/**
* 1.socketIOServer.addConnectListener:监听客户端连接
* 2. socketIOServer.addDisconnectListener:监听客户端断开连接
* 3. socketIOServer.addEventListener:监听客户端传输的消息
* 4. client.sendEvent("自定义事件名称", "消息内容"):服务端向指定的clien客户端发送消息
* 5. socketIOServer.getBroadcastOperations().sendEvent("自定义事件名称", "消息内容"):服务端发送广播消息给所有客户端
* socket.io通信,客户端:
* IO.socket(url):与指定的socket.io服务端建立连接
* socket.emit:发送数据到服务端事件
* socket.on: 监听服务端事件
* @Author cc
*/
@Slf4j
@Service(value = "socketIOService")
public class SocketIOServiceImpl implements ISocketIOService {
/**
* 存放已连接的客户端
*/
private static Map<String, SocketIOClient> clientMap = new ConcurrentHashMap<>();
/**
* 自定义事件`push_data_event`,用于服务端与客户端通信
*/
private static final String PUSH_DATA_EVENT = "push_event";
@Autowired
private SocketIOServer socketIOServer;
/**
* Spring IoC容器创建之后,在加载SocketIOServiceImpl Bean之后启动
*/
@PostConstruct
private void autoStartup() {
start();
}
/**
* Spring IoC容器在销毁SocketIOServiceImpl Bean之前关闭,避免重启项目服务端口占用问题
*/
@PreDestroy
private void autoStop() {
stop();
}
@Override
public void start() {
log.info("clientMap的内容是:"+clientMap);
// 监听客户端连接
socketIOServer.addConnectListener(client -> {
log.debug("************ 客户端: " + getIpByClient(client) + " 已连接 ************");
// 自定义事件`connected` -> 与客户端通信 (也可以使用内置事件,如:Socket.EVENT_CONNECT)
client.sendEvent("connected", "你成功连接上了哦...");
String userId = getParamsByClient(client);
if (userId != null) {
clientMap.put(userId, client);
}
});
// 监听客户端断开连接
socketIOServer.addDisconnectListener(client -> {
String clientIp = getIpByClient(client);
log.debug(clientIp + " *********************** " + "客户端已断开连接");
String userId = getParamsByClient(client);
if (userId != null) {
clientMap.remove(userId);
client.disconnect();
}
});
// 自定义事件`client_info_event` -> 监听客户端消息
socketIOServer.addEventListener(PUSH_DATA_EVENT, String.class, (client, data, ackSender) -> {
// 客户端推送`client_info_event`事件时,onData接受数据,这里是string类型的json数据,还可以为Byte[],object其他类型
String clientIp = getIpByClient(client);
log.debug(clientIp + " ************ 客户端:" + data);
});
// 启动服务
socketIOServer.start();
// broadcast: 默认是向所有的socket连接进行广播,但是不包括发送者自身,如果自己也打算接收消息的话,需要给自己单独发送。
// new Thread(() -> {
// int i = 0;
// while (true) {
// try {
// // 每3秒发送一次广播消息
// Thread.sleep(3000);
// socketIOServer.getBroadcastOperations().sendEvent("myBroadcast", "广播消息 " + DateUtil.now());
// } catch (InterruptedException e) {
// e.printStackTrace();
// }
// }
// }).start();
}
@Override
public void stop() {
if (socketIOServer != null) {
socketIOServer.stop();
socketIOServer = null;
}
}
@Override
public void pushMessageToUser(PushMessage pushMessage) {
log.info("*************************************************pushMessage:{}",pushMessage);
//socketIOServer.getBroadcastOperations().sendEvent("myBroadcast", "广播消息 " + pushMessage);
socketIOServer.getBroadcastOperations().sendEvent(String.valueOf(pushMessage));
}
@Override
public void pushMessageToUser(String userId, String msgContent) {
SocketIOClient client = clientMap.get(userId);
log.info("=========向客户端推送消息pushMessageToUser:{}==========",client);
if (client != null) {
client.sendEvent(PUSH_DATA_EVENT, msgContent);
log.info("===============向客户端推送消息result:{}====================",msgContent);
//socketIOServer.getBroadcastOperations().sendEvent(PUSH_DATA_EVENT,msgContent);
}
}
/**
* 获取客户端url中的userId参数(这里根据个人需求和客户端对应修改即可)
*
* @param client: 客户端
* @return: java.lang.String
*/
private String getParamsByClient(SocketIOClient client) {
// 获取客户端url参数(这里的userId是唯一标识)
Map<String, List<String>> params = client.getHandshakeData().getUrlParams();
List<String> userIdList = params.get("userId");
if (!CollectionUtils.isEmpty(userIdList)) {
return userIdList.get(0);
}
log.info("=========获取客户端url中的userId参数:{}==========",userIdList);
return null;
}
/**
* 获取连接的客户端ip地址
*
* @param client: 客户端
* @return: java.lang.String
*/
private String getIpByClient(SocketIOClient client) {
log.info("=========获取连接的客户端ip地址:{}==========",client);
String sa = client.getRemoteAddress().toString();
String clientIp = sa.substring(1, sa.indexOf(":"));
log.info("=========获取连接的客户端ip地址:{}==========",clientIp);
return clientIp;
}
}
至此:socketIO服务端写完了。
UDP的使用参照上一篇博文,只需改变一丁点,在UDP中的Process类,在接收数据处 调用socketIO的方法即可实现推送数据,其他部分与UDP部分不变。
@Component
@Slf4j
public class Process {
@Autowired
private ISocketIOService socketIOService;
@Async("getasyncserviceexecutor")
public void processRun(DatagramPacket packet) {
byte[] buffer = packet.getData();
try {
String jsonString = new String(buffer,"UTF-8");
log.info("=====从{}:{}接收到UDP数据包:{}==================",packet.getAddress().getHostAddress(),packet.getPort(),jsonString);
//TODO 使用SOCKET.IO推送数据(调用socketIO推送数据)
socketIOService.pushMessageToUser("1",jsonString);
} catch (UnsupportedEncodingException e) {
e.printStackTrace();
}
}
}
这里写一个socketIO客户端类,模拟前端连接:(正式项目 就是前端连接了,不需要这个模拟客户端)
<!-- socket.io客户端 -->
<dependency>
<groupId>io.socket</groupId>
<artifactId>socket.io-client</artifactId>
<version>1.0.0</version>
</dependency>
模拟类:
@Slf4j
public class SocketIOClientLaunch {
public static void main(String[] args) {
// 服务端socket.io连接通信地址
String url = "http://127.0.0.1:9099";
try {
IO.Options options = new IO.Options();
options.transports = new String[]{"websocket"};
options.reconnectionAttempts = 2;
// 失败重连的时间间隔
options.reconnectionDelay = 1000;
// 连接超时时间(ms)
options.timeout = 500;
// userId: 唯一标识 传给服务端存储
final Socket socket = IO.socket(url + "?userId=1", options);
socket.on(Socket.EVENT_CONNECT, args1 -> socket.send("hello..."));
// 自定义事件`connected` -> 接收服务端成功连接消息
socket.on("connected", objects -> log.debug("服务端1:" + objects[0].toString()));
// 自定义事件`push_data_event` -> 接收服务端消息
socket.on("push_event", objects -> log.debug("服务端2:" + objects[0].toString()));
// 自定义事件`myBroadcast` -> 接收服务端广播消息
socket.on("myBroadcast", objects -> log.debug("服务端3:" + objects[0].toString()));
socket.connect();
while (true) {
Thread.sleep(3000);
// 自定义事件`push_data_event` -> 向服务端发送消息
socket.emit("push_event", "发送数据 " + DateUtil.now());
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
还需协议前端,真正实现实时数据的获取与推送功能,这样就可动态的展示当前获取的数据
给一个简单的前端页面:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>NETTY SOCKET.IO DEMO</title>
<base>
<script src="https://cdn.bootcss.com/jquery/3.4.0/jquery.min.js"></script>
<script src="https://cdn.bootcss.com/socket.io/2.2.0/socket.io.js"></script>
<style>
body {
padding: 20px;
}
#console {
height: 450px;
overflow: auto;
}
.username-msg {
color: orange;
}
.connect-msg {
color: green;
}
.disconnect-msg {
color: red;
}
</style>
</head>
<body>
<div id="console" class="well"></div>
</body>
<script type="text/javascript">
var socket;
connect();
function connect() {
var loginUserNum = '88';
var opts = {
query: 'loginUserNum=' + loginUserNum
};
socket = io.connect('http://localhost:9099?userId='+loginUserNum, opts);
socket.on('connect', function (data) {
console.log(data);
console.log("连接成功");
serverOutput('<span class="connect-msg">连接成功</span>');
});
socket.on('myBroadcast', function (data) {
console.log(data);
serverOutput('<span class="disconnect-msg">' + data+ '</span>');
});
socket.on(function (data) {
console.log(data);
serverOutput('<span class="disconnect-msg">' + data+ '</span>');
});
socket.on('myBroadcast', function (data) {
console.log(data);
serverOutput('<span class="disconnect-msg">' + data+ '</span>');
});
socket.on('disconnect', function () {
console.log(data);
serverOutput('<span class="disconnect-msg">' + '已下线! </span>');
});
}
function output(message) {
var element = $("<div>" + " " + message + "</div>");
$('#console').prepend(element);
}
function serverOutput(message) {
var element = $("<div>" + message + "</div>");
$('#console').prepend(element);
}
</script>
</html>