(1)env:pip install vtk
(2)test:
import vtk
# 1. 读取数据
cube = vtk.vtkCubeSource()
cube.Update()#记得加这句不加看不到模型
# 2. 建图(将点拼接成立方体)
cube_mapper = vtk.vtkPolyDataMapper()
cube_mapper.SetInputData(cube.GetOutput())
# 3. 根据2创建执行单元
cube_actor = vtk.vtkActor()
cube_actor.SetMapper(cube_mapper)
cube_actor.GetProperty().SetColor(1.0, 0.0, 0.0)
# 4. 渲染(将执行单元和背景组合在一起按照某个视角绘制)
renderer = vtk.vtkRenderer()
renderer.SetBackground(0.0, 0.0, 0.0)#背景只有一个所以是Set()
renderer.AddActor(cube_actor)#因为actor有可能为多个所以是add()
# 5. 显示渲染窗口
render_window = vtk.vtkRenderWindow()
render_window.SetWindowName("My First Cube")
render_window.SetSize(400,400)
render_window.AddRenderer(renderer)# 渲染也会有可能有多个渲染把他们一起显示
# 6. 创建交互控键(可以用鼠标拖来拖去看三维模型)
interactor = vtk.vtkRenderWindowInteractor()
interactor.SetRenderWindow(render_window)
interactor.Initialize()
render_window.Render()
interactor.Start()
(3)
import vtk
cone_a = vtk.vtkConeSource()
coneMapper = vtk.vtkPolyDataMapper()
coneMapper.SetInputConnection(cone_a.GetOutputPort())
coneActor = vtk.vtkActor()
coneActor.SetMapper(coneMapper)
ren1 = vtk.vtkRenderer()
ren1.AddActor(coneActor)
ren1.SetBackground(0.1, 0.2, 0.4)
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren1)
renWin.SetSize(300, 300)
renWin.Render()
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
iren.Initialize()
iren.Start()
I hope I can help you,If you have any questions, please comment on this blog or send me a private message. I will reply in my free time.