pygame实现一个简单的躲避类游戏

'''
AUTHOR: vforlove
CREATED: 2018-08-07
IDE:PyCharm
version:3.6.6
'''
import pygame
import random
import time
from pygame.locals import *

pygame.init()
screen = pygame.display.set_mode((600, 800))
background = pygame.image.load('background.jpg').convert()
start = pygame.image.load('start.jpg').convert()
RUNNING = True
score = 0
pygame.display.set_caption('这是一个小游戏,真的')
my_font = pygame.font.SysFont('arial', 60)
font = pygame.font.SysFont('arial', 40)

class Player(pygame.sprite.Sprite):
    def __init__(self):
        super(Player, self).__init__()
        self.image = pygame.image.load('plane.jpg').convert()
        self.image.set_colorkey((255, 255, 255), RLEACCEL)
        self.rect = self.image.get_rect()
        self.rect.topleft = (250, 800)
    def update(self, key_value):
        if key_value == 'K_UP':
            self.rect.move_ip(0, -5)
        if key_value == 'K_DOWN':
            self.rect.move_ip(0, 5)
        if key_value == 'K_LEFT':
            self.rect.move_ip(-5, 0)
        if key_value == 'K_RIGHT':
            self.rect.move_ip(5, 0)
    def key_update(self, pressed_keys):
        if pressed_keys[K_UP]:
            self.rect.move_ip(0, -1)
        if pressed_keys[K_DOWN]:
            self.rect.move_ip(0, 1)
        if pressed_keys[K_LEFT]:
            self.rect.move_ip(-1, 0)
        if pressed_keys[K_RIGHT]:
            self.rect.move_ip(1, 0)
        if self.rect.top <= 0:
            self.rect.top = 0
        if self.rect.left <= 0:
            self.rect.left = 0
        if self.rect.right >= 600:
            self.rect.right = 600
        if self.rect.bottom >= 800:
            self.rect.bottom = 800

class Enemy(pygame.sprite.Sprite):
    def __init__(self):
        super(Enemy, self).__init__()
        self.image = pygame.image.load('enemy.jpg').convert()
        self.image.set_colorkey((255, 255, 255), RLEACCEL)
        self.rect = self.image.get_rect(center=(random.randint(0, 600), 0))
        self.speed = random.randint(1, 2)
    def update(self):
        global score
        self.rect.move_ip(0, self.speed)
        if self.rect.bottom > 800:
            self.kill()
            score += 1

ADDENEMY = pygame.USEREVENT + 1
pygame.time.set_timer(ADDENEMY, 250)
mouse_index = 1

while 1:
    screen.blit(background, (0, 0))
    pygame.display.flip()
    for event in pygame.event.get():
        if event.type == KEYDOWN:
            if event.key == K_ESCAPE:
                print('stop running!')
                exit()
        elif event.type == QUIT:
            exit()
        elif event.type == MOUSEBUTTONDOWN:
            pressed_array = pygame.mouse.get_pressed()
            for index in range(len(pressed_array)):
                if pressed_array[index]:
                    if index == 0:
                        mouse_index = 0
        elif event.type == MOUSEMOTION:
            pos = pygame.mouse.get_pos()
            mouse_x = pos[0]
            mouse_y = pos[1]
    if (mouse_index == 0) and (mouse_x > 166) and (mouse_x < 420) and (mouse_y > 385) and (mouse_y < 490):
        enemies = pygame.sprite.Group()
        all_sprites = pygame.sprite.Group()
        player = Player()
        all_sprites.add(player)
        while RUNNING:
            screen.blit(start, (0, 0))
            for event in pygame.event.get():
                if event.type == KEYDOWN:
                    if event.key == K_ESCAPE:
                        print('stop running!')
                        exit()
                        '''
                    elif event.key == K_LEFT:
                        player.update('K_LEFT')
                    elif event.key == K_RIGHT:
                        player.update('K_RIGHT')
                    elif event.key == K_UP:
                        player.update('K_UP')
                    elif event.key == K_DOWN:
                        player.update('K_DOWN')
                        '''
                elif event.type == QUIT:
                    exit()
                elif event.type == ADDENEMY:
                    new_enemy = Enemy()
                    enemies.add(new_enemy)
                    all_sprites.add(new_enemy)

            pressed_keys = pygame.key.get_pressed()
            player.key_update(pressed_keys)
            screen.blit(font.render('score:%s' % score, True, (0, 0, 0)), (0, 0))
            #screen.blit(player.surf, player.rect)
            enemies.update()
            for all_sprite in all_sprites:
                screen.blit(all_sprite.image, all_sprite.rect)
            #pygame.draw.rect(screen, (255, 255, 255), player.rect)
            if pygame.sprite.spritecollideany(player, enemies):
                player.kill()
                screen.blit(my_font.render('YOU DEAD!', True, (0, 0, 0)), (180, 400))
                pygame.display.update()
                time.sleep(2)
                RUNNING = False
            #print(player.rect)
            pygame.display.flip()
    mouse_index = 1
    RUNNING = True
    score = 0

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