在OpenGL环境下, 运用Sutherland_Hodheman算法实现多边形裁剪

#在OpenGL环境下, 运用Sutherland_Hodheman算法实现多边形裁剪

Sutherland_Hodheman算法基本思想是:简单得通过单一边或面的剪裁实现对多边形的裁剪;原多边形和每次裁剪所生成的多边形将逐次对裁剪窗口的每一条边进行裁剪。

#include<GL/glut.h>
#include<iostream>
#include<stdio.h>
#include<stdlib.h>

typedef struct
{
	float x, y;
}wcPt2D;

typedef enum
{
	Left, Right, Bottom, Top
}Boundary;

int inside(wcPt2D p, Boundary b, wcPt2D wMin, wcPt2D wMax)
{
	switch (b)
	{
	case Left:
		if (p.x < wMin.x) return (false);
		break;
	case Right:
		if (p.x > wMax.x) return (false);
		break;
	case Bottom:
		if (p.y < wMin.y) return (false);
		break;
	case Top:
		if (p.y > wMax.y) return (false);
		break;
	}
	return true;
}

int cross(wcPt2D p1, wcPt2D p2, Boundary b, wcPt2D wMin, wcPt2D wMax)
{
	if (inside(p1, b, wMin, wMax) == inside(p2, b, wMin, wMax))
		return (false);
	else
		return true;
}

wcPt2D intersect(wcPt2D p1, wcPt2D p2, Boundary b, wcPt2D	wMin, wcPt2D wMax)
{
	wcPt2D iPt;
	float m;
	if (p1.x != p2.x) m = (p2.y - p1.y) / (p2.x - p1.x);
	switch (b) {
	case Left:
		iPt.x = wMin.x;
		iPt.y = p2.y + (wMin.x - p2.x) * m;
		break;
	case Right:
		iPt.x = wMax.x;
		iPt.y = p2.y + (wMax.x - p2.x) * m;
		break;
	case Bottom:
		iPt.y = wMin.y;
		if (p1.x != p2.x)iPt.x = p2.x + (wMin.y - p2.y) / m;
		else iPt.x = p2.x;
		break;
	case Top:
		iPt.y = wMax.y;
		if (p1.x != p2.x) iPt.x = p2.x + (wMax.y - p2.y) / m;
		else iPt.x = p2.x;
		break;
	}
	return iPt;
}
int edgeCliper(Boundary b, wcPt2D wMin, wcPt2D wMax, wcPt2D* pIn, int cnt, wcPt2D* pOut)
{
	wcPt2D s;
	int i, Ocnt = 0;
	s = pIn[0];
	for (i = 1; i <= cnt; i++)
	{
		if (!inside(s, b, wMin, wMax) && inside(pIn[i], b, wMin, wMax))
		{
			pOut[Ocnt] = intersect(s, pIn[i], b, wMin, wMax);
			Ocnt++;
			pOut[Ocnt] = pIn[i];
			Ocnt++;
		}
		else if (inside(s, b, wMin, wMax) && inside(pIn[i], b, wMin, wMax))
		{
			pOut[Ocnt] = pIn[i];
			Ocnt++;
		}
		else if (inside(s, b, wMin, wMax) && (!inside(pIn[i], b, wMin, wMax)))
		{
			pOut[Ocnt] = intersect(s, pIn[i], b, wMin, wMax);
			Ocnt++;
		}
		s = pIn[i];
	}
	return (Ocnt);
}

void  init(void)
{
	glClearColor(1.0, 1.0, 1.0, 0.0);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(-400.0, 400.0, -300.0, 300.0);
}

void ClipPolygonSuthHodg(void)
{
	glClear(GL_COLOR_BUFFER_BIT);
	glMatrixMode(GL_MODELVIEW);
	int i, cnt, Ocnt, b;
	wcPt2D points[7] = { {-300,-100},{-300,90},{-100,150},{-80,130},{90,160},{130,0},{0,-150} };
	cnt = 7;
	wcPt2D pOut[28], pIn[28];
	wcPt2D wMin = { -200,0 }, wMax = { 50,200 };
	for (i = 0; i < 4 * cnt; i++)
	{
		pIn[i].x = 0.0;
		pIn[i].y = 0.0;
		pOut[i].x = 0.0;
		pOut[i].y = 0.0;
	}
	for (i = 0; i <= cnt; i++) pIn[i] = points[i];
	glColor3f(0.0, 0.0, 0.0);
	glBegin(GL_LINE_LOOP);
	glVertex2f(wMin.x, wMin.y);
	glVertex2f(wMax.x, wMin.y);
	glVertex2f(wMax.x, wMax.y);
	glVertex2f(wMin.x, wMax.y);
	glEnd();
	glLineWidth(2.0);
	glBegin(GL_LINE_LOOP);
	for (i = 0; i < cnt; i++)
		glVertex2f(pIn[i].x, pIn[i].y);
	glEnd();
	for (b = 0; b < 4; b++)
	{
		Ocnt = edgeCliper(Boundary(b), wMin, wMax, pIn, cnt, pOut);
		for (i = 0; i < Ocnt; i++)
			pIn[i] = pOut[i];
		pIn[Ocnt] = pOut[0];
		cnt = Ocnt;
	}
	glColor3f(1.0, 0.0, 0.0);
	glBegin(GL_LINE_LOOP);
	for (i = 0; i < cnt; i++)
		glVertex2f(pOut[i].x, pOut[i].y);
	glEnd();
	glFlush();
}
void main(int argc, char** argv)
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
	glutInitWindowPosition(50, 100);
	glutInitWindowSize(600, 600);
	glutCreateWindow("Sutherland-hodgman Clips Example");
	init();
	glutDisplayFunc(ClipPolygonSuthHodg);
	glutMainLoop();
}

OpenGL 环境下,运行Sutherland_Hodheman算法实现多边形裁剪

  • 4
    点赞
  • 28
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值