C++扫雷小游戏

核心算法:

就是关于点击雷区的操作:

//data数组用来储存雷区,雷9,非雷非数字(0),数字(1-8)
//clickdata数组用来储存雷区是否被按过,没按过(0),左键按过(1),右键按过(2)
int click(int i,int j,int k){           ///点击雷区,雷9,非雷非数字(0),数字(1-8)
	if(clickdata[j][i]==1)  //已经按下左键
		return 0;
	if(k==1)  //按下左键
	{
		clickdata[j][i]=1;
		if(data[j][i]==9)   //扫出雷
		{
			//出现雷的动作;
		}
		if(data[j][i]==0)    //用递归来扫清非雷非数字的部分
		{
			//出现非雷非数字的动作;
			if(i-1>-1 && data[j][i-1]==0)
				click(i-1,j,1);
            if(i+1<width && data[j][i+1]==0)   //width是雷区的宽
				click(i+1,j,1);
			if(j-1>-1 && data[j-1][i]==0)
				click(i,j-1,1);
			if(j+1<height && data[j+1][i]==0)   //height是雷区的高
				click(i,j+1,1);
		}
		if(data[j][i]>0 && data[j][i]<9)
		{
			//出现数字的动作;
		}
	}
	if(k==2)   //按下右键
	{
		if(clickdata[j][i]==0)
		{
			//出现旗子的动作
			clickdata[j][i]=2;
		}
		else if(clickdata[j][i]==2)
		{
			//出现未扫过的状态动作
			clickdata[j][i]=0;
		}
	}
	return 0;
}

如果以上你看懂了,差不多就可以自己动手了。

以下是我的代码,可以作为参考

运行图:
在这里插入图片描述

刚刚C++学了类,所以试了下用类来做,当然不用也可以。

#include<iostream>
#include <string>
#include <windows.h>
#include <graphics.h>   //要下载easyx才行
#include <ctime>
#include <cstdlib>
#pragma comment(lib,"winmm.lib")
using namespace std;
class Minesweep{
public:
	Minesweep();   //显示界面
	~Minesweep(); 
    void startbutton();  //笑脸按钮
	void randdata();    //将数据输入
	void showmap();     //显示地图
	void playing();     //开始游戏
	int judge();        //判断游戏输赢
    void gameover(int judge);  //判断游戏结束
	void clickmenu(MOUSEMSG m);  //点击菜单
	int click(int i,int j,int k);  //点击雷区
	int restartbutton(MOUSEMSG m); //重新开始,笑脸按钮
	int widthbutton(MOUSEMSG m);   //宽度箭头按钮
	int heightbutton(MOUSEMSG m);   //高度箭头按钮
	int boombutton(MOUSEMSG m);   //炸弹箭头按钮
	void showtime(int show);     //显示时间
	static int imagesize;   
	static int menuheight;
	static int height,width;
	static int boomnumber;
	static int startbuttonx;
	static int startbuttony;
	static int wbuttonx;
	static int hbuttonx;
	static int wbuttony;
	static int hbuttony;
	static int bbuttonx;
	static int bbuttony;
	static int button_width;
	static int button_height;
	static int button_boomnumber;
	clock_t time1;    //计时用的
	clock_t time2;
private:
	int **data;   ///数据储存雷(9),数字(1-8),无雷无数字部分(0)
	int **clickdata;   ///判断被点击了没,左键点击1,右键点击2,没点击(0)
};
int Minesweep :: imagesize=25;  //载入图片的大小
int Minesweep :: height=10;  //雷区高度
int Minesweep :: width =10;  //雷区宽度
int Minesweep :: menuheight=30;  //菜单栏高度
int Minesweep :: boomnumber=(height*width)/6;  //炸弹数
int Minesweep :: startbuttonx;   //笑脸按钮的位置
int Minesweep :: startbuttony;   
int Minesweep :: wbuttonx;       //宽度和高度箭头的位置
int Minesweep :: wbuttony; 
int Minesweep :: hbuttonx;    
int Minesweep :: hbuttony;
int Minesweep :: bbuttonx;       //炸弹箭头的位置
int Minesweep :: bbuttony;
int Minesweep :: button_width=width;        //改变后的宽度
int Minesweep :: button_height=height;      //改变后的高度
int Minesweep :: button_boomnumber=boomnumber;    //改变后的炸弹数
Minesweep::Minesweep(){
	initgraph(width*imagesize,height*imagesize+menuheight);			/*开始时设置窗口大小*/
}
Minesweep::~Minesweep(){                                                            //结束时释放数据空间
	for(int i=0;i<height;i++)          
	{
		delete [] data[i];
		delete [] clickdata[i];
	}
}
void Minesweep::startbutton(){                                                      //按下笑脸时的动作
	randdata();
	showmap();
	playing();
}
/***************************************将数据输入**********************************************************/
void Minesweep::randdata(){ 
	int i,j;
	srand(time(0));
	boomnumber=button_boomnumber;
	if(!(width==button_width && height==button_height))
	{
		width=button_width;
		height=button_height;
		boomnumber=(height*width)/6;
		initgraph(width*imagesize,height*imagesize+menuheight);			/*设置窗口大小*/
	}
	else 
		cleardevice();
	button_boomnumber=boomnumber;
	data=new int *[height];   //申请数据空间
	for(i=0;i<height;i++)
		data[i]=new int [width];
	for(j=0;j<height;j++)
		for(i=0;i<width;i++)
				data[j][i]=0;   
	clickdata=new int *[height];   //clickdata[高][宽]数据初始化
	for(i=0;i<height;i++)
		clickdata[i]=new int [width];
	for(j=0;j<height;j++)
		for(i=0;i<width;i++)
				clickdata[j][i]=0;   

	for(i=0;i<boomnumber;i++) //埋入炸弹(为数字9)
		while(1)
		{
			int a= rand()%height;
			int b= rand()%width;
			if(data[a][b]==0)
			{
				data[a][b]=9;
				break;
			}
		}
	for(j=0;j<height;j++)  //填入数字(1-8)
		for(i=0;i<width;i++)
		{
			if(data[j][i]!=0)
				continue;
			int getnumber=0;
			//左右
			if(i-1>-1 && data[j][i-1]==9)
				getnumber++;
            if(i+1<width && data[j][i+1]==9)
				getnumber++;
			//上下
			if(j-1>-1 && data[j-1][i]==9)
				getnumber++;
			if(j+1<height && data[j+1][i]==9)
				getnumber++;
			//四个点
			if(i-1>-1 && j-1>-1 && data[j-1][i-1]==9)
				getnumber++;
			if(i-1>-1 && j+1<height && data[j+1][i-1]==9)
				getnumber++;
			if(i+1<width && j+1<height && data[j+1][i+1]==9)
				getnumber++;
			if(i+1<width && j-1>-1 && data[j-1][i+1]==9)
				getnumber++;
			data[j][i]=getnumber;
		}
}
/*****************************************显示地图***************************************/
void Minesweep::showmap(){
	IMAGE blankimage,smileimage,wbutton,hbutton,bbutton;
	loadimage(&blankimage,_T("blank.png"));
	Resize(&blankimage,imagesize,imagesize);
	for(int x=0;x<width*imagesize;x+=imagesize)   //所有空白的位置
		for(int y=menuheight;y<height*imagesize+menuheight;y+=imagesize)
		{
			putimage(x,y,&blankimage);
		}
	loadimage(&smileimage,_T("smile.png"));     //笑脸的位置
	Resize(&smileimage,imagesize,imagesize);
	startbuttonx=width*imagesize/2-imagesize/2;
	startbuttony=menuheight/2-imagesize/2;
	putimage(startbuttonx,startbuttony,&smileimage);
	
	wbuttonx=0;                               //宽度箭头的位置
	wbuttony=0;
	loadimage(&wbutton,_T("arrow.png"));
	Resize(&wbutton,imagesize/2,imagesize);
	putimage(wbuttonx,wbuttony,&wbutton);

	hbuttonx=imagesize*3/2;               //高度箭头的位置
	hbuttony=0;
	loadimage(&hbutton,_T("arrow.png"));
	Resize(&hbutton,imagesize/2,imagesize);
	putimage(hbuttonx,hbuttony,&hbutton);

    bbuttonx=imagesize*3;               //炸弹箭头的位置
	bbuttony=0;
	loadimage(&bbutton,_T("arrow.png"));
	Resize(&hbutton,imagesize/2,imagesize);
	putimage(bbuttonx,bbuttony,&bbutton);

	char widthstr[10];                   //显示宽度数字
	itoa(button_width,widthstr,10);
	settextstyle(13,0,_T(widthstr));
	outtextxy(imagesize/2,imagesize/4,_T(widthstr));
	char heightstr[10];                 //显示高度数字
	itoa(button_height,heightstr,10);
	settextstyle(13,0,_T(heightstr));
	outtextxy(imagesize*2,imagesize/4,_T(heightstr));
	char boomstr[10];                 //显示高度数字
	itoa(button_boomnumber,boomstr,10);
	settextstyle(13,0,_T(boomstr));
	outtextxy(imagesize*3+imagesize/2,imagesize/4,_T(boomstr));

}
/*******************************************开始游戏*********************************************/
void Minesweep::playing(){
	MOUSEMSG m;
	int show=0;    //当点击雷区时,show变为1,开始计时
	while(1)
	{
		if(MouseHit())
		{
		  	m=GetMouseMsg();
			if(m.mkLButton)   //左键动作
			{
				if(m.x>0 && m.x < width*imagesize && m.y>menuheight && m.y < height*imagesize+menuheight)    ///点击雷区
				{
					PlaySound(TEXT("sweepvoice"),NULL,SND_ASYNC);
					click(m.x/imagesize,(m.y-menuheight)/imagesize,1);  //1是按下左键
					if(judge())
						break;
					show=1;
				}                  
				else 
					clickmenu(m);      ///点击菜单
			}
			if(m.mkRButton)   //右键动作
			{
				PlaySound(TEXT("sweepvoice"),NULL,SND_ASYNC);
				if(m.x>0 && m.x < width*imagesize && m.y>menuheight && m.y < height*imagesize+menuheight)   //点击雷区
				{
					click(m.x/imagesize,(m.y-menuheight)/imagesize,2);  //2是按下右键
					show=1;
				}
			}
		}
		showtime(show);
	}
	gameover(judge());   //游戏结束
	FlushMouseMsgBuffer();
	while(1)
	{
		if(MouseHit())
		{
			m=GetMouseMsg();
			if(m.mkLButton)
			{
				clickmenu(m);
			}
		}
	}
}
///判断游戏输赢和游戏结束//
int Minesweep::judge(){                ///判断胜利,踩雷情况
	int i,j;
	if(time2>3600*24)
		return 1;
	for(j=0;j<height;j++)
		for(i=0;i<width;i++)
			if(clickdata[j][i]==1 && data[j][i]==9)
				return 1;  //踩雷
	for(j=0;j<height;j++)
		for(i=0;i<width;i++)
			if(clickdata[j][i]==0 && data[j][i]>=0 && data[j][i]<9 )
				return 0;    //判断全点开了没
	return 2;  //胜利

}	
void Minesweep::gameover(int judge){          //游戏结束后的界面
	if(judge==1)
	{
		PlaySound(TEXT("boom1"),NULL,SND_ASYNC);
		for(int j=0;j<height;j++)  //游戏失败,放出所有雷
			for(int i=0;i<width;i++)
				if(data[j][i]==9)
				{
					click(i,j,1);
				}
	}
	if(judge==2)   //游戏通关
	{
		char str[12]="恭喜通关";
		outtextxy(width*imagesize/2-25,(menuheight+height*imagesize)/2,_T(str));
	}	
}
///按钮设置//
int Minesweep::widthbutton(MOUSEMSG m){                //按下宽度箭头按钮
	if(m.x>wbuttonx && m.x < imagesize/2 && m.y>wbuttony && m.y<imagesize/2)
		return 1;
	else if(m.x>wbuttonx && m.x < imagesize/2 && m.y>imagesize/2 && m.y<imagesize)
		return -1;
	return 0;
}
int Minesweep::heightbutton(MOUSEMSG m){            //按下高度箭头按钮
	if(m.x>hbuttonx && m.x<hbuttonx+imagesize/2 && m.y>hbuttony && m.y<imagesize/2)
		return 1;
	else if(m.x>hbuttonx && m.x<hbuttonx+imagesize/2 && m.y>hbuttony+imagesize/2 && m.y<imagesize)
		return -1;
	return 0;
}
int Minesweep::boombutton(MOUSEMSG m){              //按下炸弹箭头按钮
	if(m.x>bbuttonx && m.x<bbuttonx+imagesize/2 && m.y>bbuttony && m.y<imagesize/2)
		return 1;
	else if(m.x>bbuttonx && m.x<bbuttonx+imagesize/2 && m.y>bbuttony+imagesize/2 && m.y<imagesize)
		return -1;
	return 0;
}
int Minesweep::restartbutton(MOUSEMSG m){
	if(m.x>startbuttonx && m.x < startbuttonx+imagesize && m.y>startbuttony && m.y < startbuttony+imagesize)
		return 1;
	return 0;
}
/点击菜单和雷区动作//
void Minesweep::clickmenu(MOUSEMSG m){           ///点击菜单//
		if(restartbutton(m))    //重新开始
		{
			for(int i=0;i<height;i++)
			{
				delete [] data[i];
				delete [] clickdata[i];
			}
			startbutton();
		}
		else if(widthbutton(m) || heightbutton(m) || boombutton(m))  //按到箭头按钮
		{
			if(widthbutton(m)==1)
				button_width++;
			else if(widthbutton(m)==-1)
				button_width--;
			if(heightbutton(m)==1)
				button_height++;
			else if(heightbutton(m)==-1)
				button_height--;
			if(boombutton(m)==1)
				button_boomnumber++;
			else if(boombutton(m)==-1)
				button_boomnumber--;

			if(button_width<10)
				button_width=10;
			if(button_width>40)
				button_width=40;
			if(button_height<10)
				button_height=10;
			if(button_height>20)
				button_height=20;
			if(button_boomnumber<10)
				button_boomnumber=10;
			if(button_boomnumber>button_width*button_height-1)
				button_boomnumber=button_width*button_height-1;

			char widthstr[10];
			itoa(button_width,widthstr,10);
			settextstyle(13,0,_T(widthstr));
			outtextxy(imagesize/2,imagesize/4,_T(widthstr));
			char heightstr[10];
			itoa(button_height,heightstr,10);
			settextstyle(13,0,_T(heightstr));
			outtextxy(imagesize*2,imagesize/4,_T(heightstr));  //
			char boomstr[10];                 //显示高度数字
			cout << button_boomnumber << endl;
			itoa(button_boomnumber,boomstr,10);
			settextstyle(13,0,_T(boomstr));
			outtextxy(imagesize*3+imagesize/2,imagesize/4,_T(boomstr));
		}
}
int Minesweep::click(int i,int j,int k){           ///点击雷区
	if(clickdata[j][i]==1)  //已经按下左键
		return 0;
	if(k==1)  //按下左键
	{
		clickdata[j][i]=1;
		if(data[j][i]==9)
		{
			IMAGE boomimage;
			loadimage(&boomimage,_T("boom.png"));
			Resize(&boomimage,imagesize,imagesize);
			putimage(imagesize*i,imagesize*j+menuheight,&boomimage);
		}
		if(data[j][i]==0)
		{
			IMAGE numberimage;
			loadimage(&numberimage,_T("0.png"));
			Resize(&numberimage,imagesize,imagesize);
			putimage(imagesize*i,imagesize*j+menuheight,&numberimage);
			//左右
			if(i-1>-1 && data[j][i-1]==0)
				click(i-1,j,1);
            if(i+1<width && data[j][i+1]==0)
				click(i+1,j,1);
			//上下
			if(j-1>-1 && data[j-1][i]==0)
				click(i,j-1,1);
			if(j+1<height && data[j+1][i]==0)
				click(i,j+1,1);
		}
		if(data[j][i]==1)
		{
			IMAGE numberimage;
			loadimage(&numberimage,_T("1.png"));
			Resize(&numberimage,imagesize,imagesize);
			putimage(imagesize*i,imagesize*j+menuheight,&numberimage);
		}
		if(data[j][i]==2)
		{
			IMAGE numberimage;
			loadimage(&numberimage,_T("2.png"));
			Resize(&numberimage,imagesize,imagesize);
			putimage(imagesize*i,imagesize*j+menuheight,&numberimage);
		}
		if(data[j][i]==3)
		{
			IMAGE numberimage;
			loadimage(&numberimage,_T("3.png"));
			Resize(&numberimage,imagesize,imagesize);
			putimage(imagesize*i,imagesize*j+menuheight,&numberimage);
		}
		if(data[j][i]==4)
		{
			IMAGE numberimage;
			loadimage(&numberimage,_T("4.png"));
			Resize(&numberimage,imagesize,imagesize);
			putimage(imagesize*i,imagesize*j+menuheight,&numberimage);
		}
		if(data[j][i]==5)
		{
			IMAGE numberimage;
			loadimage(&numberimage,_T("5.png"));
			Resize(&numberimage,imagesize,imagesize);
			putimage(imagesize*i,imagesize*j+menuheight,&numberimage);
		}
		if(data[j][i]==6)
		{
			IMAGE numberimage;
			loadimage(&numberimage,_T("6.png"));
			Resize(&numberimage,imagesize,imagesize);
			putimage(imagesize*i,imagesize*j+menuheight,&numberimage);
		}
		if(data[j][i]==7)
		{
			IMAGE numberimage;
			loadimage(&numberimage,_T("7.png"));
			Resize(&numberimage,imagesize,imagesize);
			putimage(imagesize*i,imagesize*j+menuheight,&numberimage);
		}
		if(data[j][i]==8)
		{
			IMAGE numberimage;
			loadimage(&numberimage,_T("8.png"));
			Resize(&numberimage,imagesize,imagesize);
			putimage(imagesize*i,imagesize*j+menuheight,&numberimage);
		}
	}
	if(k==2)   //按下右键
	{
		if(clickdata[j][i]==0)
		{
			IMAGE flagimage;
			loadimage(&flagimage,_T("flag.png"));
			Resize(&flagimage,imagesize,imagesize);
			putimage(imagesize*i,imagesize*j+menuheight,&flagimage);
			clickdata[j][i]=2;
		}
		else if(clickdata[j][i]==2)
		{
			IMAGE blankimage;
			loadimage(&blankimage,_T("blank.png"));
			Resize(&blankimage,imagesize,imagesize);
			putimage(imagesize*i,imagesize*j+menuheight,&blankimage);
			clickdata[j][i]=0;
		}
	}
	return 0;
}
///显示计时/
void Minesweep::showtime(int show){
	if(show)
	{
		int hour,munite,second;
		time2=(clock()-time1)/1000;
		hour=time2/3600;
		munite=(time2-hour*3600)/60;
        second=time2-hour*3600-munite*60;
		char str[10],zero[2]="0";
		settextstyle(24,0,_T(str));
		settextstyle(24,0,_T(zero));
		itoa(hour,str,10);
		if(hour<10)
		{
			outtextxy((width-4)*imagesize,imagesize/4,_T(zero));
			outtextxy((width-4)*imagesize+13,imagesize/4,_T(str));
		}
		else 
		    outtextxy((width-4)*imagesize,imagesize/4,_T(str));
		outtextxy((width-3)*imagesize,imagesize/4,_T(":"));

		itoa(munite,str,10);
		if(munite<10)
		{
			outtextxy((width-3)*imagesize+12,imagesize/4,_T(zero));
			outtextxy((width-2)*imagesize,imagesize/4,_T(str));
		}
		else 
		    outtextxy((width-3)*imagesize+12,imagesize/4,_T(str));
		outtextxy((width-2)*imagesize+12,imagesize/4,_T(":"));

		itoa(second,str,10);
		if(second<10)
		{
			outtextxy((width-1)*imagesize,imagesize/4,_T(zero));
			outtextxy((width-1)*imagesize+12,imagesize/4,_T(str));
		}
		else 
		    outtextxy((width-1)*imagesize,imagesize/4,_T(str));
	}
	else 
	{
		time1=clock();
		time2=0;
	}
}
/可以开始玩了///	
void playgame(){
	Minesweep m;
    m.startbutton();
}
int main(){
    playgame();
	cin.get();
	return 0;
}

哦,对了图片声音,以及源代码的链接给你们:
链接:https://pan.baidu.com/s/1AYILA1moC3C9iU4YE9OBJw
提取码:9nh3
新手小白刚学C++,有什么建议话,欢迎各位在以下给我留言。

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以下是使用 C 语言编写的扫雷小游戏代码: #include <stdio.h> #include <stdlib.h> #include <time.h> #define ROW 9 #define COL 9 #define MINE_NUM 10 void init_board(char board[ROW][COL], int row, int col, char ch); void print_board(char board[ROW][COL], int row, int col); void set_mine(char board[ROW][COL], int row, int col, int num); int get_mine_count(char board[ROW][COL], int row, int col, int x, int y); int main() { char board[ROW][COL]; int x, y, count = 0; srand((unsigned int)time(NULL)); // 初始化随机数种子 init_board(board, ROW, COL, ' '); set_mine(board, ROW, COL, MINE_NUM); printf("扫雷小游戏开始!\n"); print_board(board, ROW, COL); while (1) { printf("请输入要扫描的坐标(x,y):"); scanf("%d,%d", &x, &y); if (x < 1 || x > ROW || y < 1 || y > COL) { printf("坐标输入有误,请重新输入!\n"); continue; } if (board[x - 1][y - 1] == '*') { printf("很遗憾,你踩到了地雷,游戏结束!\n"); break; } count = get_mine_count(board, ROW, COL, x - 1, y - 1); board[x - 1][y - 1] = count + '0'; if (count == 0) { int i, j; for (i = x - 2; i <= x; i++) { for (j = y - 2; j <= y; j++) { if (i >= 0 && i < ROW && j >= 0 && j < COL && board[i][j] == ' ') { count = get_mine_count(board, ROW, COL, i, j); board[i][j] = count + '0'; } } } } print_board(board, ROW, COL); int i, j, win = 1; for (i = 0; i < ROW; i++) { for (j = 0; j < COL; j++) { if (board[i][j] == ' ') { win = 0; break; } } } if (win) { printf("恭喜你,扫雷成功!\n"); break; } } return 0; } void init_board(char board[ROW][COL], int row, int col, char ch) { int i, j; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ch; } } } void print_board(char board[ROW][COL], int row, int col) { int i, j; printf(" "); for (i = 1; i <= col; i++) { printf("%d ", i); } printf("\n"); for (i = 0; i < row; i++) { printf("%d ", i + 1); for (j = 0; j < col; j++) { printf("%c ", board[i][j]); } printf("\n"); } } void set_mine(char board[ROW][COL], int row, int col, int num) { int i, j, count =

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