构造物体的方法
1.第一种创建方法
GameObjecy go =new GameObject(“Cube”);
2.第二种
根据prefab
根据另外一个游戏物体
GameObject.Instantiate(prefab);
GameObject.CreatePrimitive(PrimitiveType.Plane);
3.第三种,创建原始的几何体
GameObject.CreatPrimitive(Primitive.Plame);
GameObjecy go =GameObject.CreatePrimitive(PrimitiveType.Plane);
go.AddComponent();
goAddComponnent();
如何禁用和启用一个游戏物体
activeinHierarchy 判断一个物体的属性是否激活
tag用来判断物体
public class API04Message : MonoBehaviour {
public GameObject target;
// Use this for initialization
void Start()
{
//target.BroadcastMessage("Attack", null, SendMessageOptions.DontRequireReceiver);
//target.SendMessage("Attack", null, SendMessageOptions.DontRequireReceiver);
target.SendMessageUpwards("Attack", null, SendMessageOptions.DontRequireReceiver);
}
// Update is called once per frame
void Update () {
}
}