整体代码(详细)
Lsnake:
package snake;
import javax.swing.JFrame;
public class Lsnake {
public static void main(String[] args) {
// TODO Auto-generated method stub
//绘制一个静态窗口 JFrame
JFrame frame = new JFrame("贪吃蛇小游戏");
frame.setBounds(50, 50, 900, 720); //设置界面大小
frame.setResizable(false); //窗口大小不可改变
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //关闭事件
frame.add(new MPanel());
frame.setVisible(true); //设置窗口可见
}
}
MPanel
package snake;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
import javax.swing.*;
import javax.swing.JPanel;
public class MPanel extends JPanel implements KeyListener, ActionListener{
int length; //蛇的长度
int[] snakeX = new int[600];
int[] snakeY = new int[600];
String fx ;
boolean isStart = false; //游戏是否开始
Timer timer = new Timer(100,this); //定时器
// 定义一个食物
int foodx;
int foody;
Random random = new Random();
// 死亡判断
boolean isFail = false;
//积分系统
int score;
//初始化
public void init() {
length = 3;
snakeX[0] = 100;snakeY[0] = 100; //头部坐标
snakeX[1] = 75;snakeY[1] = 100; //第一个身体坐标
snakeX[2] = 50;snakeY[2] = 100; //第二个身体坐标
fx = "R";
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
score = 0;
}
// 构造器
public MPanel() {
init();
// 获取键盘的监听事件
this.setFocusable(true);
this.addKeyListener(this);
timer.start(); //让时间动起来
}
public void paintComponent(Graphics g) {
super.paintComponents(g); //清屏
this.setBackground(Color.WHITE);
//绘制顶部的广告栏
Data.header.paintIcon(this, g, 25, 11);
//绘制游戏区域
g.fillRect(25, 75, 850, 600);
//画一条静态的小蛇
if(fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for(int i = 1; i<length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]); //蛇的身体长度通过length来控制
}
// 画积分
g.setColor(Color.white); //设置画笔的颜色
g.setFont(new Font("微软雅黑",Font.BOLD,18)); //设置字体
g.drawString("长度:"+length, 750, 35);
g.drawString("分数:"+score, 750, 50);
// 画食物
Data.food.paintIcon(this, g, foodx, foody);
// 游戏提示:是否开始
if(isStart==false) {
//画一个文字,String
g.setColor(Color.WHITE); //设置画笔的颜色
g.setFont(new Font("微软雅黑",Font.BOLD,40)); //设置字体
g.drawString("按下空格开始游戏", 300, 300);
}
// 失败提醒
if(isFail==true) {
//画一个文字,String
g.setColor(Color.RED); //设置画笔的颜色
g.setFont(new Font("微软雅黑",Font.BOLD,40)); //设置字体
g.drawString("游戏失败,按下空格重新开始", 200, 300);
}
}
// 接收键盘的输入:监听
@Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
// 获取按下的键盘是哪个键
int KetCode = e.getKeyCode();
if(KetCode==KeyEvent.VK_SPACE) { //如果按下空格键,启动
if(isFail) {
// 失败,游戏再来一遍
isFail = false;
init(); //重新初始化游戏
}else {
// 暂停游戏
isStart = !isStart;
}
repaint(); //刷新界面
}
// 键盘控制走向
if(KetCode==KeyEvent.VK_LEFT) {
fx = "L";
}else if(KetCode==KeyEvent.VK_RIGHT) {
fx = "R";
}else if(KetCode==KeyEvent.VK_UP) {
fx = "U";
}else if(KetCode==KeyEvent.VK_DOWN) {
fx = "D";
}
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
// 释放某个键
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
// 键盘按下,弹起:敲击
}
// 定时器,监听时间,帧
public void actionPerformed(ActionEvent e) {
// 如果游戏处于开始状态,并且游戏没有结束
if(isStart && isFail==false) {
// 右移
for(int i = length-1; i>0; i--) { //除了脑袋,身体都向前移动
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
// 通过控制方向让头部移动
if(fx.equals("R")) {
snakeX[0] = snakeX[0]+25; //头部移动
if(snakeX[0]>850) {snakeX[0] = 25;} // 边界判断
}else if(fx.equals("L")) {
snakeX[0] = snakeX[0]-25; //头部移动
if(snakeX[0]<25) {snakeX[0] = 850;} // 边界判断
}else if(fx.equals("U")) {
snakeY[0] = snakeY[0]-25; //头部移动
if(snakeY[0]<75) {snakeY[0] = 650;} // 边界判断
}else if(fx.equals("D")) {
snakeY[0] = snakeY[0]+25; //头部移动
if(snakeY[0]>650) {snakeY[0] = 75;} // 边界判断
}
// 如果小蛇的头和食物坐标重合了
if(snakeX[0] == foodx && snakeY[0] == foody){
length++; //长度+1
score = score+10;
//重新生成食物
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
//结束判断
for(int i = 1; i < length; i++) {
if(snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]) {
isFail = true;
}
}
// 刷新界面
repaint();
}
timer.start(); //让时间动起来
}
}
Data:
package snake;
import java.net.URL;
import javax.swing.ImageIcon;
public class Data {
//URL:定位图片的地址 ImageIcon:图片
// 顶部的图片
public static URL headURL = Data.class.getResource("/statics/title.jpg");
public static ImageIcon header = new ImageIcon(headURL);
// 头部
public static URL upURL = Data.class.getResource("/statics/up.png");
public static URL downURL = Data.class.getResource("/statics/down.png");
public static URL rightURL = Data.class.getResource("/statics/right.png");
public static URL leftURL = Data.class.getResource("/statics/left.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static ImageIcon left = new ImageIcon(leftURL);
// 身体
public static URL bodyURL = Data.class.getResource("/statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
// 食物
public static URL foodURL = Data.class.getResource("/statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}