贪吃蛇游戏源码Java

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贪吃蛇游戏源码

1.StartGame

package com.qiang.snake;
import javax.swing.*;

//游戏的主启动类
public class StartGame {
    public static void main(String[] args) {

        JFrame frame = new JFrame();
        frame.setResizable(false); //窗口大小不可变
        frame.setBounds(10,10,900,720);

        frame.add(new GamePanel());

        frame.setVisible(true);
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
}

2.Data

package com.qiang.snake;
import javax.swing.*;
import java.net.URL;

//数据中心
public class Data {

    public static URL headerURL = Data.class.getResource("/statics/header.png");
    public static URL upURL = Data.class.getResource("/statics/up.png");
    public static URL downURL = Data.class.getResource("/statics/down.png");
    public static URL leftURL = Data.class.getResource("/statics/left.png");
    public static URL rightURL = Data.class.getResource("/statics/right.png");
    public static URL bodyURL = Data.class.getResource("/statics/body.png");
    public static URL foodURL = Data.class.getResource("/statics/food.png");

    public static ImageIcon header = new ImageIcon(headerURL);
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon left = new ImageIcon(leftURL);
    public static ImageIcon right = new ImageIcon(rightURL);
    public static ImageIcon body = new ImageIcon(bodyURL);
    public static ImageIcon food = new ImageIcon(foodURL);
}

3.GamePanel

package com.qiang.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

public class GamePanel extends JPanel implements KeyListener, ActionListener {

    int lenth; //蛇的长度
    int[] snakeX = new int[600];  //蛇的坐标x
    int[] snakeY = new int[500];  //蛇的坐标y
    String fx = "R"; //蛇的方向 : R:右  L:左  U:上  D:下
    boolean isStart = false; //游戏是否开始
    Timer timer = new Timer(100, this); //定时器:第一个参数,就是定时执行时间
    //食物
    int foodx;
    int foody;
    Random random = new Random();
    boolean isFail = false; //游戏是否结束
    int score; //游戏分数!

    //构造方法
    public GamePanel(){
        init();//初始化
        this.setFocusable(true); //获取焦点事件
        this.addKeyListener(this); //键盘监听事件
        timer.start();
    }
    //初始化方法
    public void init(){
        lenth = 3;//初始小蛇有三节,包括小脑袋
        //初始化开始的蛇,给蛇定位,
        snakeX[0] = 100; snakeY[0] = 100;
        snakeX[1] = 75; snakeY[1] = 100;
        snakeX[2] = 50; snakeY[2] = 100;

        //初始化食物数据
        foodx = 25 + 25* random.nextInt(34);
        foody = 75 + 25* random.nextInt(24);

        score = 0; //初始化游戏分数
    }

    //画组件
    @Override
    public void paintComponent(Graphics g){
        super.paintComponent(g);//清屏
        this.setBackground(Color.WHITE); //设置面板的背景色
        Data.header.paintIcon(this,g,25,11); //绘制头部信息区域
        g.fillRect(25,75,850,600); //绘制游戏区域

        //把小蛇画上去
        if (fx.equals("R")){ //蛇的头通过方向变量来判断
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("L")){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("U")){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("D")){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
        }
        for (int i = 1; i < lenth; i++) {
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); //蛇的身体长度根据lenth来控制
        }

        //画食物
        Data.food.paintIcon(this,g,foodx,foody);

        g.setColor(Color.white);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度 " + lenth,750,35);
        g.drawString("分数 " + score,750,50);

        //游戏提示
        if (isStart==false){
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("按下空格开始游戏!",300,300);
        }
        //失败判断
        if (isFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("失败, 按下空格重新开始",200,300);
        }

    }

    @Override
    public void keyTyped(KeyEvent e) {
    }

    //键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode(); //获取按下的键盘

        if (keyCode==KeyEvent.VK_SPACE){ //如果是空格
            if (isFail){ //如果游戏失败,从头再来!
                isFail = false;
                init(); //重新初始化
            }else { //否则,暂停游戏
                isStart = !isStart;
            }
            repaint();
        }

        //键盘控制走向
        if (keyCode==KeyEvent.VK_LEFT){
            fx = "L";
        }else if (keyCode==KeyEvent.VK_RIGHT){
            fx = "R";
        }else if (keyCode==KeyEvent.VK_UP){
            fx = "U";
        }else if (keyCode==KeyEvent.VK_DOWN){
            fx = "D";
        }

    }
    @Override
    public void keyReleased(KeyEvent e) {
    }

    //定时执行的操作
    @Override
    public void actionPerformed(ActionEvent e) {
        //如果游戏处于开始状态,并且没有结束,则小蛇可以移动
        if (isStart && isFail==false){
            //右移:即让后一个移到前一个的位置即可 !
            for (int i = lenth-1; i > 0; i--) { //除了脑袋都往前移:身体移动
                snakeX[i] = snakeX[i-1]; //即第i节(后一节)的位置变为(i-1:前一节)节的位置!
                snakeY[i] = snakeY[i-1];
            }
            //通过方向控制,头部移动
            if (fx.equals("R")){
                snakeX[0] = snakeX[0]+25;
                if (snakeX[0]>850) snakeX[0] = 25;
            }else if (fx.equals("L")){
                snakeX[0] = snakeX[0]-25;
                if (snakeX[0]<25) snakeX[0] = 850;
            }else if (fx.equals("U")){
                snakeY[0] = snakeY[0]-25;
                if (snakeY[0]<75) snakeY[0] = 650;
            }else if (fx.equals("D")){
                snakeY[0] = snakeY[0]+25;
                if (snakeY[0]>650) snakeY[0] = 75;
            }

            //吃食物:当蛇的头和食物一样时,算吃到食物!
            if (snakeX[0]==foodx && snakeY[0]==foody){
                //1.长度加一
                lenth++;
                //每吃一个食物,增加积分
                score = score + 10;
                //2.重新生成食物
                foodx = 25 + 25* random.nextInt(34);
                foody = 75 + 25* random.nextInt(24);
            }

            //结束判断,头和身体撞到了
            for (int i = 1; i < lenth; i++) {
                //如果头和身体碰撞,那就说明游戏失败
                if (snakeX[i]==snakeX[0] && snakeY[i]==snakeY[0] ){
                    isFail = true;
                }
            }
            repaint(); //需要不断的更新页面实现动画
        }
        timer.start();//让时间动起来!
    }
}
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