using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerControler : MonoBehaviour
{
public float MoveSpeed;
Animation animation;
bool IsRun,IsWalk;
void Start()
{
MoveSpeed = 5.0f;
IsRun = false;
IsWalk = false;
}
void Update()
{
//角色跟随鼠标位置旋转
Ray camRay = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
if (Physics.<