STM32基于MultiButton驱动按键

简介:STM32F103C8T6基于MultiButton驱动按键源码介绍。

开发平台:KEIL ARM

MCU型号:STM32F103C8T6

传感器型号:MultiButton

特别提示:驱动内可能使用了某些其他组件,比如delay等,在文末外设模板下载地址内有。

1积分源码下载地址在文末!!!

使用举例:

#include <stdio.h>
#include "BUTTON.h"

int main()
{
	KEYClass.Init(); // 初始化
	while(1) {}
}
// 将扫描函数加入MultiButton.h文件内TICKS_INTERVAL宏定义的周期的定时器内进行扫描
void TIM_5msIRQHandle()
{
	KEYClass.Scan();
}

驱动源码:

BUTTON.c

#include "main.h"
#include "MultiButton.h"

static void KEY_GPIO_Config(void);
static uint8_t read_key1_pin(void);
static uint8_t read_key2_pin(void);
static void key1_shortPress_handle(void *btn);
static void key2_shortPress_handle(void *btn);
static void key1_longPress_handle(void *btn);
static void key2_longPress_handle(void *btn);
	
static void KEY_Init(void);
static void KEY_Scan(void);

KEYClassStruct KEYClass = {
	.Init = KEY_Init,
	.Scan = KEY_Scan,
	.Read_key1 = read_key1_pin,
	.Read_key2 = read_key2_pin
};

// 按键结构体
struct Button key1;
struct Button key2;

#define KEY1_PORT_CLK		(RCC_APB2Periph_GPIOB)
#define KEY1_PORT				GPIOB
#define KEY1_PIN				GPIO_Pin_6
#define KEY2_PORT_CLK		(RCC_APB2Periph_GPIOB)
#define KEY2_PORT				GPIOB
#define KEY2_PIN				GPIO_Pin_7

static void KEY_GPIO_Config(void)
{
	GPIO_InitTypeDef GPIO_InitStructure;
  /*开启按键GPIO口的时钟*/
  RCC_APB2PeriphClockCmd(KEY1_PORT_CLK | KEY2_PORT_CLK,ENABLE);
  /*初始化GPIO*/
  GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IPU;
  GPIO_InitStructure.GPIO_Pin = KEY1_PIN;
  GPIO_Init(KEY1_PORT,&GPIO_InitStructure);
	GPIO_InitStructure.GPIO_Pin = KEY2_PIN;
  GPIO_Init(KEY2_PORT,&GPIO_InitStructure);
}

static uint8_t read_key1_pin(void)
{
	return GPIO_ReadInputDataBit(KEY1_PORT, KEY1_PIN);
}
static uint8_t read_key2_pin(void)
{
	return GPIO_ReadInputDataBit(KEY2_PORT, KEY2_PIN);
}
// key1短按切换页面
static void key1_shortPress_handle(void *btn)
{

	#ifdef DEBUG_printf
		printf("key1 short press\n");
	#endif
}
// key2短按切换选项																																																																																																																																																																																																																																									·················
static void key2_shortPress_handle(void *btn)
{
	#ifdef DEBUG_printf
		printf("key2 short press\n");
	#endif
}
// key1长按
static void key1_longPress_handle(void *btn)
{

	#ifdef DEBUG_printf
		printf("key1 long press\n");
	#endif
}
// key2长按
static void key2_longPress_handle(void *btn)
{

	#ifdef DEBUG_printf
		printf("key2 long press\n");
	#endif
}

static void KEY_Init(void)
{
	KEY_GPIO_Config();
	button_init(&key1, read_key1_pin, 0);
	button_init(&key2, read_key2_pin, 0);
	button_attach(&key1, SINGLE_CLICK, key1_shortPress_handle);
	button_attach(&key2, SINGLE_CLICK, key2_shortPress_handle);
	button_attach(&key1, LONG_PRESS_START, key1_longPress_handle);
	button_attach(&key2, LONG_PRESS_START, key2_longPress_handle);
	button_start(&key1);
	button_start(&key2);
}

static void KEY_Scan(void)
{
	button_ticks();
}

BUTTON.h

#ifndef __BUTTON_AS_H
#define __BUTTON_AS_H	 

#include "main.h" 	   

typedef struct {
	void (* Init)(void);
	void (* Scan)(void);
	uint8_t (* Read_key1)(void);
	uint8_t (* Read_key2)(void);
} KEYClassStruct;

extern KEYClassStruct KEYClass;

#endif

MultiButton.c

/*
 * Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
 * All rights reserved
 */

#include "MultiButton.h"

#define EVENT_CB(ev)   if(handle->cb[ev])handle->cb[ev]((Button*)handle)

//button handle list head.
static struct Button* head_handle = NULL;

/**
  * @brief  Initializes the button struct handle.
  * @param  handle: the button handle strcut.
  * @param  pin_level: read the HAL GPIO of the connet button level.
  * @param  active_level: pressed GPIO level.
  * @retval None
  */
void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level)
{
	memset(handle, 0, sizeof(struct Button));
	handle->event = (uint8_t)NONE_PRESS;
	handle->hal_button_Level = pin_level;
	handle->button_level = handle->hal_button_Level();
	handle->active_level = active_level;
}

/**
  * @brief  Attach the button event callback function.
  * @param  handle: the button handle strcut.
  * @param  event: trigger event type.
  * @param  cb: callback function.
  * @retval None
  */
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb)
{
	handle->cb[event] = cb;
}

/**
  * @brief  Inquire the button event happen.
  * @param  handle: the button handle strcut.
  * @retval button event.
  */
PressEvent get_button_event(struct Button* handle)
{
	return (PressEvent)(handle->event);
}

/**
  * @brief  Button driver core function, driver state machine.
  * @param  handle: the button handle strcut.
  * @retval None
  */
void button_handler(struct Button* handle)
{
	uint8_t read_gpio_level = handle->hal_button_Level();

	//ticks counter working..
	if((handle->state) > 0) handle->ticks++;

	/*------------button debounce handle---------------*/
	if(read_gpio_level != handle->button_level) { //not equal to prev one
		//continue read 3 times same new level change
		if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) {
			handle->button_level = read_gpio_level;
			handle->debounce_cnt = 0;
		}
	} else { //leved not change ,counter reset.
		handle->debounce_cnt = 0;
	}

	/*-----------------State machine-------------------*/
	switch (handle->state) {
	case 0:
		if(handle->button_level == handle->active_level) {	//start press down
			handle->event = (uint8_t)PRESS_DOWN;
			EVENT_CB(PRESS_DOWN);
			handle->ticks = 0;
			handle->repeat = 1;
			handle->state = 1;
		} else {
			handle->event = (uint8_t)NONE_PRESS;
		}
		break;

	case 1:
		if(handle->button_level != handle->active_level) { //released press up
			handle->event = (uint8_t)PRESS_UP;
			EVENT_CB(PRESS_UP);
			handle->ticks = 0;
			handle->state = 2;

		} else if(handle->ticks > LONG_TICKS) {
			handle->event = (uint8_t)LONG_PRESS_START;
			EVENT_CB(LONG_PRESS_START);
			handle->state = 5;
		}
		break;

	case 2:
		if(handle->button_level == handle->active_level) { //press down again
			handle->event = (uint8_t)PRESS_DOWN;
			EVENT_CB(PRESS_DOWN);
			handle->repeat++;
			EVENT_CB(PRESS_REPEAT); // repeat hit
			handle->ticks = 0;
			handle->state = 3;
		} else if(handle->ticks > SHORT_TICKS) { //released timeout
			if(handle->repeat == 1) {
				handle->event = (uint8_t)SINGLE_CLICK;
				EVENT_CB(SINGLE_CLICK);
			} else if(handle->repeat == 2) {
				handle->event = (uint8_t)DOUBLE_CLICK;
				EVENT_CB(DOUBLE_CLICK); // repeat hit
			}
			handle->state = 0;
		}
		break;

	case 3:
		if(handle->button_level != handle->active_level) { //released press up
			handle->event = (uint8_t)PRESS_UP;
			EVENT_CB(PRESS_UP);
			if(handle->ticks < SHORT_TICKS) {
				handle->ticks = 0;
				handle->state = 2; //repeat press
			} else {
				handle->state = 0;
			}
		}else if(handle->ticks > SHORT_TICKS){ // long press up
			handle->state = 0;
		}
		break;

	case 5:
		if(handle->button_level == handle->active_level) {
			//continue hold trigger
			handle->event = (uint8_t)LONG_PRESS_HOLD;
			EVENT_CB(LONG_PRESS_HOLD);

		} else { //releasd
			handle->event = (uint8_t)PRESS_UP;
			EVENT_CB(PRESS_UP);
			handle->state = 0; //reset
		}
		break;
	}
}

/**
  * @brief  Start the button work, add the handle into work list.
  * @param  handle: target handle strcut.
  * @retval 0: succeed. -1: already exist.
  */
int button_start(struct Button* handle)
{
	struct Button* target = head_handle;
	while(target) {
		if(target == handle) return -1;	//already exist.
		target = target->next;
	}
	handle->next = head_handle;
	head_handle = handle;
	return 0;
}

/**
  * @brief  Stop the button work, remove the handle off work list.
  * @param  handle: target handle strcut.
  * @retval None
  */
void button_stop(struct Button* handle)
{
	struct Button** curr;
	for(curr = &head_handle; *curr; ) {
		struct Button* entry = *curr;
		if (entry == handle) {
			*curr = entry->next;
//			free(entry);
			return;//glacier add 2021-8-18
		} else
			curr = &entry->next;
	}
}

/**
  * @brief  background ticks, timer repeat invoking interval 5ms.
  * @param  None.
  * @retval None
  */
void button_ticks()
{
	struct Button* target;
	for(target=head_handle; target; target=target->next) {
		button_handler(target);
	}
}

MultiButton.h

/*
 * Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
 * All rights reserved
 */

#ifndef _MULTI_BUTTON_H_
#define _MULTI_BUTTON_H_

#include "stdint.h"
#include "string.h"

//According to your need to modify the constants.
#define TICKS_INTERVAL    5	//ms
#define DEBOUNCE_TICKS    3	//MAX 8
#define SHORT_TICKS       (300 /TICKS_INTERVAL)
#define LONG_TICKS        (1000 /TICKS_INTERVAL)


typedef void (*BtnCallback)(void*);

typedef enum {
	PRESS_DOWN = 0,
	PRESS_UP,
	PRESS_REPEAT,
	SINGLE_CLICK,
	DOUBLE_CLICK,
	LONG_PRESS_START,
	LONG_PRESS_HOLD,
	number_of_event,
	NONE_PRESS
}PressEvent;

typedef struct Button {
	uint16_t ticks;
	uint8_t  repeat : 4;
	uint8_t  event : 4;
	uint8_t  state : 3;
	uint8_t  debounce_cnt : 3;
	uint8_t  active_level : 1;
	uint8_t  button_level : 1;
	uint8_t  (*hal_button_Level)(void);
	BtnCallback  cb[number_of_event];
	struct Button* next;
}Button;

#ifdef __cplusplus
extern "C" {
#endif

void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level);
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb);
PressEvent get_button_event(struct Button* handle);
int  button_start(struct Button* handle);
void button_stop(struct Button* handle);
void button_ticks(void);

#ifdef __cplusplus
}
#endif

#endif

驱动下载地址:

https://download.csdn.net/download/m0_50669075/87672800

STM32工程模板、外设模板、模块模板下载地址:

stm32_template: STM32F103工程模板,外设模板,模块模板。模块模板包括:DHT11温湿度传感器,OLED屏幕,DS18B20温度传感器,DS1302时钟模块,红外测温模块,RFID模块,SIM900A短信模块,OneNET入网,ADXL345三轴传感器,离线语音识别模块,语音播报模块,甲醛传感器,PM2.5模块,SG90舵机,健康检测模块,消息队列示例,链表示例,分时调度系统示例等。

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