[Reading Note] PBRT‘s Geometry and Transformations

Why use homogeneous coordinate

More convenient to represent translation.
Reference

Transformation of normal

example

t is the tangent. S is the transformation of normal

Animating Transformations

Quaternions

Objective: interpolation of rotation animation
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Use the operation of Quaternion [by Sir William Rowan Hamilton in 1843].

https://zhuanlan.zhihu.com/p/78987582

Slerp(): spherical linear interpolation
Construct a new coordinate and than calculate the interpolation by
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The last content is about how to decompose transformation.
Implement of transformation

Transformation of bound box

Traditional way: interpolation many times and than union their bound box.
Another way: Find extrema
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Use derivative to calculate extrema which means 0 derivative.

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