java学习

1.创建一个数据库,

//朴素版本
import java.util.ArrayList;
public class database {
	private ArrayList<CD> liCD=new ArrayList<CD>();
	private ArrayList<DVD> liDVD=new ArrayList<DVD>();
	public void add(CD cd) {//增加函数
		liCD.add(cd);
	}
	public void add(DVD dvd) {//增加函数和上面的add同名,触发重载,自动匹配相应的add
		liDVD.add(dvd);
	}
	public void list() {//输出函数
		for(CD cd:liCD) {//遍历liCD这个ArrayList
			cd.print();//这个是用调用CD这个类里的输出函数
		}
		for(DVD dvd:liDVD) {
			dvd.print();
		}
	}
	public static void main(String[] args) {//主方法
		// TODO Auto-generated method stub
		database hhh = new database();//创建一个database让hhh去管理他
		hhh.add(new CD("abc","abc",4,60,"..."));//创建一个cd加入到database里面
		hhh.add(new CD("abcc","abcc",5,66,".3."));//创建一个cd加入到database里面
		hhh.add(new DVD("XXX","aaa",66,".3."));//创建一个dvd加入到database里面
		hhh.list();
	}

}


public class CD {
	private String title;
	private String artist;
	private int numoftracks;
	private int playingtime;
	private boolean gotit=false;
	private String comment;
	
	public CD(String title, String artist, int numoftracks, int playingtime,String comment) {//初始化
		super();
		this.title = title;
		this.artist = artist;
		this.numoftracks = numoftracks;
		this.playingtime=playingtime;
		this.comment = comment;
	}//初始化完成

	public static void main(String[] args) {
		// TODO Auto-generated method stub

	}

	public void print() {
		// TODO Auto-generated method stub
		System.out.println("CD "+title+":"+artist);
	}

}


public class DVD {
	private String title;
	private String director;
	private int playingtime;
	private boolean gotit=false;
	private String comment;
	
	public DVD(String title, String director, int playingtime, String comment) {//构造器
		super();
		this.title = title;
		this.director = director;
		this.playingtime = playingtime;
		this.comment = comment;
	}
	public static void main(String[] args) {
		// TODO Auto-generated method stub

	}
	public void print() {
		// TODO Auto-generated method stub
		System.out.println("DVD "+title+":"+director);
	}

}

他们之间的关系大概是是这样的

在这里插入图片描述
2.继承

//部分优化版本
import java.util.ArrayList;
public class database {
	//private ArrayList<CD> liCD=new ArrayList<CD>();
	//private ArrayList<DVD> liDVD=new ArrayList<DVD>();
	private ArrayList<item> iitem=new ArrayList<item>();
//	public void add(CD cd) {//增加函数
//		liCD.add(cd);
//	}
//	public void add(DVD dvd) {//增加函数和上面的add同名,触发重载,自动匹配相应的add
//		liDVD.add(dvd);
//	}
	public void add(item iiitem) {
		iitem.add(iiitem);//这个arraylist自带的add
	}
	public void list() {//输出函数
//		for(CD cd:liCD) {//遍历liCD这个ArrayList
//			cd.print();//这个是用调用CD这个类里的输出函数
//		}
//		for(DVD dvd:liDVD) {
//			dvd.print();
//		}
		for(item iiitem:iitem) {
			iiitem.print();//调用的是item这个类里面的函数
		}
	}
	public static void main(String[] args) {//主方法
		// TODO Auto-generated method stub
		database hhh = new database();//创建一个database让hhh去管理他
		hhh.add(new CD("abc","abc",4,60,"..."));//创建一个cd加入到database里面
		hhh.add(new CD("abcc","abcc",5,66,".3."));//创建一个cd加入到database里面
		hhh.add(new DVD("XXX","aaa",66,".3."));//创建一个dvd加入到database里面
		hhh.list();
	}

}


public class CD extends item{
	private String title;
	private String artist;
	private int numoftracks;
	private int playingtime;
	private boolean gotit=false;
	private String comment;
	
	public CD(String title, String artist, int numoftracks, int playingtime,String comment) {//初始化
		super();
		this.title = title;
		this.artist = artist;
		this.numoftracks = numoftracks;
		this.playingtime=playingtime;
		this.comment = comment;
	}//初始化完成

	public static void main(String[] args) {
		// TODO Auto-generated method stub

	}

	public void print() {
		// TODO Auto-generated method stub
		System.out.println("CD "+title+":"+artist);
	}

}


public class DVD extends item{
	private String title;
	private String director;
	private int playingtime;
	private boolean gotit=false;
	private String comment;
	
	public DVD(String title, String director, int playingtime, String comment) {//构造器
		super();
		this.title = title;
		this.director = director;
		this.playingtime = playingtime;
		this.comment = comment;
	}
	public static void main(String[] args) {
		// TODO Auto-generated method stub

	}
	public void print() {
		// TODO Auto-generated method stub
		System.out.println("DVD "+title+":"+director);
	}

}


public class item {

	public void print() {
		// TODO Auto-generated method stub
		//System.out.println("item");
	}
	
}

3.继承

//完全优化版本
import java.util.ArrayList;
public class database {
	//private ArrayList<CD> liCD=new ArrayList<CD>();
	//private ArrayList<DVD> liDVD=new ArrayList<DVD>();
	private ArrayList<item> iitem=new ArrayList<item>();
//	public void add(CD cd) {//增加函数
//		liCD.add(cd);
//	}
//	public void add(DVD dvd) {//增加函数和上面的add同名,触发重载,自动匹配相应的add
//		liDVD.add(dvd);
//	}
	public void add(item iiitem) {
		iitem.add(iiitem);//这个arraylist自带的add
	}
	public void list() {//输出函数
//		for(CD cd:liCD) {//遍历liCD这个ArrayList
//			cd.print();//这个是用调用CD这个类里的输出函数
//		}
//		for(DVD dvd:liDVD) {
//			dvd.print();
//		}
		for(item iiitem:iitem) {
			iiitem.print();//调用的是item这个类里面的函数
		}
	}
	public static void main(String[] args) {//主方法
		// TODO Auto-generated method stub
		database hhh = new database();//创建一个database让hhh去管理他
		hhh.add(new CD("abc","abc",4,60,"..."));//创建一个cd加入到database里面
		hhh.add(new CD("abcc","abcc",5,66,".3."));//创建一个cd加入到database里面
		hhh.add(new DVD("XXX","aaa",66,".3."));//创建一个dvd加入到database里面
		hhh.list();
	}

}


public class CD extends item{
	
	private String artist;
	private int numoftracks;
	
	
	public CD(String title, String artist, int numoftracks, int playingtime,String comment) {//初始化
		super(title,playingtime,comment);
		//this.title = title;
		this.artist = artist;
		this.numoftracks = numoftracks;
		//this.playingtime=playingtime;
		//this.comment = comment;
	}//初始化完成

	public static void main(String[] args) {
		// TODO Auto-generated method stub

	}

	public void print() {
		// TODO Auto-generated method stub
		System.out.print("CD:");
		super.print();
		System.out.println(artist);
	}

}


public class DVD extends item{
	
	private String director;
	
	
	public DVD(String title, String director, int playingtime, String comment) {//构造器
		super(title,playingtime,comment);
		setTitle("b");//测试作用
		this.director = director;
	}
	public static void main(String[] args) {
		// TODO Auto-generated method stub

	}
	public void print() {
		// TODO Auto-generated method stub
		System.out.print("DVD:");
		super.print();
		System.out.println(director);
	}

}


public class item {
	private String title;
	private int playingtime;
	private boolean gotit=false;
	private String comment;
	public item() {
		
	}
	public item(String title, int playingtime, String comment) {
		super();
		this.title = title;
		this.playingtime = playingtime;
		this.comment = comment;
	}
	public void setTitle(String title) {//测试作用
		this.title=title;
	}
	public void print() {
		// TODO Auto-generated method stub
		
	}
	
}

如果子类和父类出现同名的成员变量,在子类的函数里面所指的这个变量就是子类自己的,在父类的函数里面所指的这个变量就是父类自己的
4.多态变量
在这里插入图片描述
在这里插入图片描述
在这里插入图片描述
在这里插入图片描述
java的每一个对象变量都有两个类型,一个是声明类型,一个是动态类型,有的时候一致,有的时候可能不一致,声明类型就是你代码写的那个东西,动态类型是代码跑起时的那个对象。
5.向上造型
把一个类型的对象赋给另一个类型的变量叫做造型。
在这里插入图片描述

在这里插入图片描述
6.多态
在这里插入图片描述
在这里插入图片描述
7.object类
在这里插入图片描述
在这里插入图片描述
8.创建一个新的媒体类型
在这里插入图片描述
再有item父类的情况下 创建一个新的媒体类型就显得很重要。
可拓展型与可维护型?
9.城堡游戏

//朴素版本
package agame;

import java.util.*;

public class castlegame {
	private Room currentRoom;
	
	public castlegame()
	{
		creatRooms();
	}
	
	private void creatRooms()
	{
		Room outside, lobby,pub,study,bedroom;
		
	   // 制造房间
		outside = new Room("城堡外");
		lobby = new Room("大堂");
		pub = new Room("小酒吧");
		study = new Room("书房");
		bedroom = new Room("卧室");
		
		// 初始化房间的出口
		outside.setExits(null,lobby,study,pub);
		lobby.setExits(null,null,null,outside);
		pub.setExits(outside,bedroom,null,null);
		bedroom.setExits(null,null,null,study);
		
		currentRoom = outside;        //从城堡门外开始
	}
	
	
	private void printWelcome()
	{
		System.out.println();
		System.out.println("欢迎来到城堡!");
		System.out.println("这是一个超级无聊的游戏。");
		System.out.println("如果需要帮助,请输入'help'");
		System.out.println();
		System.out.println("欢迎来到城堡");
		System.out.println("现在你在:" + currentRoom);
		System.out.println("出口有:");
		if(currentRoom.northExit !=null)
			System.out.print("north");
		if(currentRoom.eastExit !=null)
			System.out.print("east");
		if(currentRoom.southExit !=null)
			System.out.print("south");
		if(currentRoom.westExit !=null)
			System.out.print("west");
		System.out.println();//打印一个空格
		
	}
	
	//  以下为用户命令
	
	private void printHelp()
	{
		System.out.println("迷路了吗?你可以做的命令有:go bye help");
		System.out.println("如:\tgo east");
	}
	
	private void goRoom(String direction)
	{
		Room nextRoom = null;
		if(direction.equals("north")){
			nextRoom = currentRoom.northExit;
		}
		if(direction.equals("east")){
			nextRoom = currentRoom.eastExit;
		}
		if(direction.equals("south")){
			nextRoom = currentRoom.southExit;
		}
		if(direction.equals("west")){
			nextRoom = currentRoom.westExit;
		}
		
		if(nextRoom == null){
			System.out.println("那里没有门!");
		}
		else{
			currentRoom = nextRoom;
			System.out.println("你在"+ currentRoom);
			System.out.println("出口有:");
			if(currentRoom.northExit != null)
				System.out.println("norh");
			if(currentRoom.eastExit != null)
				System.out.println("east");
			if(currentRoom.southExit != null)
				System.out.println("south");
			if(currentRoom.westExit != null)
				System.out.println("west");		
			System.out.println();
		}
		
	}
	
	


	public static void main(String[] args) {
		Scanner in = new Scanner(System.in);
		castlegame game = new castlegame();
		game.printWelcome();
		
		while (true){
			String line = in.nextLine();
			String[] words = line.split(" ");
			if ( words[0].equals("help")){
				game.printHelp();
			}else if ( words[0].equals("go")){
				game.goRoom(words[1]);
			}else if ( words[0].equals("bye")){
				break;
			}
		}
		
		System.out.println("感谢您的光临。再见!");
		in.close();
		

	}

}

package agame;

public class Room {
	public String description;
	public Room northExit;
	public Room southExit;
	public Room eastExit;
	public Room westExit;
	
	public Room(String description)//重载
	{
		this.description = description;
	}
	
	public void setExits(Room north,Room east,Room south,Room west)
	{
		if(north != null)
			northExit = north;
		if(east != null)
			eastExit = east;
		if(south != null)
			southExit = east;
		if(west != null)
			westExit = west;
	}
	
	@Override
	public String toString()
	{
		return description;
	}



	public void southExit(Object object, Room lobby, Room study, Room pub) {
		// TODO Auto-generated method stub
		
	}

}

10.封装

在这里插入图片描述
在这里插入图片描述

初级优化版本
package agame;

import java.util.*;

public class castlegame {
	private Room currentRoom;
	
	public castlegame()
	{
		creatRooms();
	}
	
	private void creatRooms()
	{
		Room outside, lobby,pub,study,bedroom;
		
	   // 制造房间
		outside = new Room("城堡外");
		lobby = new Room("大堂");
		pub = new Room("小酒吧");
		study = new Room("书房");
		bedroom = new Room("卧室");
		
		// 初始化房间的出口
		outside.setExits(null,lobby,study,pub);
		lobby.setExits(null,null,null,outside);
		pub.setExits(outside,bedroom,null,null);
		bedroom.setExits(null,null,null,study);
		
		currentRoom = outside;        //从城堡门外开始
	}
	
	
	private void printWelcome()
	{
		System.out.println();
		System.out.println("欢迎来到城堡!");
		System.out.println("这是一个超级无聊的游戏。");
		System.out.println("如果需要帮助,请输入'help'");
		System.out.println();
		showprompt();
	}
	
	//  以下为用户命令
	
	private void printHelp()
	{
		System.out.println("迷路了吗?你可以做的命令有:go bye help");
		System.out.println("如:go east");
	}
	
	private void goRoom(String direction)
	{
		Room nextRoom = currentRoom.getexit(direction);
		
		if(nextRoom == null){
			System.out.println("那里没有门!");
		}
		else{
			currentRoom = nextRoom;
			showprompt() ;
		}
		
	}
	public void showprompt() {
		System.out.println("你在"+ currentRoom);
		System.out.println("出口有:");
		System.out.print(currentRoom.getexitdesc());;
		System.out.println();
	}
	


	public static void main(String[] args) {
		Scanner in = new Scanner(System.in);
		castlegame game = new castlegame();
		game.printWelcome();
		
		while (true){
			String line = in.nextLine();
			String[] words = line.split(" ");
			if ( words[0].equals("help")){
				game.printHelp();
			}else if ( words[0].equals("go")){
				game.goRoom(words[1]);
			}else if ( words[0].equals("bye")){
				break;
			}
		}
		
		System.out.println("感谢您的光临。再见!");
		in.close();
	}

}


package agame;

public class Room {
	private String description;
	private Room northExit;
	private Room southExit;
	private Room eastExit;
	private Room westExit;
	
	public Room(String description)
	{
		this.description = description;
	}
	
	public void setExits(Room north,Room east,Room south,Room west)
	{
		if(north != null)
			northExit = north;
		if(east != null)
			eastExit = east;
		if(south != null)
			southExit = east;
		if(west != null)
			westExit = west;
	}
	
	@Override
	public String toString()
	{
		return description;
	}

	public String getexitdesc() {
		StringBuffer sb=new StringBuffer();//如果用String类型的变量开销会很大
		if(northExit!=null) {
			sb.append("north");
		}
		if(eastExit!=null) {
			sb.append("east");
		}
		if(westExit!=null) {
			sb.append("west");
		}
		if(southExit!=null) {
			sb.append("south");
		}
		return sb.toString();
	}
	public Room getexit(String direction) {
		Room ret=null;
		if(direction.equals("north")){
			ret= northExit;
		}
		if(direction.equals("east")){
			ret =eastExit;
		}
		if(direction.equals("south")){
			ret= southExit;
		}
		if(direction.equals("west")){
			ret = westExit;
		}
		
		return ret;
	}
	public void southExit(Object object, Room lobby, Room study, Room pub) {
		// TODO Auto-generated method stub
		
	}

}

11.可扩展性
在这里插入图片描述
在这里插入图片描述

进阶优化版本
package agame;

import java.util.*;

public class castlegame {
	private Room currentRoom;
	
	public castlegame()
	{
		creatRooms();
	}
	
	private void creatRooms()
	{
		Room outside, lobby,pub,study,bedroom;
		
	   // 制造房间
		outside = new Room("城堡外");
		lobby = new Room("大堂");
		pub = new Room("小酒吧");
		study = new Room("书房");
		bedroom = new Room("卧室");
		
		// 初始化房间的出口
		pub.setExits("east", lobby);
	    lobby.setExits("south" ,study);
	    lobby.setExits("west" ,pub);
	    lobby.setExits("east" ,bedroom);
	    study.setExits("north", lobby);
	    study.setExits("east", bedroom);
	    bedroom.setExits("west", study);
	    bedroom.setExits("west",lobby);
	    outside.setExits("west",lobby);
	    outside.setExits("south",study);
	    outside.setExits("east",pub);
		currentRoom = outside;        //从城堡门外开始
	}
	
	
	private void printWelcome()
	{
		System.out.println();
		System.out.println("欢迎来到城堡!");
		System.out.println("这是一个超级无聊的游戏。");
		System.out.println("如果需要帮助,请输入'help'");
		System.out.println();
		showprompt();
	}
	
	//  以下为用户命令
	
	private void printHelp()
	{
		System.out.println("迷路了吗?你可以做的命令有:go bye help");
		System.out.println("如:go east");
	}
	
	private void goRoom(String direction)
	{
		Room nextRoom = currentRoom.getexit(direction);
		
		if(nextRoom == null){
			System.out.println("那里没有门!");
		}
		else{
			currentRoom = nextRoom;
			showprompt() ;
		}
		
	}
	public void showprompt() {
		System.out.println("你在"+ currentRoom);
		System.out.println("出口有:");
		System.out.print(currentRoom.getexitdesc());;
		System.out.println();
	}
	


	public static void main(String[] args) {
		Scanner in = new Scanner(System.in);
		castlegame game = new castlegame();
		game.printWelcome();
		
		while (true){
			String line = in.nextLine();
			String[] words = line.split(" ");
			if ( words[0].equals("help")){
				game.printHelp();
			}else if ( words[0].equals("go")){
				game.goRoom(words[1]);
			}else if ( words[0].equals("bye")){
				break;
			}
		}
		
		System.out.println("感谢您的光临。再见!");
		in.close();
	}

}


package agame;

import java.util.HashMap;

public class Room {
	private String description;
	private HashMap<String,Room> exits=new HashMap<String,Room>();
	
	public Room(String description)
	{
		this.description = description;
	}
	public void setExits(String dir,Room room) {
		exits.put(dir, room);
	}
	
	
	@Override
	public String toString()
	{
		return description;
	}

	public String getexitdesc() {
		StringBuffer sb=new StringBuffer();//如果用String类型的变量开销会很大
		for(String dir:exits.keySet()) {
			sb.append(dir);
			sb.append(' ');
		}
		
		return sb.toString();
	}
	public Room getexit(String direction) {
		return exits.get(direction);
	}
	public void southExit(Object object, Room lobby, Room study, Room pub) {
		// TODO Auto-generated method stub
		
	}

}

12.框架加数据
在这里插入图片描述
这一集是P82先跳了吧,是城堡游戏的最后一集了,恶心到不行…

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值