python Asyncore.dispatcher 理解

1、Asyncore是python的标准库。Asyncore.dispatcher 是这个库中的一个socket的框架,为socket添加了一些通用的回调方法,比如:
def listen(self, num):


    def bind(self, addr):


    def connect(self, address):


    def accept(self):


    def send(self, data):


    def recv(self, buffer_size):


    def close(self):

  def handle_read(self):
        self.log_info('unhandled read event', 'warning')

    def handle_write(self):
        self.log_info('unhandled write event', 'warning')

    def handle_connect(self):
        self.log_info('unhandled connect event', 'warning')

    def handle_accept(self):
        self.log_info('unhandled accept event', 'warning')

    def handle_close(self):
        self.log_info('unhandled close event', 'warning')
        self.close()

2、Asyncore.dispatcher 对socket进行了一次封装之后,这个socket就可以添加到一个全局的字典中,Asyncore模块中的loop函数会对这些socket文件描述符进行监视,具体可能是select或者poll方法实现,windows上面是poll实现的。通过I/O多路复用实现同时处理多个请求,避免使用多线程或者多进程的方式。下面中loop中传入的map就是socket-dispatcher的对象集合,当发现对应的socket有可读可写的请求时,调用对应的handle_read 和handle_write方法。

def poll(timeout=0.0, map=None):
    if map is None:
        map = socket_map
    if map:
        r = []; w = []; e = []
        for fd, obj in map.items():
            is_r = obj.readable()
            is_w = obj.writable()
            if is_r:
                r.append(fd)
            # accepting sockets should not be writable
            if is_w and not obj.accepting:
                w.append(fd)
            if is_r or is_w:
                e.append(fd)
        if [] == r == w == e:
            time.sleep(timeout)
            return

        try:
            r, w, e = select.select(r, w, e, timeout)
        except select.error, err:
            if err.args[0] != EINTR:
                raise
            else:
                return

        for fd in r:
            obj = map.get(fd)
            if obj is None:
                continue
            read(obj)

        for fd in w:
            obj = map.get(fd)
            if obj is None:
                continue
            write(obj)

        for fd in e:
            obj = map.get(fd)
            if obj is None:
                continue
            _exception(obj)

def poll2(timeout=0.0, map=None):
    # Use the poll() support added to the select module in Python 2.0
    if map is None:
        map = socket_map
    if timeout is not None:
        # timeout is in milliseconds
        timeout = int(timeout*1000)
    pollster = select.poll()
    if map:
        for fd, obj in map.items():
            flags = 0
            if obj.readable():
                flags |= select.POLLIN | select.POLLPRI
            # accepting sockets should not be writable
            if obj.writable() and not obj.accepting:
                flags |= select.POLLOUT
            if flags:
                # Only check for exceptions if object was either readable
                # or writable.
                flags |= select.POLLERR | select.POLLHUP | select.POLLNVAL
                pollster.register(fd, flags)
        try:
            r = pollster.poll(timeout)
        except select.error, err:
            if err.args[0] != EINTR:
                raise
            r = []
        for fd, flags in r:
            obj = map.get(fd)
            if obj is None:
                continue
            readwrite(obj, flags)

poll3 = poll2                           # Alias for backward compatibility

def loop(timeout=30.0, use_poll=False, map=None, count=None):
    if map is None:
        map = socket_map

    if use_poll and hasattr(select, 'poll'):
        poll_fun = poll2
    else:
        poll_fun = poll

    if count is None:
        while map:
            poll_fun(timeout, map)

    else:
        while map and count > 0:
            poll_fun(timeout, map)
            count = count – 1

3、如何实现一个异步的服务器,官方给出了一个比较好的代码:

import logging
import asyncore
import socket
 
logging.basicConfig(level=logging.DEBUG, format="%(created)-15s %(msecs)d %(levelname)8s %(thread)d %(name)s %(message)s")
log                     = logging.getLogger(__name__)
 
BACKLOG                 = 5
SIZE                    = 1024
 
class EchoHandler(asyncore.dispatcher):
 
    def __init__(self, conn_sock, client_address, server):
        self.server             = server
        self.client_address     = client_address
        self.buffer             = ""
 
        # We dont have anything to write, to start with
        self.is_writable        = False
 
        # Create ourselves, but with an already provided socket
        asyncore.dispatcher.__init__(self, conn_sock)
        log.debug("created handler; waiting for loop")
 
    def readable(self):
        return True     # We are always happy to read
 
    def writable(self):
        return self.is_writable # But we might not have
                                # anything to send all the time
 
    def handle_read(self):
        log.debug("handle_read")
        data = self.recv(SIZE)
        log.debug("after recv")
        if data:
            log.debug("got data")
            self.buffer += data
            self.is_writable = True  # sth to send back now
        else:
            log.debug("got null data")
 
    def handle_write(self):
        log.debug("handle_write")
        if self.buffer:
            sent = self.send(self.buffer)
            log.debug("sent data")
            self.buffer = self.buffer[sent:]
        else:
            log.debug("nothing to send")
        if len(self.buffer) == 0:
            self.is_writable = False
 
    # Will this ever get called?  Does loop() call
    # handle_close() if we called close, to start with?
    def handle_close(self):
        log.debug("handle_close")
        log.info("conn_closed: client_address=%s:%s" % \
                     (self.client_address[0],
                      self.client_address[1]))
        self.close()
        #pass
 
class EchoServer(asyncore.dispatcher):
 
    allow_reuse_address         = False
    request_queue_size          = 5
    address_family              = socket.AF_INET
    socket_type                 = socket.SOCK_STREAM
 
    def __init__(self, address, handlerClass=EchoHandler):
        self.address            = address
        self.handlerClass       = handlerClass
 
        asyncore.dispatcher.__init__(self)
        self.create_socket(self.address_family,
                               self.socket_type)
 
        if self.allow_reuse_address:
            self.set_reuse_addr()
 
        self.server_bind()
        self.server_activate()
 
    def server_bind(self):
        self.bind(self.address)
        log.debug("bind: address=%s:%s" % (self.address[0], self.address[1]))
 
    def server_activate(self):
        self.listen(self.request_queue_size)
        log.debug("listen: backlog=%d" % self.request_queue_size)
 
    def fileno(self):
        return self.socket.fileno()
 
    def serve_forever(self):
        asyncore.loop()
 
    # TODO: try to implement handle_request()
 
    # Internal use
    def handle_accept(self):
        (conn_sock, client_address) = self.accept()
        if self.verify_request(conn_sock, client_address):
            self.process_request(conn_sock, client_address)
 
    def verify_request(self, conn_sock, client_address):
        return True
 
    def process_request(self, conn_sock, client_address):
        log.info("conn_made: client_address=%s:%s" % \
                     (client_address[0],
                      client_address[1]))
        self.handlerClass(conn_sock, client_address, self)
 
    def handle_close(self):
        self.close()

使用示例:

interface = "0.0.0.0"
port = 8080
server = asyncore_echo_server.EchoServer((interface, port))
server.serve_forever()

代码中创建了两个dispatcher的子类,一个是server专门用于接受客户端的请求;一个是EchoHandler,用于收到请求的时候处理客户端的每一个请求。

3、Asyncore.dispatcher 子类中的server和普通的Handler有什么区别?

区别只有一个地方,dispatcher初始化的时候,server会先创建一个socket,binding本地的地址和端口,然后listening,在listening的过程中会执行下列代码

def listen(self, num):
        self.accepting = True
        if os.name == 'nt' and num > 5:
            num = 5
        return self.socket.listen(num)

当self.accepting = True 之后,客户端所有的请求会当成accept处理,也就是收到一个请求,得到一个socket。如果这个时候不把这个socket传给handler,那么这个socket因为没有人保存会立即释放,导致socket关闭。

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Python中,`asyncore`是一个用于异步网络编程的库。它提供了一个基于事件循环的轻量级框架,用于构建基于事件驱动的网络应用程序。 `asyncore`库使用单个线程来处理多个网络连接,并通过回调机制来处理网络事件。它基于Python的`select`模块或其他底层操作系统提供的I/O多路复用机制,实现了非阻塞的套接字操作。 使用`asyncore`库可以轻松实现TCP和UDP服务器和客户端,并且能够处理并发连接、数据接收和发送等操作。它提供了一些基本的类和方法,如`dispatcher`、`handle_accept()`、`handle_read()`、`handle_write()`等,用于派发和处理网络事件。 以下是一个简单的示例代码,演示了使用`asyncore`库创建一个简单的TCP服务器: ```python import asyncore import socket class EchoHandler(asyncore.dispatcher_with_send): def handle_read(self): data = self.recv(1024) if data: self.send(data) class EchoServer(asyncore.dispatcher): def __init__(self, host, port): asyncore.dispatcher.__init__(self) self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.bind((host, port)) self.listen(5) def handle_accept(self): sock, addr = self.accept() print(f"Accepted connection from {addr[0]}:{addr[1]}") handler = EchoHandler(sock) server = EchoServer('localhost', 8080) asyncore.loop() ``` 在上述代码中,`EchoHandler`类继承自`asyncore.dispatcher_with_send`,用于处理接收到的数据并将其返回给客户端。`EchoServer`类继承自`asyncore.dispatcher`,用于监听和接受客户端连接。 通过创建`EchoServer`对象,并调用`asyncore.loop()`函数进入事件循环,我们可以在指定的主机和端口上启动一个简单的TCP服务器。服务器将接受客户端连接,并将接收到的数据回传给客户端。 需要注意的是,`asyncore`库是Python标准库中的一部分,但它在处理大规模并发连接时可能性能不佳。在这种情况下,更推荐使用更高级的异步网络编程框架,如`asyncio`或第三方库`Twisted`。

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