三子棋玩法
一共有九个格子,玩家和电脑依次在格子里下棋,谁先使格子的某一行或某一列或两条对角线上全是自己的棋,则谁获胜。
三子棋实现
采用二维数组存储玩家下的棋,玩家每走一步,则判断是否获胜。
源代码
头文件
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void PrintBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
函数文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void PrintBoard(char board[ROW][COL], int row, int col)
{
printf("==============\n");
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < col - 1)
{
for (int j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
printf("==============\n");
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
while (1)
{
printf("请输入要下的坐标:\n");
int x=0, y=0;
scanf("%d%d", &x,&y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
else
{
printf("该位置已被占用\n");
}
}
else
{
printf("坐标不合法\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
static int IsFull(char board[ROW][COL],int row,int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return -1;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (int j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
return board[0][j];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
return ' ';
}
测试文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("*************\n");
printf("****0.exit***\n");
printf("****1.play***\n");
printf("*************\n");
}
void game()
{
char board[ROW][COL] = {0};
InitBoard(board, ROW, COL);
PrintBoard(board, ROW, COL);
char ret;
while (1)
{
PlayerMove(board, ROW, COL);
ret=IsWin(board, ROW, COL);
if (ret != ' ')
{
break;
}
PrintBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != ' ')
{
break;
}
PrintBoard(board, ROW, COL);
}
if (ret == 'X')
{
printf("玩家赢!\n");
}
if (ret == 'O')
{
printf("电脑赢!\n");
}
if (ret == 'Q')
{
printf("平局!\n");
}
}
int main()
{
srand((unsigned)time(NULL));
int input;
do
{
menu();
printf("请选择:\n");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
break;
}
} while (input != 0);
}
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