html2canvas快速使用

一、概述

        html2canvas是一个HTML渲染器,是一个脚本,它允许你直接在用户浏览器截取页面或部分网页的“屏幕截屏”。底层是基于DOM的,根据页面上可用的信息构建屏幕截图,它没有制作实际的屏幕截图,因此生成的图片并不一定是100%一致的。

安装

指令:npm install --save html2canvas

使用时引入

import html2canvas from 'html2canvas'

用法

使用带有一些(可选)选项的 html2canvas 渲染元素,简单的例子html2canvas(element, options)

html2canvas(element, options)
        第一个参数是要截图的dom元素
        第二个参数是个对象
            {
                allowTaint: 
                background: canvas背景颜色,默认为透明
                width: canvas宽度
                height: canvas高度
                letterRendering: 在设置了字间距的时候有用
                logging: 在console.log()中输出信息
                proxy: 代理地址
                taintTest: 是否在渲染前测试图片
                timeout: 图片加载延迟,默认延迟为0,单位毫秒
                useCORS: 允许跨域
            }
    

使用案例

一个动态生成的列表,为他截图

template

<template>
  <el-table :data="sticker" border style="width: 100%" id="stickerList">
    <el-table-column prop="id" label="id" width="180" />
    <el-table-column prop="stickerName" label="名字" width="180" />
    <el-table-column prop="context" label="内容" />
  </el-table>

  <img :src="base64img" alt="">
  
  <el-button type="primary" @click="printPicture()">截图</el-button>

</template>

这里使用了Element-plus标签,在里面创建了一张表,一张图,一个按钮 

script

<script setup>
import { stickerListService } from '@/api/sticker.js'
import { ref } from 'vue';
import { onMounted } from 'vue'
import html2canvas from 'html2canvas'


const base64img = ref()

const printPicture = function(){
  html2canvas(document.querySelector('#stickerList')).then((canvas) => {
    // 转换成base64格式,这个格式可以挂载到img里,也可以下载下来,也可以打压缩包下载下来
    const base64 = canvas.toDataURL().replace(/^data:image\/(png|jpg);base64,/, '')
    base64img.value = `data:image/png;base64,${base64}`
    console.log(base64img.value);
  }).catch((err) => {
      
  });
}


const sticker = ref([
  {
    id: '',
    stickerName: '',
    context: ''
  }
])

const stickerList = async function () {
  let result = await stickerListService()
  sticker.value = result.data
}

onMounted(() => {
  stickerList()
})
</script>

        其中,querySelector()方法是文档对象模型Document引用的一个方法,它可以返回文档中与指定选择器或选择器组匹配的第一个Element对象。如果找不到匹配项,则返回null。

        stickerListService是我自己写的前后端分离接口,你可以直接自己写一组静态的数据。

效果:

JavaScript HTML renderer The script allows you to take "screenshots" of webpages or parts of it, directly on the users browser. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page. How does it work? The script renders the current page as a canvas image, by reading the DOM and the different styles applied to the elements. It does not require any rendering from the server, as the whole image is created on the clients browser. However, as it is heavily dependent on the browser, this library is not suitable to be used in nodejs. It doesn't magically circumvent any browser content policy restrictions either, so rendering cross-origin content will require a proxy to get the content to the same origin. The script is still in a very experimental state, so I don't recommend using it in a production environment nor start building applications with it yet, as there will be still major changes made. Browser compatibility The script should work fine on the following browsers: Firefox 3.5+ Google Chrome Opera 12+ IE9+ Safari 6+ As each CSS property needs to be manually built to be supported, there are a number of properties that are not yet supported. Usage Note! These instructions are for using the current dev version of 0.5, for the latest release version (0.4.1), checkout the old readme. To render an element with html2canvas, simply call: html2canvas(element[, options]); The function returns a Promise containing the <canvas> element. Simply add a promise fullfillment handler to the promise using then: html2canvas(document.body).then(function(canvas) { document.body.appendChild(canvas); }); Building The library uses grunt for building. Alternatively, you can download the latest build from here. Clone git repository with submodules: $ git clone --recursive git://github.com/niklasvh/html2canvas.git Install Grunt and uglifyjs: $ npm install -g grunt-cli uglify-js Run the full build process (including lint, qunit and webdriver tests): $ grunt Skip lint and tests and simply build from source: $ grunt build Running tests The library has two sets of tests. The first set is a number of qunit tests that check that different values parsed by browsers are correctly converted in html2canvas. To run these tests with grunt you'll need phantomjs. The other set of tests run Firefox, Chrome and Internet Explorer with webdriver. The selenium standalone server (runs on Java) is required for these tests and can be downloaded from here. They capture an actual screenshot from the test pages and compare the image to the screenshot created by html2canvas and calculate the percentage differences. These tests generally aren't expected to provide 100% matches, but while commiting changes, these should generally not go decrease from the baseline values. Start by downloading the dependencies: $ npm install Run qunit tests: $ grunt test Examples For more information and examples, please visit the homepage or try the test console. Contributing If you wish to contribute to the project, please send the pull requests to the develop branch. Before submitting any changes, try and test that the changes work with all the support browsers. If some CSS property isn't supported or is incomplete, please create appropriate tests for it as well before submitting any code changes.
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