三子棋游戏
一 游戏流程 :
(1) 创建棋盘,并且初始化,把所有位置都设为空格
(2) 打印棋盘
(3) 玩家进行落子,让玩家输入一组坐标(row,col)进行落子
(4) 判定获胜
(5) 电脑进行落子,随机落子
(6) 判定获胜
二 游戏代码
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#define MAX_ROW 3
#define MAX_COL 3
void init(char chessBoard[MAX_ROW][MAX_COL]) {
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
chessBoard[row][col] = ' ';
}
}
}
void print(char chessBoard[MAX_ROW][MAX_COL]) {
printf("+--+--+--+\n");
for (int row = 0; row < MAX_ROW; row++) {
printf("|");
for (int col = 0; col < MAX_COL; col++) {
printf("%c |", chessBoard[row][col]);
}
printf("\n+--+--+--+\n");
}
}
void playerMove(char chessBoard[MAX_ROW][MAX_COL]) {
printf("玩家落子....\n");
while (1) {
printf("请输入坐标(row,col):");
int row = 0;
int col = 0;
scanf("%d %d", &row, &col);
//进行合法性校验,判定用户输入内容是否合法
//如果不合法,让用户重新输入
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL) {
continue;
}
if (chessBoard[row][col] !=' ') {
printf("您输入的位置有子了,请重新输入!\n");
continue;
}
//进行落子
chessBoard[row][col] = 'x';
break;
}
}
void computerMove(char chessBoard[MAX_ROW][MAX_COL]) {
while (1) {
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (chessBoard[row][col] != ' ') {
//这个位置已经有子了
continue;
}
chessBoard[row][col] = 'o';
break;
}
}
int isFull(char chessBoard[MAX_ROW][MAX_COL]) {
//遍历棋盘,看看有没有空格,有空格就是没满
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
if (chessBoard[row][col] == ' ') {
return 0;
}
}
}
return 1;
}
//此处约定 如果返回 x 表示玩家获胜 返回 o 表示电脑获胜
//如果返回' ',表示胜负未分,还要继续下棋
//如果返回 q ,表示和棋
char isGameover(char chessBoard[MAX_ROW][MAX_COL]) {
for (int row = 0; row < MAX_ROW; row++) {
if (chessBoard[row][0] != ' '
&& chessBoard[row][0] == chessBoard[row][1]
&& chessBoard[row][0] == chessBoard[row][2]) {
return chessBoard[row][0];
}
}
for (int col = 0; col < MAX_COL; col++) {
if (chessBoard[0][col] != ' '
&& chessBoard[0][col] == chessBoard[1][col]
&& chessBoard[0][col] == chessBoard[2][col]) {
return chessBoard[0][col];
}
}
if (chessBoard[0][0] != ' '
&& chessBoard[0][0] == chessBoard[1][1]
&& chessBoard[0][0] == chessBoard[2][2]) {
return chessBoard[0][0];
}
if (chessBoard[0][2] != ' '
&& chessBoard[0][2] == chessBoard[1][1]
&& chessBoard[0][2] == chessBoard[2][0]) {
return chessBoard[0][2];
}
//判定是否和棋
if (isFull(chessBoard) ){
return 'q';
}
//胜负未分
return ' ';
}
int main() {
char chessBoard[MAX_ROW][MAX_COL];
//1.对棋盘进行初始化
init(chessBoard);
char winner = ' ';
while (1) {
//2.打印棋盘
print(chessBoard);
//3.玩家落子
playerMove(chessBoard);
//4.判定胜负(TODO)
winner = isGameover(chessBoard);
if (winner != ' ') {
break;
}
//5.电脑落子
computerMove(chessBoard);
//6.判定胜负
winner = isGameover(chessBoard);
if (winner != ' ') {
break;
}
}
if (winner == 'x') {
printf("恭喜你赢了!\n");
}
else if (winner == 'o') {
printf("你咋连人工智障都下不过!\n");
}
else {
printf("你和人工智障五五开!\n");
}
return 0;
}