#include <iostream>
using namespace std;
//全局变量,int monster = 10000;
int monster = 10000;
class hero
{
//定义英雄类hero,受保护的属性string name,int hp,int attck;
protected:
string name;
int hp;
int attck;
//公有的无参构造,有参构造,虚成员函数 void Atk(){blood-=0;},
public:
hero(){}
hero(string name,int hp,int attck):name(name),hp(hp),attck(attck){}
virtual void Atk(){monster-=0;}
};
class AP:public hero
{
//法师类继承自英雄类,私有属性 int ap_atk=50;
int ap_atk = 50;
public:
//重写虚成员函数void Atk(){blood-=(attck+ap_atk);};
void Atk()
{
monster-=(attck+ap_atk);
cout<<name<<"攻击了怪物,造成了"<<attck+ap_atk<<"点伤害"<<endl;
}
AP(string name,int hp,int attck):hero(name,hp,attck){}
};
class AD:public hero
{
//射手类继承自英雄类,私有属性 int ac_atk = 100;
int ac_atk = 100;
public:
//重写虚成员函数void Atk(){blood-=(attck+ac_atk);}
void Atk()
{
monster-=(attck+ac_atk);
cout<<name<<"攻击了怪物,造成了"<<attck+ac_atk<<"点伤害"<<endl;
}
AD(string name,int hp,int attck):hero(name,hp,attck){}
};
void atk(hero *p)
{
p->Atk();
}
int main()
{
//实例化类对象,判断怪物何时被杀死。
AP qiao("小乔",1000,1000);
AD lesio("莱西奥",1000,1000);
while (1) {
if(monster<=0){
cout<<"怪物已被击败"<<endl;
break;
}
else {
atk(&qiao);
atk(&lesio);
}
}
return 0;
}
7.4作业
最新推荐文章于 2024-06-01 12:19:09 发布