在进行Android一对一直播系统源码开发时,图片查看功能中,为了给用户带去更好的使用体验,一般需要支持图片的放大或缩小,今天就一起来看看这项功能是如何实现的吧。
先上代码:
activity_main.xml的代码如下:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:background="@color/colorBlack"
xmlns:android="http://schemas.android.com/apk/res/android">
<ImageView
android:id="@+id/main_imgZooming"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:scaleType="matrix"
android:layout_gravity="center"
android:src="@mipmap/guide_2"/>
</LinearLayout>
MainActivity.java的代码如下:
package com.deepreality.imagezoomingdemo;
import android.app.Activity;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.FloatMath;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;
public class MainActivity extends Activity implements View.OnTouchListener {
private ImageView img_test;
// 縮放控制
private Matrix matrix = new Matrix();
private Matrix savedMatrix = new Matrix();
// 不同状态的表示:
private static final int NONE = 0;
private static final int DRAG = 1;
private static final int ZOOM = 2;
private int mode = NONE;
// 定义第一个按下的点,两只接触点的重点,以及出事的两指按下的距离:
private PointF startPoint = new PointF();
private PointF midPoint = new PointF();
private float oriDis = 1f;
/*
* (non-Javadoc)
*
* @see android.app.Activity#onCreate(android.os.Bundle)
*/
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
img_test = (ImageView) this.findViewById(R.id.main_imgZooming);
img_test.setOnTouchListener(this);
}
// 计算两个触摸点之间的距离
private float distance(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return Float.valueOf(String.valueOf(Math.sqrt(x * x + y * y))) ;
}
// 计算两个触摸点的中点
private PointF middle(MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
return new PointF(x / 2, y / 2);
}
@Override
public boolean onTouch(View v, MotionEvent event) {
ImageView view = (ImageView) v;
switch (event.getAction() & MotionEvent.ACTION_MASK) {
// 单指
case MotionEvent.ACTION_DOWN:
matrix.set(view.getImageMatrix());
savedMatrix.set(matrix);
startPoint.set(event.getX(), event.getY());
mode = DRAG;
break;
// 双指
case MotionEvent.ACTION_POINTER_DOWN:
oriDis = distance(event);
if (oriDis > 10f) {
savedMatrix.set(matrix);
midPoint = middle(event);
mode = ZOOM;
}
break;
// 手指放开
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
break;
// 单指滑动事件
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// 是一个手指拖动
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - startPoint.x, event.getY() - startPoint.y);
} else if (mode == ZOOM) {
// 两个手指滑动
float newDist = distance(event);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oriDis;
matrix.postScale(scale, scale, midPoint.x, midPoint.y);
}
}
break;
}
// 设置ImageView的Matrix
view.setImageMatrix(matrix);
return true;
}
}
以上就是“Android一对一直播系统源码开发,图片放大缩小功能的实现”全部内容了,在一对一直播系统源码开发时,会涉及到很多影响用户使用体验的技术细节,只有做好各种细节优化,才能保证一对一直播系统源码的长久发展。