每日一题4.25(宏定义)

题目 1036: [编程入门]带参数宏定义练习
时间限制: 3s 内存限制: 192MB 提交: 15297 解决: 12616
题目描述
定义一个带参的宏,使两个参数的值互换,并写出程序,输入两个数作为使用宏时的实参。输出已交换后的两个值。
输入格式
两个数,空格隔开
输出格式
交换后的两个数,空格隔开
样例输入复制
1 2
样例输出复制
2 1

#include<stdio.h>
#define change(a,b) t=a,a=b,b=t;
int main(){
    int a,b,t;
    scanf("%d %d",&a,&b);
    change(a,b);
    printf("%d %d",a,b);
    return 0;
}

题目 1037: 

[编程入门]宏定义的练习

时间限制: 3s 内存限制: 192MB 提交: 16606 解决: 12399

题目描述

输入两个整数,求他们相除的余数。用带参的宏来实现,编程序。

输入格式

a b两个数

输出格式

a/b的余数

样例输入

复制

3 2

样例输出

复制

1
#include<stdio.h>
#define fun(a,b) t=a%b;
int main(){
    int a,b,t;
    scanf("%d %d",&a,&b);
    fun(a,b);
    printf("%d\n",t);
    return 0;
}

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以下是UE4.17到UE5.0版本的常用宏定义: UE4.17: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.18: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.19: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.20: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.21: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.22: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.23: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.24: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.25: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.26: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ```
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