Aircraft wars PLUS
用c语言实现打飞机的效果,子弹可以加强效果
windows平台下实现
代码如下:
game.h:
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <conio.h>
void HideCursor();
void gotoxy(int x, int y);
void DataInit();
void Show();
void UpdateWithoutInput();
void UpdateWithInput();
#define HIGH 15
#define WIDTH 25
#define ENEMYNUM 5
test.cpp:
#include "game.h"
int position_x, position_y;
int enemy_x[ENEMYNUM];
int enemy_y[ENEMYNUM];
int canvas[HIGH][WIDTH] = {0};
int BulletWidth;
int EnemyMoveSpeed;
int score;
int main()
{
HideCursor(); //隐藏光标
DataInit(); //数据初始化
while (1)
{
Show(); //显示画面
UpdateWithoutInput(); //与用户无关的数据更新
UpdateWithInput(); //与用户有关的数据更新
}
return 0;
}
game.cpp:
#include "game.h"
extern int position_x, position_y;
extern int enemy_x[ENEMYNUM];
extern int enemy_y[ENEMYNUM];
extern int canvas[HIGH][WIDTH];
extern int BulletWidth;
extern int EnemyMoveSpeed;
extern int score;
void DataInit()
{
position_x = HIGH - 1;
position_y = WIDTH / 2;
canvas[position_x][position_y] = 1;
int k;
for (k = 0; k < ENEMYNUM; k++)
{
enemy_x[k] = 0;
enemy_y[k] = rand() % WIDTH;
}
score = 0;
BulletWidth = 0;
EnemyMoveSpeed = 20;
}
void Show()
{
gotoxy(0, 0);
int i, j;
for (i = 0; i < HIGH; i++)
{
for (j = 0; j < WIDTH; j++)
{
if (canvas[i][j] == 0)
{
printf(" ");
}
else if (canvas[i][j] == 1)//自己
{
printf("*");
}
else if (canvas[i][j] == 2)//子弹
{
printf("|");
}
else if (canvas[i][j] == 3)//敌机
{
printf("@");
}
}
printf("\n");
}
printf("the score is: %d\n", score);
}
void UpdateWithoutInput()
{
int i = 0, j = 0, k = 0;
for (i = 0; i < HIGH; i++)
{
for (j = 0; j < WIDTH; j++)
{
if (canvas[i][j] == 2)
{
for (k = 0; k < ENEMYNUM; k++)//子弹击中敌机
{
if (i == enemy_x[k] && j == enemy_y[k])
{
score++;
if (score % 5 == 0 && EnemyMoveSpeed > 3)//敌机升级
{
EnemyMoveSpeed--;
}
if (score % 5 == 0 && BulletWidth < 4)//子弹升级
{
BulletWidth++;
}
canvas[enemy_x[k]][enemy_y[k]] = 0;//产生新的敌机
enemy_x[k] = rand() % 2;
enemy_y[k] = rand() % WIDTH;
canvas[enemy_x[k]][enemy_y[k]] = 3;
canvas[i][j] = 0;
}
}
canvas[i][j] = 0;//子弹移动
if (i > 0)
{
canvas[i - 1][j] = 2;
}
}
}
}
static int speed = 0;
if (speed < EnemyMoveSpeed)
{
speed++;
}
for (k = 0; k < ENEMYNUM; k++)
{
if (enemy_x[k] == position_x && enemy_y[k] == position_y)//与敌机碰撞
{
printf("WASTED!!!!\n");
system("pause");
exit(0);
}
if (enemy_x[k] > HIGH) //敌机跑出屏幕
{
canvas[enemy_x[k]][enemy_y[k]] = 0;
enemy_x[k] = rand() % 2;
enemy_y[k] = rand() % WIDTH;
canvas[enemy_x[k]][enemy_y[k]] = 3;
score--;
}
if (speed == EnemyMoveSpeed)//敌机位置更新
{
for (k = 0; k < ENEMYNUM; k++)
{
canvas[enemy_x[k]][enemy_y[k]] = 0;
enemy_x[k]++;
canvas[enemy_x[k]][enemy_y[k]] = 3;
}
speed = 0;
}
}
}
void UpdateWithInput()
{
char input;
if (_kbhit())
{
input = _getch();
if (input == 'w' && position_x > 1)
{
canvas[position_x][position_y] = 0;
position_x--;
canvas[position_x][position_y] = 1;
}
if (input == 's' && position_x < HIGH - 1)
{
canvas[position_x][position_y] = 0;
position_x++;
canvas[position_x][position_y] = 1;
}
if (input == 'a' && position_y > 1)
{
canvas[position_x][position_y] = 0;
position_y--;
canvas[position_x][position_y] = 1;
}
if (input == 'd' && position_y < WIDTH - 1)
{
canvas[position_x][position_y] = 0;
position_y++;
canvas[position_x][position_y] = 1;
}
if (input == ' ')
{
int left = position_y - BulletWidth;
int right = position_y + BulletWidth;
if (left < 0)
{
left = 0;
}
if (right > WIDTH)
{
right = WIDTH;
}
int k = 0;
for (k = left; k <= right; k++)
{
canvas[position_x - 1][k] = 2;
}
}
}
}
fix.cpp:
主要用来修复画面闪屏和光标隐藏问题
可用cls函数代替实现
#include "game.h"
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = { 1,0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void gotoxy(int x, int y)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}