为什么要写这个小游戏,1.是对自己所学知识的掌握做个总结,2.通过编写小项目的方式对所学的知识查缺补漏。
明确了目的之后,先要建立一个思路和实现步骤,然后按照步骤去实现代码。
思路和实现步骤:
打印游戏选择界面
玩家输入1开始游戏,输入0结束游戏
初始化棋盘和打印棋盘
在屏幕上打印一个3*3的棋盘,棋盘的每一小格初始化为空格;为了让这个游戏更有趣一点,棋盘部分可以扩展成为5*5,还可以扩展成任意大小的棋盘。
玩家通过输入坐标把棋下在棋盘里,电脑是由系统生成随机数组成坐标下棋。
判断输赢
判断棋盘满了,是平局;如果没有,判断输赢。
输出结果并打印结束时的棋盘
———————————————————————————————————————————
1.打印菜单
void menu()
{
printf("*************************\n");
printf("*** 1.play 0.exit ***\n");
printf("*************************\n");
}
2.初始化棋盘和打印棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void PrintBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
3.玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0; // 行坐标
int y = 0; // 列坐标
printf("玩家走:\n");
while (1)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标已经被占用\n");
}
}
else
{
printf("坐标有误,请重新输入\n");
}
}
}
4.电脑下棋
void DisplayMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
5.判断棋盘是否已满和判断输赢
int Fullboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0; //没满
}
}
}
return 1; // 满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//行三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//纵三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断棋盘是否满了
if (1 == Fullboard(board, ROW, COL))
{
return 'Q';
}
return 'C';
}
———————————————————————————————————————————
附完整代码
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//声明函数
//棋盘初始化
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void DisplayMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
//判断棋盘是否满了
int Fullboard(char board[ROW][COL], int row, int col);
void menu()
{
printf("***********************************\n");
printf("*** 1.play 0.exit ***\n");
printf("***********************************\n");
}
void game()
{
char board[ROW][COL]; // 存放下棋的数据
InitBoard(board, ROW, COL); // 初始化棋盘
PrintBoard(board, ROW, COL); // 打印棋盘
char ret = 0;
while (1)
{
PlayerMove(board, ROW, COL); //玩家下棋
PrintBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayMove(board, ROW, COL); // 电脑下棋
PrintBoard(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void PrintBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < row; j++)
{
printf("---");
if (j < row - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0; // 行坐标
int y = 0; // 列坐标
printf("玩家走:\n");
while (1)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标已经被占用\n");
}
}
else
{
printf("坐标有误,请重新输入\n");
}
}
}
void DisplayMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int Fullboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0; //没满
}
}
}
return 1; // 满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//行三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//纵三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断棋盘是否满了
if (1 == Fullboard(board, ROW, COL))
{
return 'Q';
}
return 'C';
}