package fx;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Polygon;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Exercise15_29 extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
double x = 0, y = 200;
Polygon polygon = new Polygon(x+10, y-20, x+20, y-30, x+30, y-30, x+40, y-20);
Rectangle rectangle = new Rectangle(x, y-20, 50, 10);
Circle circle1 = new Circle(x+15, y-5, 5);
Circle circle2 = new Circle(x+35, y-5, 5);
Group group = new Group(polygon, rectangle, circle1, circle2);
Pane pane = new Pane(group);
EventHandler<ActionEvent> eventHandler = event -> {
if (group.getLayoutX() >= pane.getWidth()) group.setLayoutX(x);
group.relocate(group.getLayoutX()+1, 100);
};
Timeline animation = new Timeline(new KeyFrame(Duration.millis(100), eventHandler));
animation.setCycleCount(Timeline.INDEFINITE);
animation.play();
pane.setOnMousePressed(event -> animation.pause());
pane.setOnMouseReleased(event -> animation.play());
Scene scene = new Scene(pane, 350, 200);
primaryStage.setScene(scene);
primaryStage.setTitle("Exercise15_29");
primaryStage.show();
scene.setOnKeyPressed(event -> {
switch (event.getCode()) {
case UP: animation.setRate(animation.getRate() + 1); break;
case DOWN: animation.setRate(animation.getRate() < 0 ? 0 : animation.getRate()-1); break;
default:
}
});
}
}
JavaFX、赛车
最新推荐文章于 2022-10-27 16:11:58 发布