C语言三子棋(优化版)棋盘任意大,几子获胜任意设定

可通过头文件的#defineROW、COL设定棋盘大小,#define N设定几子获胜

下为详细代码:

test.c文件:

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

void menu() {
	printf("**********************\n");
	printf("*****三子棋小游戏*****\n");
	printf("******1.开始游戏******\n");
	printf("******0.退出游戏******\n");
}

int main() {
	int input = 0;
	srand((unsigned int)time(NULL));
	do {
		menu();
		printf("请选择:\n");
		scanf("%d", &input);
		switch (input) {
		case 1:
			printf("开始游戏\n");
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择\n");
			break;
		}
	} while (input);
}

game.h文件:

#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 10
#define COL 10
#define N 3
void game();
void initBoard(char board[ROW][COL], int row, int col);
void printplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col,int n);//此处的n可以控制下的是几子棋

game.c文件:

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#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void game() {
	char board[ROW][COL] = { 0 };
	initBoard(board,ROW,COL);
	//打印棋盘
	printplayBoard(board, ROW, COL);
	char ret = 0;
	while (1) {
		//玩家下棋
		PlayerMove(board, ROW, COL);
		ret = IsWin(board, ROW, COL,N);
		if (ret != 'c') {
			break;
		}
		//电脑下棋
		ComputerMove(board, ROW, COL);
		ret = IsWin(board, ROW, COL,N);
		if (ret != 'c') {
			break;
		}

	}
	if (ret == '*') {
		printf("玩家赢了\n");
	}
	else if (ret == '#') {
		printf("电脑赢了\n");
	}
	else {
		printf("平局\n");
	}
	

}
//判断输赢('*','#'),平局('a'),亦或继续游戏('c')
char IsWin(char board[ROW][COL], int row, int col,int n) {
	for (int i = 0; i < row; i++) {
		for (int j = 0; j < row; j++) {
			int x = board[i][j];//
			if (x != ' ') {
				int a = 0;
				int b = 0;
				int c = 0;
				int d = 0;
				for (int h = 1; h < n; h++) {
					if (x == board[i][j + h]) {
						a++;
					}
					if (x == board[i + h][j]) {
						b++;
					}
					if (x == board[i + h][j + h]) {
						c++;
					}
					if (x == board[i + h][j - h]) {
						d++;
					}
				}
				if (a==n-1||b==n-1||c==n-1||d==n-1) {
					return x;
				}
				
			}
		}
	}
	for (int i = 0; i < row; i++) {
		for (int j = 0; j < col; j++) {
			if (board[i][j] == ' ')
				return 'c';
		}
	}
	return 'a';
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col) {
	int x = 0;
	int y = 0;
	printf("电脑下棋\n");
	
	while (1) {
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ') {
			board[x][y] = '#';
			printplayBoard(board, row, col);
			break;
		}
	}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col) {
	int x = 0;
	int y = 0;
	printf("玩家下棋:\n");
	printf("请输入你想落子的位置,中间用空格隔开\n");
	while (1) {
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col) {
			if (board[x - 1][y - 1] == ' ') {
				board[x - 1][y - 1] = '*';
				printplayBoard(board, ROW, COL);
				break;
			}
			else {
				printf("坐标被占用,请重新落子\n");
			}
		}
		else {
			printf("坐标非法,请重新落子\n");
		}
	}

}
//初始化棋盘
void initBoard(char board[ROW][COL],int row,int col) {
	for (int i = 0; i < ROW; i++) {
		for (int j = 0; j < COL; j++) {
			board[i][j] = ' ';
		}
	}
}
//打印棋盘
void printplayBoard(char board[ROW][COL], int row, int col) {
	for (int i = 0; i < row; i++) {
		for (int j = 0; j < col; j++) {
			printf(" %c ", board[i][j]);
			if (j < col - 1) {
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1) {
			for (int j = 0; j < col; j++) {
				printf("___");
				if (j < col - 1) {
					printf("|");
				}
			}
			printf("\n");
		}
		
		
		

	}
}

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