一,前言
与三子棋游戏相同,扫雷游戏同样主要运用了二维数组,由行列组成,相较于三子棋游戏,扫雷更加复杂,需要创建两个二维数组,一个二维数组充当雷区,同时这个二维数组不展示给玩家,还有一个二维数组打印出来供玩家判断,下面就是扫雷游戏实现步骤。
二,实现过程
1,主函数
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game(); //游戏具体逻辑实现的过程
break;
case 0:
printf("游戏结束!\n");
break;
default:
printf("选择错误,请重新选择;\n");
break;
}
} while (input); //用input判断,input=0时循环结束
return 0;
}
2,棋盘的初始化
函数声明:
void Initboard(char board[ROWS][COLS], int rows, int cols, char set);
void Initboard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < ROWS; i++)
{
int j = 0;
for (j = 0; j < COLS; j++)
{
board[i][j] = set; //用所需要的字符将二维数组填满
}
}
}
3,棋盘打印
函数声明:
void Displayboard(char board[ROWS][COLS], int row, int col);
void Displayboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("-----------扫雷游戏----------\n");
for (i = 0; i <= col; i++)
{
printf(" %d ", i); //打印列数
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf(" %d ", i); //打印行数 行列数的打印为了方便玩家输入想要输入的坐标
int j = 0;
for (j = 1; j <= col; j++)
{
printf(" %c ", board[i][j]); //真正需要打印的内容
}
printf("\n");
}
}
打印的棋盘样式:
4,雷的布置
函数声明:
void Setmine(char board[ROWS][COLS], int row, int col);
void Setmine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1; //行列同时用随机数表示出来
int y = rand() % col + 1;
if (board[x][y] == '0') //判断随机数表示出来的位置是否被占用,如果被占用继续循环,
{ //直到产生可行的坐标
board[x][y] = '1';
count--;
}
}
}
5,雷的排查
函数声明:
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int Getminecount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] +
mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
//排查雷
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了!\n");
Displayboard(mine, ROW, COL);
break;
}
else
{
int count = Getminecount(mine, ROW, COL);
show[x][y] = count + '0';
Displayboard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,请重新输入:\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("排雷成功\n");
Displayboard(mine, row, col);
}
}
实现效果:
6,将上述所有的函数按照逻辑在game()函数中逐步运行
void game()
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
//初始化棋盘
Initboard(mine, ROWS, COLS, '0');
Initboard(show, ROWS, COLS, '*');
//打印棋盘
Displayboard(show, ROW, COL);
//布置雷
Setmine(mine, ROW, COL);
//排查雷
Findmine(mine,show, ROW, COL);
}
三,扫雷游戏的全部代码
//game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define EASY_COUNT 10
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
//棋盘初始化
void Initboard(char board[ROWS][COLS], int rows, int cols, char set);
//棋盘打印
void Displayboard(char board[ROWS][COLS], int row, int col);
//布置雷
void Setmine(char board[ROWS][COLS], int row, int col);
//排查雷
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//棋盘初始化
void Initboard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < ROWS; i++)
{
int j = 0;
for (j = 0; j < COLS; j++)
{
board[i][j] = set;
}
}
}
//棋盘打印
void Displayboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("-----------扫雷游戏----------\n");
for (i = 0; i <= col; i++)
{
printf(" %d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf(" %d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf(" %c ", board[i][j]);
}
printf("\n");
}
}
//布置雷
void Setmine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int Getminecount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] +
mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
//排查雷
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了!\n");
Displayboard(mine, ROW, COL);
break;
}
else
{
int count = Getminecount(mine, ROW, COL);
show[x][y] = count + '0';
Displayboard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,请重新输入:\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("排雷成功\n");
Displayboard(mine, row, col);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("**************\n");
printf("*****1.play***\n");
printf("*****0.exit***\n");
printf("**************\n");
}
void game()
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
//初始化棋盘
Initboard(mine, ROWS, COLS, '0');
Initboard(show, ROWS, COLS, '*');
//打印棋盘
Displayboard(show, ROW, COL);
//布置雷
Setmine(mine, ROW, COL);
//排查雷
Findmine(mine,show, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束!\n");
break;
default:
printf("选择错误,请重新选择;\n");
break;
}
} while (input);
return 0;
}