Anton and Making Potions(枚举,二分)

Anton is playing a very interesting computer game, but now he is stuck at one of the levels. To pass to the next level he has to prepare n potions.

Anton has a special kettle, that can prepare one potions in x seconds. Also, he knows spells of two types that can faster the process of preparing potions.

  1. Spells of this type speed up the preparation time of one potion. There are m spells of this type, the i-th of them costs bi manapoints and changes the preparation time of each potion to ai instead of x.
  2. Spells of this type immediately prepare some number of potions. There are k such spells, the i-th of them costs di manapoints and instantly create ci potions.

Anton can use no more than one spell of the first type and no more than one spell of the second type, and the total number of manapoints spent should not exceed s. Consider that all spells are used instantly and right before Anton starts to prepare potions.

Anton wants to get to the next level as fast as possible, so he is interested in the minimum number of time he needs to spent in order to prepare at least n potions.

Input

The first line of the input contains three integers nmk (1 ≤ n ≤ 2·109, 1 ≤ m, k ≤ 2·105) — the number of potions, Anton has to make, the number of spells of the first type and the number of spells of the second type.

The second line of the input contains two integers x and s (2 ≤ x ≤ 2·109, 1 ≤ s ≤ 2·109) — the initial number of seconds required to prepare one potion and the number of manapoints Anton can use.

The third line contains m integers ai (1 ≤ ai < x) — the number of seconds it will take to prepare one potion if the i-th spell of the first type is used.

The fourth line contains m integers bi (1 ≤ bi ≤ 2·109) — the number of manapoints to use the i-th spell of the first type.

There are k integers ci (1 ≤ ci ≤ n) in the fifth line — the number of potions that will be immediately created if the i-th spell of the second type is used. It's guaranteed that ci are not decreasing, i.e. ci ≤ cj if i < j.

The sixth line contains k integers di (1 ≤ di ≤ 2·109) — the number of manapoints required to use the i-th spell of the second type. It's guaranteed that di are not decreasing, i.e. di ≤ dj if i < j.

Output

Print one integer — the minimum time one has to spent in order to prepare n potions.

Examples

input

Copy

20 3 2
10 99
2 4 3
20 10 40
4 15
10 80

output

Copy

20

input

Copy

20 3 2
10 99
2 4 3
200 100 400
4 15
100 800

output

Copy

200

Note

In the first sample, the optimum answer is to use the second spell of the first type that costs 10 manapoints. Thus, the preparation time of each potion changes to 4 seconds. Also, Anton should use the second spell of the second type to instantly prepare 15 potions spending 80 manapoints. The total number of manapoints used is 10 + 80 = 90, and the preparation time is 4·5 = 20 seconds (15 potions were prepared instantly, and the remaining 5 will take 4 seconds each).

In the second sample, Anton can't use any of the spells, so he just prepares 20 potions, spending 10 seconds on each of them and the answer is 20·10 = 200.

思路:

1,数据范围很大,但是c,d有序,所以可以二分

2,暴力枚举a,b,并用二分upper_bound()查找合适的d从而找到c,暴力找到最小值

代码:

bool check(int x){//判断回文数
    int y=x,t=0;
    while(y){
        t=t*10+y%10;
        y/=10;
    }return x==t;
}
int a[maxj],b[maxj],c[maxj],d[maxj];
void solve(){//暴力b,,,,c,d有次序,二分查找,O(mlog(k))复杂度,
    int n,m,k;cin>>n>>m>>k;
    int x,s;cin>>x>>s;
    rep(i,1,m)cin>>a[i];
    rep(i,1,m)cin>>b[i];
    rep(i,1,k)cin>>c[i];
    rep(i,1,k)cin>>d[i];
    int ans=(n-c[upper_bound(d+1,d+1+k,s)-d-1])*x;//在钱够用的情况下,先生产一些
    for(int i=1;i<=m;++i){
        if(b[i]>s)continue;
        ans=min(ans,(n-c[upper_bound(d+1,d+1+k,s-b[i])-d-1])*a[i]);
    }cout<<ans<<'\n';
}

  • 22
    点赞
  • 7
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值