import java.util.*;
//斗地主发牌案例
public class Main {
public static void main(String[] args) {
// 1、首先创建一个hashmap集合,用来存储编号和牌面
HashMap<Integer, String> mp = new HashMap<>();
// 2、在创建一个list集合用来存放所有的编号
ArrayList<Integer> list = new ArrayList<>();
// 3、准备牌和花色
String[] hs = {"♦", "♣", "♥", "♠"};
String[] pm = {"3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2"};
// 4、准备一个记录下标的变量,后面会通过下标去获取牌面
int count = 0;
// 定义四个容器,分别是三个玩家和底牌的容器
TreeSet<Integer> tree1 = new TreeSet<>();
TreeSet<Integer> tree2 = new TreeSet<>();
TreeSet<Integer> tree3 = new TreeSet<>();
TreeSet<Integer> dp = new TreeSet<>();
// 5、初始化牌
for (String s : pm) {
for (String h : hs) {
mp.put(count, h + s);
list.add(count);
count++;
}
}
mp.put(count, "大王");
list.add(count);
count++;
mp.put(count, "小王");
list.add(count);
count++;
mp.put(count, "通牌");
list.add(count);
// 6、打乱list的排序(洗牌操作)
Collections.shuffle(list);
// 7、进行发牌操作
for (int i = 0; i < list.size(); i++) {
int x = list.get(i);
if (i >= list.size() - 4) {
dp.add(x);
} else if (i % 3 == 0) {
tree1.add(x);
} else if (i % 3 == 1) {
tree2.add(x);
} else if (i % 3 == 2) {
tree3.add(x);
}
}
// 8、看牌操作
List show1 = show(tree1, mp);
System.out.println(show1);
List show2 = show(tree2, mp);
System.out.println(show2);
List show3 = show(tree3, mp);
System.out.println(show3);
List show4 = show(dp, mp);
System.out.println(show4);
}
// 根据下标拿到指定牌
public static List show(TreeSet<Integer> treeSet, HashMap<Integer, String> map) {
ArrayList<String> strings = new ArrayList<>();
for (Integer i : treeSet) {
strings.add(map.get(i));
}
return strings;
}
}
java实现扑克牌发牌操作(详细解说)
最新推荐文章于 2024-07-29 14:22:26 发布