基于C语言的三子琪游戏

游戏设计:

game.h

#pragma once

#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>

#define ROW 3
#define COL 3

void InitBoard(char Board[ROW][COL], int  row, int col);
void PrintBoard(char Board[ROW][COL], int row, int col);
void PlayerMove(char Board[ROW][COL], int row, int col);
char IsWin(char Board[ROW][COL], int row, int col);
void ComputerMove(char Board[ROW][COL],int row,int col);

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

void InitBoard(char Board[ROW][COL], int  row, int col)
{
	memset(&Board[0][0], ' ', row * col * sizeof(Board[0][0]));
}

void PrintBoard(char Board[ROW][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			printf(" %c ", Board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (int j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}
}

void PlayerMove(char Board[ROW][COL], int row, int col)
{
	int x = 0, y = 0;
	printf("请玩家下棋:>");
	while (1)
	{
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
		{
			if (Board[x - 1][y - 1] == ' ')
			{
				Board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该位置已被占用,请重新输入:>");
			}
		}
		else
		{
			printf("输入非法,请重新输入:>");
		}
	}
}

void ComputerMove(char Board[ROW][COL], int row, int col)
{
	int x = 0, y = 0;
	printf("电脑下棋:>\n");
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (Board[x][y] == ' ')
		{
			Board[x][y] = '#';
			break;
		}
	}
}

int IsFull(char Board[ROW][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
		for (int j = 0; j < col; j++)
			if (Board[i][j] == ' ')
				return 0;
	return 1;
}


char IsWin(char Board[ROW][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		if (Board[i][0] == Board[i][1] && Board[i][1] == Board[i][2] && Board[i][0] != ' ')
			return Board[i][0];
	}
	for (int i = 0; i < col; i++)
	{
		if (Board[0][i] == Board[1][i] && Board[1][i] == Board[2][i] && Board[0][i] != ' ')
			return Board[0][i];
	}
	if (Board[0][0] == Board[1][1] && Board[1][1] == Board[2][2] && Board[1][1] != ' ')
		return Board[1][1];
	if (Board[0][2] == Board[1][1] && Board[1][1] == Board[2][0] && Board[1][1] != ' ')
		return Board[1][1];
	if (IsFull(Board, row, col))
		return 'Q';
	return 'C';
}

test.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

void menu()
{
	printf("**********************\n");
	printf("******* 1.play *******\n");
	printf("******* 0.exit *******\n");
	printf("**********************\n");
}


void game()
{
	char Board[ROW][COL] = { 0 };
	char ret = 0;
	InitBoard(Board, ROW, COL);
	PrintBoard(Board, ROW, COL);
	srand((unsigned int)time(NULL));
	while (1)
	{
		//玩家下棋
		PlayerMove(Board, ROW, COL);
		//打印棋盘
		PrintBoard(Board, ROW, COL);
		//判断输赢
		ret = IsWin(Board, ROW, COL);
		if (ret != 'C')
			break;
		//电脑下棋
		ComputerMove(Board, ROW, COL);
		PrintBoard(Board, ROW, COL);
		//判断输赢
		if (ret != 'C')
			break;
	}
	if ('*' == ret)
		printf("玩家赢\n");
	else if ('#' == ret)
		printf("电脑赢\n");
	else if ('Q' == ret)
		printf("平局\n");
}

int main()
{
	int input = 0;
	do
	{
		menu();
		printf("请输入:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			printf("游戏开始:\n");
			game();
			break;
		case 0:
			printf("游戏退出\n");
			break;
		default:
			printf("输入错误,请重新输入;\n");
			break;
		}
	} while (input);
	return 0;
}

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