Camera.main=GameObject.FindGameObjectWithTag("Main Camera")
* 1.屏幕坐标转世界坐标
* Vector3 Camera.main.ScreenToWorldPoint(new Vector3(screenPos.x,screenPos.y,zInfo))
* 2.世界坐标转屏幕坐标
* Vector3 Camera.main.WorldToScreenPoint(new Vector3(worldPos.x,worldPos.y,worldPos.z))
* 3.世界坐标转视口坐标
* Vector3 Camera.main.WorldToViewportPoint(new Vector3(worldPos.x,worldPos.y,worldPos.z))
* 4.视口坐标转世界坐标
* Vector3 Camera.main.ViewportToWorldPoint(new Vector3(viewportPos.x,viewportPos.y,zInfo))
* 5.视口坐标转屏幕坐标
* Vector3 Camera.main.ViewportToScreenPoint(new Vector3(viewportPos.x,viewportPos.y,zInfo))
* 6.屏幕坐标转视口坐标
* Vector3 Camera.main.ScreenToViewportPoint(new Vector3(screenPos.x,screenPos.y,zInfo))
简单向量点*
Vector3.zero new Vector3(0,0,0)
* Vector3.one new Vector3(1,1,1)
* Vector3.right new Vector3(1,0,0)
* Vector3.left new Vector3(-1,0,0)
* Vector3.up new Vector3(0,1,0)
* Vector3.down new Vector3(0,-1,0)
* Vector3.forward new Vector3(0,0,1)
* Vector3.back new Vector3(0,0,-1)