代码说明:此程序所编写的扫雷为简易版(9*9宫格,10个雷),每次所次只排查此坐标周围8个坐标是不是雷。
首先我们定义两个数组,一个用来存放布雷的信息(左边的Mine数组),一个用来给用户展示排查出雷的信息(右边的Show数组),如下图:
因为要统计边界上雷的个数,所以我们在每个边上多加一行。
初始化:初始化两个11*11的宫格,将Mine初始化为‘0’,将Show初始化为‘*’
void Init(char Board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
Board[i][j] = set;
}
}
}
打印宫格信息:
void Display(char Board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("------扫雷---------\n");
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", Board[i][j]);
}
printf("\n");
}
printf("------扫雷---------\n");
}
布置雷:是雷的地方放置为‘1’,利用rand()函数生产随机数,放入宫格中,在使用rand()时需要包含srand()函数。
void SetMine(char Mine[ROWS][COLS], int row, int col)
{
int count = MineCount;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (Mine[x][y] == '0')
{
Mine[x][y] = '1';
count--;
}
}
}
排查雷: 因为在宫格中存放的是字符,所以统计雷的个数时,需要将字符转换为整数。(‘0’的ASCII值为48,‘1’的为49,所以‘1’-‘0’=1);
排查坐标(x,y)附近雷的信息如图,将雷的个数放入到Show数组中,以便玩家清楚雷的个数:
int GetMineCount(char Mine[ROWS][COLS], int x, int y)
{
return Mine[x + 1][y - 1] +
Mine[x + 1][y] +
Mine[x + 1][y + 1] +
Mine[x][y + 1] +
Mine[x - 1][y + 1] +
Mine[x - 1][y] +
Mine[x - 1][y - 1] +
Mine[x][y - 1] - 8 * '0';
}
void FindMine(char Mine[ROWS][COLS],char Show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;//不是雷的位置数
while (win < row*col-MineCount)
{
printf("请输入排查的坐标->");
scanf("%d %d", &x, &y);
if (x>=1 && x <= row && y >= 1 && y <= col)
{
if (Mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
Display(Mine, ROW, COL);
break;
}
else
{
int c = GetMineCount(Mine,x,y);
Show[x][y] = c + '0';
Display(Show, ROW, COL);
win++;
}
}
else
{
printf("非法输入,请重新输入\n");
}
}
if (win == row * col - MineCount)
{
printf("恭喜你,排雷成功\n");
Display(Mine, ROW, COL);
}
}
下面是完整代码:
源文件test.c:
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("***************************\n");
printf("***** 0. exit*************\n");
printf("***** 1. play*************\n");
printf("***************************\n");
}
void game()
{
char Mine[ROWS][COLS] = { 0 };
char Show[ROWS][COLS] = { 0 };
//初始化
Init(Mine, ROWS, COLS, '0');
Init(Show, ROWS, COLS, '*');
//打印
//Display(Mine, ROW, COL);
Display(Show, ROW, COL);
//设雷
SetMine(Mine, ROW, COL);
/*Display(Mine, ROW, COL);*/
//排雷
FindMine(Mine, Show,ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择->");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出游戏\n");
break;
case 1:
game();
break;
default:
printf("输入错误,请重新选择->\n");
break;
}
} while (input);
return 0;
}
源文件game.c:
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void Init(char Board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
Board[i][j] = set;
}
}
}
void Display(char Board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("------扫雷---------\n");
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", Board[i][j]);
}
printf("\n");
}
printf("------扫雷---------\n");
}
void SetMine(char Mine[ROWS][COLS], int row, int col)
{
int count = MineCount;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (Mine[x][y] == '0')
{
Mine[x][y] = '1';
count--;
}
}
}
int GetMineCount(char Mine[ROWS][COLS], int x, int y)
{
return Mine[x + 1][y - 1] +
Mine[x + 1][y] +
Mine[x + 1][y + 1] +
Mine[x][y + 1] +
Mine[x - 1][y + 1] +
Mine[x - 1][y] +
Mine[x - 1][y - 1] +
Mine[x][y - 1] - 8 * '0';
}
void FindMine(char Mine[ROWS][COLS],char Show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;//不是雷的位置数
while (win < row*col-MineCount)
{
printf("请输入排查的坐标->");
scanf("%d %d", &x, &y);
if (x>=1 && x <= row && y >= 1 && y <= col)
{
if (Mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
Display(Mine, ROW, COL);
break;
}
else
{
int c = GetMineCount(Mine,x,y);
Show[x][y] = c + '0';
Display(Show, ROW, COL);
win++;
}
}
else
{
printf("非法输入,请重新输入\n");
}
}
if (win == row * col - MineCount)
{
printf("恭喜你,排雷成功\n");
Display(Mine, ROW, COL);
}
}
头文件game.h
#pragma once
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define MineCount 10
//初始化
void Init(char Board[ROWS][COLS], int row, int col, char set);
//打印
void Display(char Board[ROWS][COLS], int row, int col);
//设雷
void SetMine(char Mine[ROWS][COLS], int row, int col);
//排雷
void FindMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int row, int col);
运行结果:
为了快速试验程序是否正确,可将雷的个数改为80(MineCount=80),试验结果如下: