c#计算器

 基于winform 开发的简单计算器 直接放窗体的逻辑代码 ,就一个textbox空间 其他都是button空件,UI自己,然后参照逻辑代码实现事件,即可得到上图程序

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace calculator
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
            firstInput = true;
        }
        decimal prv=0;//记数
        bool firstInput = true;//记录第一次输入

        char fu;//判断最后输入的运算符
        private bool pan2(string test)
        {
            //判断前一个是否也是运算符
            if(pan(test))return true;
            else return false;
        }
        private void panInputTail(char test)
        { //判断最后输入的运算符 比执行最后运算
            switch (test)
            {
                case '+':prv += Convert.ToDecimal(this.textBox.Text);
                    break;
                case '-':
                    prv -= Convert.ToDecimal(this.textBox.Text);
                    break;
                case '*':
                    prv *= Convert.ToDecimal(this.textBox.Text);
                    break;
                case '/':
                    prv /= Convert.ToDecimal(this.textBox.Text);
                    break;
                case '%':
                    if (this.textBox.Text.Trim() == "0") return;
                    prv %= Convert.ToDecimal(this.textBox.Text);
                    break;
            }
        }

        private bool pan(string test)
        { //判断前一个输入是否也是运算符
            if (test.Length < 1) return false;
            switch (test[test.Length-1])
            {
                case '+':
                    return true;
                    break;
                case '-':
                    return true;
                    break;
                case '*':
                    return true;
                    break;
                case '/':
                    return true;
                    break;
                case '%':
                    return true;
                    break;
            }
            return false;
        }

        private void button_0_Click(object sender, EventArgs e)
        {
            if (pan(this.textBox.Text)) this.textBox.Text = "";
            this.textBox.Text += "0";
        }
        private void button_1_Click(object sender, EventArgs e)
        {
            if (pan(this.textBox.Text)) this.textBox.Text = "";
            this.textBox.Text += "1";
        }

        private void button_2_Click(object sender, EventArgs e)
        {
            if (pan(this.textBox.Text)) this.textBox.Text = "";
            this.textBox.Text += "2";
        }

        private void button_3_Click(object sender, EventArgs e)
        {
            if (pan(this.textBox.Text)) this.textBox.Text = "";
            this.textBox.Text += "3";
        }

        private void button_4_Click(object sender, EventArgs e)
        {
            if (pan(this.textBox.Text)) this.textBox.Text = "";
            this.textBox.Text += "4";
        }

        private void button_5_Click(object sender, EventArgs e)
        {
            if (pan(this.textBox.Text)) this.textBox.Text = "";
            this.textBox.Text += "5";
        }

        private void button_6_Click(object sender, EventArgs e)
        {
            if (pan(this.textBox.Text)) this.textBox.Text = "";
            this.textBox.Text += "6";
        }

        private void button_7_Click(object sender, EventArgs e)
        {
            if (pan(this.textBox.Text)) this.textBox.Text = "";
            this.textBox.Text += "7";
        }

        private void button_8_Click(object sender, EventArgs e)
        {
            if (pan(this.textBox.Text)) this.textBox.Text = "";
            this.textBox.Text += "8";
        }

        private void button_9_Click(object sender, EventArgs e)
        {
            if (pan(this.textBox.Text)) this.textBox.Text = "";
            this.textBox.Text += "9";
        }

        private void button_clear_Click(object sender, EventArgs e)
        {
            this.textBox.Text = "";
            this.prv = 0;
            firstInput = true;
        }

        private void button_x_Click(object sender, EventArgs e)
        {
            if (this.textBox.Text.Length == 0)
            {
                firstInput= true;
                return;
            }
            this.textBox.Text=this.textBox.Text.Remove(this.textBox.Text.Length-1);
        }

        private void button_dian_Click(object sender, EventArgs e)
        {
            this.textBox.Text += ".";
        }

        private void button_add_Click(object sender, EventArgs e)
        {
            if (pan2(this.textBox.Text)) return;
            if (firstInput)
            {
                prv += Convert.ToDecimal(this.textBox.Text);
                firstInput= false;
            }
            this.textBox.Text = "";
            this.textBox.Text = "+";
            fu = '+';
        }
        private void But_click(char s)
        {
            //封装运算符单击事件内容
            if (pan2(this.textBox.Text))
            {
                return;
            }
            if (firstInput)
            {
                prv += Convert.ToDecimal(this.textBox.Text);
                firstInput = false;
            }
            this.textBox.Text = "";
            this.textBox.Text = s.ToString();
            fu = s;
        }

        private void button_den_Click(object sender, EventArgs e)
        {
            if (pan2(this.textBox.Text)) return;
            
            if (this.textBox.Text.Length != 0)
            {
                panInputTail(fu);
            }
            this.textBox.Text = prv.ToString();
        }

        private void button_jian_Click(object sender, EventArgs e)
        {
            But_click('-');
        }

        private void button_chen_Click(object sender, EventArgs e)
        {
            But_click('*');
        }

        private void button_chu_Click(object sender, EventArgs e)
        {
            But_click('/');
        }

        private void button_yu_Click(object sender, EventArgs e)
        {
            But_click('%');
        }

        //使用键盘操作
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            switch (e.KeyValue)
            {
                case 48:
                    button_0_Click(null,null);
                    break;
                case 49:
                    button_1_Click(null, null);
                    break;
                case 50:
                    button_2_Click(null, null);
                    break;
                case 51:
                    button_3_Click(null, null);
                    break;
                case 52:
                    button_4_Click(null, null);
                    break;
                case 53:
                    button_5_Click(null, null);
                    break;
                case 54:
                    button_6_Click(null, null);
                    break;
                case 55:
                    button_7_Click(null, null);
                    break;
                case 56:
                    button_8_Click(null, null);
                    break;
                case 57:
                    button_9_Click(null, null);
                    break;
            }
            //小键盘的
            switch (e.KeyValue)
            {
                case 96:
                    button_0_Click(null, null);
                    break;
                case 97:
                    button_1_Click(null, null);
                    break;
                case 98:
                    button_2_Click(null, null);
                    break;
                case 99:
                    button_3_Click(null, null);
                    break;
                case 100:
                    button_4_Click(null, null);
                    break;
                case 101:
                    button_5_Click(null, null);
                    break;
                case 102:
                    button_6_Click(null, null);
                    break;
                case 103:
                    button_7_Click(null, null);
                    break;
                case 104:
                    button_8_Click(null, null);
                    break;
                case 105:
                    button_9_Click(null, null);
                    break;

                //
                case 110:
                    button_dian_Click(null, null);
                    break;
                case 106:
                    button_chen_Click(null, null);
                    break;
                case 107:
                    button_add_Click(null, null);
                    break;
                case 109:
                    button_jian_Click(null, null);
                    break;
                case 111:
                    button_chu_Click(null, null);
                    break;
                case 37:
                    button_yu_Click(null, null);
                    break;
                case 46:
                    button_clear_Click(null, null);
                    break;
                case 8:
                    button_x_Click(null, null);
                    break;
                case 13:
                    button_den_Click(null, null);
                    break;
            }
        }
    }
}

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