frame.top + CORNER_WIDTH, paint);
canvas.drawRect(frame.left, frame.top, frame.left + CORNER_WIDTH, frame.top
- ScreenRate, paint);
canvas.drawRect(frame.right - ScreenRate, frame.top, frame.right,
frame.top + CORNER_WIDTH, paint);
canvas.drawRect(frame.right - CORNER_WIDTH, frame.top, frame.right, frame.top
- ScreenRate, paint);
canvas.drawRect(frame.left, frame.bottom - CORNER_WIDTH, frame.left
- ScreenRate, frame.bottom, paint);
canvas.drawRect(frame.left, frame.bottom - ScreenRate,
frame.left + CORNER_WIDTH, frame.bottom, paint);
canvas.drawRect(frame.right - ScreenRate, frame.bottom - CORNER_WIDTH,
frame.right, frame.bottom, paint);
canvas.drawRect(frame.right - CORNER_WIDTH, frame.bottom - ScreenRate,
frame.right, frame.bottom, paint);
//绘制中间的线,每次刷新界面,中间的线往下移动SPEEN_DISTANCE
slideTop += SPEEN_DI