Cocos2d-x 3,字节跳动内部学习资料泄露

我们的Lua项目的入口在哪里呢?

打开win32项目,找到AppDelegate.cpp,打开查看:

#include “cocos2d.h”

#include “AppDelegate.h”

#include “CCLuaEngine.h”

#include “audio/include/SimpleAudioEngine.h”

#include “lua_assetsmanager_test_sample.h”

using namespace CocosDenshion;

USING_NS_CC;

AppDelegate::AppDelegate()

{

}

AppDelegate::~AppDelegate()

{

SimpleAudioEngine::end();

}

bool AppDelegate::applicationDidFinishLaunching()

{

// 获得导演类实例

auto director = Director::getInstance();

// 获取渲染所有东西的 EGLView NA NA

auto glview = director->getOpenGLView();

if(!glview) {

glview = GLView::createWithRect(“Lua Tests”, Rect(0,0,900,640));

director->setOpenGLView(glview);

}

// turn on display FPS

// 打开显示帧屏

director->setDisplayStats(true);

// set FPS. the default value is 1.0/60 if you don’t call this

// 设置游戏画面每秒显示的帧数,默认是60帧。

director->setAnimationInterval(1.0 / 60);

// 获得屏幕大小

auto screenSize = glview->getFrameSize();

// 获得设计大小

auto designSize = Size(480, 320);

if (screenSize.height > 320)

{

auto resourceSize = Size(960, 640);

director->setContentScaleFactor(resourceSize.height/designSize.height);

}

// 设置屏幕设计分辨率

glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::FIXED_HEIGHT);

// register lua engine

LuaEngine* pEngine = LuaEngine::getInstance();

ScriptEngineManager::getInstance()->setScriptEngine(pEngine);

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID ||CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)

LuaStack* stack = pEngine->getLuaStack();

register_assetsmanager_test_sample(stack->getLuaState());

#endif

// 执行脚本语言

pEngine->executeScriptFile(“src/controller.lua”);

return true;

}

// This function will be called when the app is inactive. When comes a phone call,it’s be invoked too

void AppDelegate::applicationDidEnterBackground()

{

Director::getInstance()->stopAnimation();

SimpleAudioEngine::getInstance()->pauseBackgroundMusic();

}

// this function will be called when the app is active again

void AppDelegate::applicationWillEnterForeground()

{

Director::getInstance()->startAnimation();

SimpleAudioEngine::getInstance()->resumeBackgroundMusic();

}

我们会发现代码中这么一段:

pEngine->executeScriptFile(“src/controller.lua”);

这个就是我们的入口文件,我们执行Lua的代码是从controller.lua这个文件开始的。

我们用LDT查看一下它的代码:

– avoid memory leak

– 避免内存泄漏

collectgarbage(“setpause”, 100)

collectgarbage(“setstepmul”, 5000)

require “src/mainMenu”


– run

local glView = cc.Director:getInstance():getOpenGLView()

local screenSize = glView:getFrameSize()

local designSize = {width = 480, height = 320}

local fileUtils = cc.FileUtils:getInstance()

if screenSize.height > 320 then

local searchPaths = {}

table.insert(searchPaths, “hd”)

fileUtils:setSearchPaths(searchPaths)

end

local targetPlatform = cc.Application:getInstance():getTargetPlatform()

local resPrefix = “”

if cc.PLATFORM_OS_IPAD == targetPlatform or cc.PLATFORM_OS_IPHONE == targetPlatform or cc.PLATFORM_OS_MAC == targetPlatform then

resPrefix = “”

else

resPrefix = “res/”

end

local searchPaths = fileUtils:getSearchPaths()

table.insert(searchPaths, 1, resPrefix)

table.insert(searchPaths, 1, resPrefix … “cocosbuilderRes”)

if screenSize.height > 320 then

table.insert(searchPaths, 1, resPrefix … “hd”)

table.insert(searchPaths, 1, resPrefix … “ccs-res”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/hd”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/hd/Images”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/hd/scenetest/ArmatureComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/hd/scenetest/AttributeComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/hd/scenetest/BackgroundComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/hd/scenetest/EffectComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/hd/scenetest/LoadSceneEdtiorFileTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/hd/scenetest/ParticleComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/hd/scenetest/SpriteComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/hd/scenetest/TmxMapComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/hd/scenetest/UIComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/hd/scenetest/TriggerTest”)

else

table.insert(searchPaths, 1, resPrefix … “ccs-res/Images”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/scenetest/ArmatureComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/scenetest/AttributeComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/scenetest/BackgroundComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/scenetest/EffectComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/scenetest/LoadSceneEdtiorFileTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/scenetest/ParticleComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/scenetest/SpriteComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/scenetest/TmxMapComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/scenetest/UIComponentTest”)

table.insert(searchPaths, 1, resPrefix … “ccs-res/scenetest/TriggerTest”)

end

fileUtils:setSearchPaths(searchPaths)

– 创建场景

local scene = cc.Scene:create()

– 添加菜单

scene:addChild(CreateTestMenu())

if cc.Director:getInstance():getRunningScene() then

cc.Director:getInstance():replaceScene(scene)

else

– 根据给定的场景进入 Director的主循环 只能调用他运行你的第一个场景.

cc.Director:getInstance():runWithScene(scene)

end

然后我们就可以根据这个,来理清整个测试项目的脉路,我们也许想知道,例子中的那些菜单是怎么显示出来的,例子中又是如何进行切换场景的。只要我们知道如何开始了,以后我们就可以慢慢分析每一个例子所给我提供的代码。

在controller.lua文件中引入了maniMenu.lua

通过这个语句:require "src/mainMenu"

我们来看看mainMenu的代码:

– 引入资源文件

require “Cocos2d”

require “Cocos2dConstants”

require “Opengl”

require “OpenglConstants”

require “StudioConstants”

require “GuiConstants”

require “src/helper”

require “src/testResource”

require “src/VisibleRect”

require “src/AccelerometerTest/AccelerometerTest”

require “src/ActionManagerTest/ActionManagerTest”

require “src/ActionsEaseTest/ActionsEaseTest”

require “src/ActionsProgressTest/ActionsProgressTest”

require “src/ActionsTest/ActionsTest”

require “src/AssetsManagerTest/AssetsManagerTest”

require “src/BugsTest/BugsTest”

require “src/ClickAndMoveTest/ClickAndMoveTest”

require “src/CocosDenshionTest/CocosDenshionTest”

require “src/CocoStudioTest/CocoStudioTest”

require “src/CurrentLanguageTest/CurrentLanguageTest”

require “src/DrawPrimitivesTest/DrawPrimitivesTest”

require “src/EffectsTest/EffectsTest”

require “src/EffectsAdvancedTest/EffectsAdvancedTest”

require “src/ExtensionTest/ExtensionTest”

require “src/FontTest/FontTest”

require “src/IntervalTest/IntervalTest”

require “src/KeypadTest/KeypadTest”

require “src/LabelTest/LabelTest”

require “src/LabelTestNew/LabelTestNew”

require “src/LayerTest/LayerTest”

require “src/MenuTest/MenuTest”

require “src/MotionStreakTest/MotionStreakTest”

require “src/NewEventDispatcherTest/NewEventDispatcherTest”

require “src/NodeTest/NodeTest”

require “src/OpenGLTest/OpenGLTest”

require “src/ParallaxTest/ParallaxTest”

require “src/ParticleTest/ParticleTest”

require “src/PerformanceTest/PerformanceTest”

require “src/RenderTextureTest/RenderTextureTest”

require “src/RotateWorldTest/RotateWorldTest”

require “src/Sprite3DTest/Sprite3DTest”

require “src/SpriteTest/SpriteTest”

require “src/SceneTest/SceneTest”

require “src/SpineTest/SpineTest”

require “src/Texture2dTest/Texture2dTest”

require “src/TileMapTest/TileMapTest”

require “src/TouchesTest/TouchesTest”

require “src/TransitionsTest/TransitionsTest”

require “src/UserDefaultTest/UserDefaultTest”

require “src/ZwoptexTest/ZwoptexTest”

require “src/LuaBridgeTest/LuaBridgeTest”

require “src/XMLHttpRequestTest/XMLHttpRequestTest”

require “src/PhysicsTest/PhysicsTest”

– 行间距

local LINE_SPACE = 40

– 当前位置

local CurPos = {x = 0, y = 0}

– 开始位置

loca
l BeginPos = {x = 0, y = 0}

– 定义一张表

local _allTests = {

{ isSupported = true, name = “Accelerometer” , create_func= AccelerometerMain },

{ isSupported = true, name = “ActionManagerTest” , create_func = ActionManagerTestMain },

{ isSupported = true, name = “ActionsEaseTest” , create_func = EaseActionsTest },

{ isSupported = true, name = “ActionsProgressTest” , create_func = ProgressActionsTest },

{ isSupported = true, name = “ActionsTest” , create_func = ActionsTest },

{ isSupported = true, name = “AssetsManagerTest” , create_func = AssetsManagerTestMain },

{ isSupported = false, name = “Box2dTest” , create_func= Box2dTestMain },

{ isSupported = false, name = “Box2dTestBed” , create_func= Box2dTestBedMain },

{ isSupported = true, name = “BugsTest” , create_func= BugsTestMain },

{ isSupported = false, name = “ChipmunkAccelTouchTest” , create_func= ChipmunkAccelTouchTestMain },

{ isSupported = true, name = “ClickAndMoveTest” , create_func = ClickAndMoveTest },

{ isSupported = true, name = “CocosDenshionTest” , create_func = CocosDenshionTestMain },

{ isSupported = true, name = “CocoStudioTest” , create_func = CocoStudioTestMain },

{ isSupported = false, name = “CurlTest” , create_func= CurlTestMain },

{ isSupported = true, name = “CurrentLanguageTest” , create_func= CurrentLanguageTestMain },

{ isSupported = true, name = “DrawPrimitivesTest” , create_func= DrawPrimitivesTest },

{ isSupported = true, name = “EffectsTest” , create_func = EffectsTest },

{ isSupported = true, name = “EffectAdvancedTest” , create_func = EffectAdvancedTestMain },

{ isSupported = true, name = “ExtensionsTest” , create_func= ExtensionsTestMain },

{ isSupported = true, name = “FontTest” , create_func = FontTestMain },

{ isSupported = true, name = “IntervalTest” , create_func = IntervalTestMain },

{ isSupported = true, name = “KeypadTest” , create_func= KeypadTestMain },

{ isSupported = true, name = “LabelTest” , create_func = LabelTest },

{ isSupported = true, name = “LabelTestNew” , create_func = LabelTestNew },

{ isSupported = true, name = “LayerTest” , create_func = LayerTestMain },

{ isSupported = true, name = “LuaBridgeTest” , create_func = LuaBridgeMainTest },

{ isSupported = true, name = “MenuTest” , create_func = MenuTestMain },

{ isSupported = true, name = “MotionStreakTest” , create_func = MotionStreakTest },

{ isSupported = false, name = “MutiTouchTest” , create_func= MutiTouchTestMain },

{ isSupported = true, name = “NewEventDispatcherTest” , create_func = NewEventDispatcherTest },

{ isSupported = true, name = “NodeTest” , create_func = CocosNodeTest },

{ isSupported = true, name = “OpenGLTest” , create_func= OpenGLTestMain },

{ isSupported = true, name = “ParallaxTest” , create_func = ParallaxTestMain },

{ isSupported = true, name = “ParticleTest” , create_func = ParticleTest },

{ isSupported = true, name = “PerformanceTest” , create_func= PerformanceTestMain },

{ isSupported = true, name = “PhysicsTest” , create_func = PhysicsTest },

{ isSupported = true, name = “RenderTextureTest” , create_func = RenderTextureTestMain },

{ isSupported = true, name = “RotateWorldTest” , create_func = RotateWorldTest },

{ isSupported = true, name = “SceneTest” , create_func = SceneTestMain },

{ isSupported = true, name = “SpineTest” , create_func = SpineTestMain },

{ isSupported = false, name = “SchdulerTest” , create_func= SchdulerTestMain },

{ isSupported = false, name = “ShaderTest” , create_func= ShaderTestMain },

{ isSupported = true, name = “Sprite3DTest” , create_func = Sprite3DTest },

{ isSupported = true, name = “SpriteTest” , create_func = SpriteTest },

{ isSupported = false, name = “TextInputTest” , create_func= TextInputTestMain },

{ isSupported = true, name = “Texture2DTest” , create_func = Texture2dTestMain },

{ isSupported = false, name = “TextureCacheTest” , create_func= TextureCacheTestMain },

{ isSupported = true, name = “TileMapTest” , create_func = TileMapTestMain },

{ isSupported = true, name = “TouchesTest” , create_func = TouchesTest },

{ isSupported = true, name = “TransitionsTest” , create_func = TransitionsTest },

{ isSupported = true, name = “UserDefaultTest” , create_func= UserDefaultTestMain },

{ isSupported = true, name = “XMLHttpRequestTest” , create_func = XMLHttpRequestTestMain },

{ isSupported = true, name = “ZwoptexTest” , create_func = ZwoptexTestMain }

}

local TESTS_COUNT = table.getn(_allTests)

– create scene 创建场景

local function CreateTestScene(nIdx)

cc.Director:getInstance():purgeCachedData()

local scene = _allTests[nIdx].create_func()

return scene

end

– create menu 创建菜单

function CreateTestMenu()

– 菜单层

local menuLayer = cc.Layer:create()

local function closeCallback()

– 结束执行,释放正在运行的场景。

cc.Director:getInstance():endToLua()

end

– 菜单回调

local function menuCallback(tag)

print(tag)

local Idx = tag - 10000

local testScene = CreateTestScene(Idx)
true, name = “ZwoptexTest” , create_func = ZwoptexTestMain }

}

local TESTS_COUNT = table.getn(_allTests)

– create scene 创建场景

local function CreateTestScene(nIdx)

cc.Director:getInstance():purgeCachedData()

local scene = _allTests[nIdx].create_func()

return scene

end

– create menu 创建菜单

function CreateTestMenu()

– 菜单层

local menuLayer = cc.Layer:create()

local function closeCallback()

– 结束执行,释放正在运行的场景。

cc.Director:getInstance():endToLua()

end

– 菜单回调

local function menuCallback(tag)

print(tag)

local Idx = tag - 10000

local testScene = CreateTestScene(Idx)

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